Forums » General Pantheon Discussion

Alts and knowing who is who

    • 1303 posts
    July 3, 2019 6:35 PM PDT

    Riahuf22 said:

    Drauk4131 said:

    Account issues in my opinion should be delt with by VR and only VR, my account and my characters are none of anyones business except MINE and VR's and though I don't play games to cause other people grief If I do make a mistake too many times the only people who should be pushing me off the server is VR.

    too many issues can come from having all characters linked to one account for everyone to see, I'm sure it's been mentioned as I haven't bothered reading all posts in this discussion but getting bullied or harrassed off a server is not going to work out well. It doesn't even take a mistake for this to happen, maybe someone simply doesn't like you/me for whatever reason and they continue to harrass you/me untill you decide you've had enough and quit playing.

     

    My account is MINE, it's really as simple as that. It's none of anyone business who my alts are. The people that matter will know who I am.

    You could literally go offline, or show offline to people who aren't your friends either way would literally fix most of these issues you are talking about.......yet again another problem fixed at a player level.

    I used to regularly make alts that I didn't tell me guildmates about, simply because I didn't want my guild to guilt me into doing things with them every single GD time I logged in. Sometimes you just want to go decompress, play a game for the simple fun of it, and not feel as though you must have a confrontation with your allies just to have a little peace. 

    Linking every character a person has to their account removes the escape that anonymous alts provide. Even from people you genuinely like, or even love. Sometimes you just need "me time". 

     

    • 314 posts
    July 3, 2019 6:48 PM PDT

    Porygon said:Cause apparently this community is all about judging people based upon their previous actions as opposed to forming an opinion themselves....

    Uh... yes.   It's one of the principles of the game.

    "Pantheon focuses on challenging content and social aspects of gameplay, encouraging groups and guilds, forging new relationships, and earning a reputation in the community."

    https://www.pantheonmmo.com/game/what_is_pantheon/

     

    For reputation to matter, it's essential for players to be able to identify other players.  That's why you probably won't see name changes as an option and why characters should be identified by account.

    If you can see whose account I belong to, I want to be able to see what date you created your character, how long you've been playing (in game time) how long you've been at your current level.  I want to see how many alts you have. How many servers you play on and what the level of your characters are.  

    I would also like to see an achievement system related to various dungeons and raids so I can determine if you're a decent player prior to inviting you.

    Oh, and a gear score.  Just give me a gearscore.

     

    It seems like you're presenting these as crazy taboo ideas, but (with one exception) I don't have a fundamental problem with any of this.  OTOH I don't personally see any of it is as necessary .  Actually, I do like the idea of being able to see a list of characters you have on a server.  That would be useful cases where you might recognize a character name but not the account name, but still quite unnecessary.  Gearscore and achievements get a big "meh" from me.  I don't personally care for them, but if they were put into the game I woudln't care.

    The only thing I would probalby be against is being able to track anyone across servers.  The server is the community.  What happens on one realm should stay on that realm.  Allowing people to track other players across realms would probalby only lead to inappropriate harassment.  If there's drama on one server between people, you have other people there that can be witnesses or vouch for the character of a person.  That's part of the social aspect VR wants to be a part of the game.  But if you drag drama into a different server, nobody else there has any context.  It's just he said/she said drama and harassment.  

     


    This post was edited by zoltar at July 3, 2019 7:02 PM PDT
    • 314 posts
    July 3, 2019 6:57 PM PDT

    Feyshtey said:

    I used to regularly make alts that I didn't tell me guildmates about, simply because I didn't want my guild to guilt me into doing things with them every single GD time I logged in. Sometimes you just want to go decompress, play a game for the simple fun of it, and not feel as though you must have a confrontation with your allies just to have a little peace. 

    Linking every character a person has to their account removes the escape that anonymous alts provide. Even from people you genuinely like, or even love. Sometimes you just need "me time". 

    You have options though.   

    1)  Find a less-demanding guild

    2)  Make your guild respect the way you want to play the game.

    2b)  Toggle the appear-offline feature and play your alt.  They probably wont' notice you, and if they do... see #2

    3)  Make your alt on a separate server

     

    Pantheon is a social game.  I don't see why they should design the game around creating a "safe space" for you so that you can avoid basic social interaction.


    This post was edited by zoltar at July 3, 2019 7:01 PM PDT
    • 1303 posts
    July 3, 2019 7:06 PM PDT

    zoltar said:

    Feyshtey said:

    I used to regularly make alts that I didn't tell me guildmates about, simply because I didn't want my guild to guilt me into doing things with them every single GD time I logged in. Sometimes you just want to go decompress, play a game for the simple fun of it, and not feel as though you must have a confrontation with your allies just to have a little peace. 

    Linking every character a person has to their account removes the escape that anonymous alts provide. Even from people you genuinely like, or even love. Sometimes you just need "me time". 

    You have options though.   

    1)  Find a less-demanding guild

    2)  Make your guild respect the way you want to play the game.

    3)  Make your alt on a separate server

     

    Pantheon is a social game.  I don't see why they should design the game around creating a "safe space" for you so that you can avoid basic social interaction.

    That's easy to say. It's another to tell your guildmates who really need a healer to tackle encounterXYZ, who all know you just logged in as an alt, that you already made plans to play with the lower level players you've met, like, respect and who are not members of your guild that you're going to help them thru the logistics of an encounter that you know well. 

    Your forced social broadcast system just created a situation in which the socialization and help of more knowledgable people is uncomfortable and potentially allienating allies. 

     

     


    This post was edited by Feyshtey at July 3, 2019 7:06 PM PDT
    • 1120 posts
    July 3, 2019 7:09 PM PDT

    Riahuf22 said:

    Porygon said:

    If you can see whose account I belong to, I want to be able to see what date you created your character, how long you've been playing (in game time) how long you've been at your current level.  I want to see how many alts you have. How many servers you play on and what the level of your characters are.  

    I would also like to see an achievement system related to various dungeons and raids so I can determine if you're a decent player prior to inviting you.

    Oh, and a gear score.  Just give me a gearscore.  Cause apparently this community is all about judging people based upon their previous actions as opposed to forming an opinion themselves....

    How about you stay within the guidelines of the topic and not say a bunch of things that has nothing to do with the post.

    And another thing the topic we are mentioning has absolutely nothing to do with gearscores, previous achivevements, or anything of the sort just a way to know you are you that's all we are asking.

     

    I honestly think my ideas are as equally outlandish as you wanting to see what account every player is on.  The reason I brought up gearscores is because it is a way to "judge a book by its cover" if you will.  Which is exactly what you want to do with this system.  You want to see giantdouche76 is on his alt. I heard he was a douche, I dont want to play with him.  

    That's how system will work.   Someone will post a thread about how a player did something they didnt like and a bunch of sheep will try and blackmail that person.  If that's what this game is about, then just give me all the information I asked for.  Because I can use it all to determine who is terrible, and not waste time grouping with them.

    Also. Who are you to determine what the guidelines of the topic are? Lol

    • 374 posts
    July 3, 2019 7:13 PM PDT

    On topics like these, to agree or disagree with how someone else feels is important but to be unrelenting shows intolerance.  Agree, disagree or give a new idea.  Maybe don't try so hard to change minds.   

    This is not to the post above this.

    • 1120 posts
    July 3, 2019 7:13 PM PDT

    zoltar said:

    Porygon said:Cause apparently this community is all about judging people based upon their previous actions as opposed to forming an opinion themselves....

    Uh... yes.   It's one of the principles of the game.

    "Pantheon focuses on challenging content and social aspects of gameplay, encouraging groups and guilds, forging new relationships, and earning a reputation in the community."

    https://www.pantheonmmo.com/game/what_is_pantheon/

     

    For reputation to matter, it's essential for players to be able to identify other players.  That's why you probably won't see name changes as an option and why characters should be identified by account.

    If you can see whose account I belong to, I want to be able to see what date you created your character, how long you've been playing (in game time) how long you've been at your current level.  I want to see how many alts you have. How many servers you play on and what the level of your characters are.  

    I would also like to see an achievement system related to various dungeons and raids so I can determine if you're a decent player prior to inviting you.

    Oh, and a gear score.  Just give me a gearscore.

     

    It seems like you're presenting these as crazy taboo ideas, but (with one exception) I don't have a fundamental problem with any of this.  OTOH I don't personally see any of it is as necessary .  Actually, I do like the idea of being able to see a list of characters you have on a server.  That would be useful cases where you might recognize a character name but not the account name, but still quite unnecessary.  Gearscore and achievements get a big "meh" from me.  I don't personally care for them, but if they were put into the game I woudln't care.

    The only thing I would probalby be against is being able to track anyone across servers.  The server is the community.  What happens on one realm should stay on that realm.  Allowing people to track other players across realms would probalby only lead to inappropriate harassment.  If there's drama on one server between people, you have other people there that can be witnesses or vouch for the character of a person.  That's part of the social aspect VR wants to be a part of the game.  But if you drag drama into a different server, nobody else there has any context.  It's just he said/she said drama and harassment.  

     

    Point to me the principle of the game that says I'm allowed to stalk individuals from alt to alt and ruin their gaming experience.  Cause I dont think that's what the developers intended when they said repuatation matters.  

    You're just making up arbitrary rules.  You want to be able to see who's account an alt is on, but not if that person is on a different server.  So you only care about your 1 server?  I dont get it.

    Isnt that just a larger scale of what you're asking.  What if the reason the "toxic" player moved to an alt was they finally learned the error of their ways and decided to right the ship... but no.   They are basically blacklisted for life unless they buy a new account because of out communities desire to police toxicity without actually dealing with it or seeing it.

    • 314 posts
    July 3, 2019 7:26 PM PDT

    Feyshtey said:

    zoltar said:

    Feyshtey said:

    I used to regularly make alts that I didn't tell me guildmates about, simply because I didn't want my guild to guilt me into doing things with them every single GD time I logged in. Sometimes you just want to go decompress, play a game for the simple fun of it, and not feel as though you must have a confrontation with your allies just to have a little peace. 

    Linking every character a person has to their account removes the escape that anonymous alts provide. Even from people you genuinely like, or even love. Sometimes you just need "me time". 

    You have options though.   

    1)  Find a less-demanding guild

    2)  Make your guild respect the way you want to play the game.

    3)  Make your alt on a separate server

     

    Pantheon is a social game.  I don't see why they should design the game around creating a "safe space" for you so that you can avoid basic social interaction.

    That's easy to say. It's another to tell your guildmates who really need a healer to tackle encounterXYZ, who all know you just logged in as an alt, that you already made plans to play with the lower level players you've met, like, respect and who are not members of your guild that you're going to help them thru the logistics of an encounter that you know well. 

    Your forced social broadcast system just created a situation in which the socialization and help of more knowledgable people is uncomfortable and potentially allienating allies. 

     

    I think players should be perfectly capable of resolving this dillema on their own.  You know what else is uncomfortable and potentially alienates allies?  Distributing loot.  Should we have individual loot like WoW implemented so that players can have a safe, comfortable environment without the difficulty of making social choices?  Hell no.  And I guarantee you that loot distribution will lead to 100x more conflict and alienation than being able to know your guild mate is playing their alt.

    • 314 posts
    July 3, 2019 7:45 PM PDT

    Porygon said:

    Point to me the principle of the game that says I'm allowed to stalk individuals from alt to alt and ruin their gaming experience.  Cause I dont think that's what the developers intended when they said repuatation matters.  

    You're just making up arbitrary rules.  You want to be able to see who's account an alt is on, but not if that person is on a different server.  So you only care about your 1 server?  I dont get it.

    Isnt that just a larger scale of what you're asking.  What if the reason the "toxic" player moved to an alt was they finally learned the error of their ways and decided to right the ship... but no.   They are basically blacklisted for life unless they buy a new account because of out communities desire to police toxicity without actually dealing with it or seeing it.

     

    It's subjective, not arbitrary.  I gave a clear, logical (IMO anyway) reasoning for why you shouldn't be able to look up people across servers.  "So you only care about your 1 server"  yes.   The server is the community.  I think drawing a line at the server level is appropriate for VR in terms of deciding where reputation should matter.  

    Case in point:  I don't think you should be able to shed your reputation by creating an alt on the same server considering that you can transfer items between characters on a server.   Different servers = different communities, different circumstances, totally different populations, different economies/items/etc. 

    Imagine someone ninja's a guild bank on one character, rerolls, and they can keep all that wealth by transfering it to the new character without any repercussions besides a few months of leveling.  How does that sound?

     

     


    This post was edited by zoltar at July 3, 2019 7:48 PM PDT
    • 3237 posts
    July 3, 2019 8:20 PM PDT

    Double post.  Please delete.


    This post was edited by oneADseven at July 3, 2019 8:29 PM PDT
    • 3237 posts
    July 3, 2019 8:24 PM PDT

    zoltar said:

    Imagine someone ninja's a guild bank on one character, rerolls, and they can keep all that wealth by transfering it to the new character without any repercussions besides a few months of leveling.  How does that sound?

    Sounds like a situation that can't be prevented (well, besides the releveling repercussion) ... but at least you take comfort in knowing that someone paid $15 to do it.  What happened to your suggestion that players have reasonable options to avoid issues?  You think it's reasonable to say that someone joining a less-demanding guild is a valid option but joining a more trustworthy guild isn't?

    zoltar said:

    Case in point:  I don't think you should be able to shed your reputation by creating an alt on the same server considering that you can transfer items between characters on a server.

    It's already an established policy that players can so ... now what?

     

    ** Edit  --  to be fair, your previous comment that suggested that $15 was a fair deterrent to players wanting to cause "issues" was related to spying / (stalking?) ... I guess we'll see where you draw the line on assigning a monetary value to the justification of potential trouble.


    This post was edited by oneADseven at July 3, 2019 8:49 PM PDT
    • 314 posts
    July 3, 2019 9:14 PM PDT

    oneADseven said:

    Sounds like a situation that can't be prevented ... but at least you take comfort in knowing that someone paid $15 to do it.  What happened to your suggestion that players have reasonable options to avoid issues?  You think it's reasonable to say that someone joining a less-demanding guild is a valid option but joining a more trustworthy guild isn't?

     

    Yea, you can get around it by buying a second account, but there's a signficiant monetary deterrent to doing it.  More like $40-50 for the second account (I would assume).  That's a hell of a lot better situation than 0 monetary deterrent and just having to make an alt.  The point of that example was predominantly to show a tangible difference between server-specific repuation and cross server reputation.  Still, I do think it's a great example of the type of extreme abuse that anonymity for alts facilitates.  

     

    As far as the guild thing goes... really?  This is a complete apples and oranges situation.  Expecting players to find a guild that fits their playstyle/personality/etc is a totally reasonable expectation.  And actually, finding a guild that is trustworthy is also a reasonable expectation.  Players should do that.   But  your comparison fails because the real issue with the ninja example isn't the player's guild but rather what happens to the guy that ninja'd the item(s).  If you're in a guild that gets ninja'd, you should absolutely assess how your guild is run, what type of players are in the guild, and possibly look for a more stable/established guild.  But the equivalent in this case to to the "anonymous alts safe space" would be VR coming in and restoring the items.   I'm not asking for VR to prevent the problem from happening.  What I am saying is that VR should design the game so that the ninja can't avoid getting a bad reputation so easily.  Because reputation mattering is a principle of the game.  

    To summarize, on the one hand you have the demand that VR provide players with a safe space so that they don't have interact with a guild that doesn't respect them... and on the other hand we're saying "let people screw me over if they want to, but just don't make it as easy as possible for them to disappear into anonymity".  

     

    p.s.  How would you feel if VR said you could log on multiple characters from the same account onto the same server to make it easier for people to multibox?  Would you say "Well, they could do it by paying for multiple accounts, so it doesn't matter!".  Doubt it... I have a feeling you would HATE that becasue you know multiboxing would be much more prevalent if you didn't have to pay for multiple accounts.  


    This post was edited by zoltar at July 3, 2019 9:29 PM PDT
    • 3237 posts
    July 3, 2019 9:28 PM PDT

    zoltar said:

    As far as the guild thing goes... really?  This is a complete apples and oranges situation.

    I don't think that it is.  Trust and demand aren't static properties.  Someone might find a guild that is 95% of what they are looking for while the other 5% may be considered too demanding.  If someone wants to escape that 5% while still making a conscious decision that they love the guild and want to continue being a part of it, they should be able to do that.  You keep trying to justify the social engineering of these kind of thought processes and it will never work.


    This post was edited by oneADseven at July 3, 2019 9:47 PM PDT
    • 314 posts
    July 3, 2019 9:39 PM PDT

    oneADseven said:

    zoltar said:

    As far as the guild thing goes... really?  This is a complete apples and oranges situation.

    I don't think that it is.  Trust and demand aren't static properties.  Someone might find a guild that is 95% of what they are looking for while the other 5% may be considered too demanding.  If someone wants to escape that 5% while still making a conscious decision that they love the guild and want to continue being a part of it, they should be able to do that.  You keep trying to justify the social engineering of these kind of thought processes and it will never work.

    Well, that's an opinion and I vehemently disagree.  I don't think the game should be obligated to shield you from the consequences of your choices in this way.  You chose to play in an overly-demanding guild.  Deal with it.  Just like if you make the choice to play in a guild with a bunch of eletist jerks because they're really good at raiding and one of them ninja's the guild bank, I wouldn't expect VR to come in and restore the items.  Choices -> Consequences -> Deal with it.


    This post was edited by zoltar at July 3, 2019 9:43 PM PDT
    • 3237 posts
    July 3, 2019 9:47 PM PDT

    You have repeatedly cited #communitymatters throughout this thread.  I like to consider my guildmates as friends.  When I develop meaningful relationships with people there is a certain degree of respect and trust that is important on both sides.  If I consider someone a friend then I appreciate not being put in a position where we have to have these sort of uncomfortable encounters that you seem so intent on forcing people into.  If one of my friends wants to escape for a few days without giving any sort of explanation, I want to be able to trust them enough to know that they can do that whenever they feel the need to.  Managing a guild is already tough enough ... you may not see things this way but what you're asking for would literally make the type of community that I cherish matter less.

    • 314 posts
    July 3, 2019 10:30 PM PDT

    oneADseven said:

    You have repeatedly cited #communitymatters throughout this thread.  I like to consider my guildmates as friends.  When I develop meaningful relationships with people there is a certain degree of respect and trust that is important on both sides.  If I consider someone a friend then I appreciate not being put in a position where we have to have these sort of uncomfortable encounters that you seem so intent on forcing people into.  If one of my friends wants to escape for a few days without giving any sort of explanation, I want to be able to trust them enough to know that they can do that whenever they feel the need to.  Managing a guild is already tough enough ... you may not see things this way but what you're asking for would literally make the type of community that I cherish matter less.

     

    I think the point is that friendship and trust in a good guild should make anonymous alts unnecessary.  Engineering out any possible "uncomfortable encounters" such as WoW removing shared loot and replacing it with individual loot doesn't make the community matter more, it makes it fake.  Like I said before, loot distribution causes 100x more problems & divisions in guilds than anything having to do with alts.   Why aren't you arguing for indiviudal loot to eliminate that problem?  


    This post was edited by zoltar at July 3, 2019 10:31 PM PDT
    • 3237 posts
    July 3, 2019 10:51 PM PDT

    zoltar said:

    I think the point is that friendship and trust in a good guild should make the need for anonymous alts unnecessary.

    I'm going to try this one last time.  This is where you are wrong:

    zoltar said:

    You chose to play in an overly-demanding guild.  Deal with it.

    But when did the guild choose to be overly-demanding in this way?  (Please see my previous post about trust/respect and have some respect for how people manage their relationships.)  Your stance is predicated on the false narrative that guilds would want to see your proposed system universally adopted.  Many do not.  This is a fact that you seem to be incapable of accepting.

    zoltar said:

    Choices -> Consequences -> Deal with it.

    I would very much appreciate having the choice to not have this system you're asking for imposed on my guild.  I'm fine with that choice and all of the consequences that come with it.  Can you deal with me dealing with that, please?

    • 1714 posts
    July 3, 2019 10:59 PM PDT

    I have some good friends in this thread, with whom I disagree, and they are, of course, wrong. comma. A character is a character. There's almost some kind of violation when you know who and where and when and what about every toon on my account at all times. The world itself has no idea that my monk and bard are the same keyboard, neither should anyone else, unless I want it to be known. It doesn't make sense. 


    This post was edited by Keno Monster at July 3, 2019 11:02 PM PDT
    • 314 posts
    July 4, 2019 12:03 AM PDT

    oneADseven said:

    But when did the guild choose to be overly-demanding in this way?  (Please see my previous post about trust/respect and have some respect for how people manage their relationships.)  Your stance is predicated on the false narrative that guilds would want to see your proposed system universally adopted.  Many do not.  This is a fact that you seem to be incapable of accepting.

    I would very much appreciate having the choice to not have this system you're asking for imposed on my guild.  I'm fine with that choice and all of the consequences that come with it.  Can you deal with me dealing with that, please?

     

    None of what you're saying here makes any sense to me.  If your guild is such a great, friendly, trusting community, then why do you need the ability to hide from each other while playing the game?  I've never felt the need to hide from my guild in any MMO I've played before.  

    And I don't think I ever said anything about guilds wanting this system.  You say many do not.   I think many would.  It's a divisive issue.  The only thing my argument is preicated upon is that it's what's best for the game and what is most in line with the tenets of the game.  Ultimatley the choice is up to VR and we all have to deal with it.  Hopefully they go with the version that has players's accept the consequences of their own choices.

     

    I noticed nobody seems to be addressing the point about shared vs individual loot.  Should we get rid of shared loot?  If you're arguing for anonymous alts so that your guild isn't "forced" into "uncomfortable encounters" that might lead to "alienation of allies", you can make the EXACT same argument that players shouldn't have to use shared loot.  They should have the "option" for personal loot and live in a care-free world where nobody ever has to get upset that the guild gave X loot to Y player instead of Z player.  Just like we can design out the need for guild mates to respect each other's wishes for how they play by having anonymous alts, we can design out the need for guilds to work together to distribute loot in an efficient and fair manner by having each person get their own special loot roll.  

    • 521 posts
    July 4, 2019 1:14 AM PDT

    I think maybe people are forgetting that Pantheon isn't being tailored for the solo experience, so if you feel the need to “hide” from your guild, are you moonlighting with another guild?

    • 1303 posts
    July 4, 2019 4:51 AM PDT

    HemlockReaper said:

    I think maybe people are forgetting that Pantheon isn't being tailored for the solo experience, so if you feel the need to “hide” from your guild, are you moonlighting with another guild?

    Pantheon is not being tailored to the solo experience. True statement. 

    It's also not being tailored to the "You get one guild and one set of friends and that's who you're allowed to interact" with experience. 

    Like 1AD7 was saying, I might really love 95% of the things about my guild. But what if that 5% of what I don't like is a rule that says if any guildmate needs someone to fill a slot in a group and you're not already in a guild group, you have to join that guildmate's group. (Not a made up scenario, btw.) Maybe I just don't want to do a dungeon group tonight. Maybe I really hate the dungeon that guildmate is in for some reason. Maybe the one guy in the guild that just rubs me wrong is that guy. 

    It's a fairly asnine position to say that because 1 night a month (roughly 5%) I don't desire to be with the same people I group with the other 29 days, that I should go get another guild. 

    It's equally asinine to suggest that if I want to be social with strangers or friends outside of my guild that I'm being antisocial. 

     

    • 1584 posts
    July 4, 2019 5:44 AM PDT

    Feyshtey said:

    Riahuf22 said:

    Drauk4131 said:

    Account issues in my opinion should be delt with by VR and only VR, my account and my characters are none of anyones business except MINE and VR's and though I don't play games to cause other people grief If I do make a mistake too many times the only people who should be pushing me off the server is VR.

    too many issues can come from having all characters linked to one account for everyone to see, I'm sure it's been mentioned as I haven't bothered reading all posts in this discussion but getting bullied or harrassed off a server is not going to work out well. It doesn't even take a mistake for this to happen, maybe someone simply doesn't like you/me for whatever reason and they continue to harrass you/me untill you decide you've had enough and quit playing.

     

    My account is MINE, it's really as simple as that. It's none of anyone business who my alts are. The people that matter will know who I am.

    You could literally go offline, or show offline to people who aren't your friends either way would literally fix most of these issues you are talking about.......yet again another problem fixed at a player level.

    I used to regularly make alts that I didn't tell me guildmates about, simply because I didn't want my guild to guilt me into doing things with them every single GD time I logged in. Sometimes you just want to go decompress, play a game for the simple fun of it, and not feel as though you must have a confrontation with your allies just to have a little peace. 

    Linking every character a person has to their account removes the escape that anonymous alts provide. Even from people you genuinely like, or even love. Sometimes you just need "me time". 

     

    Yes I understand this but I also said for this system to have an offline function meaning if you make an alt and don't have him join the guild as you said they would never know you were online unless if they ran across your path, and is this matter with what you said even that wouldn't of done anything because you never told them about this certain alt.

    I have literally gave you guys a way to basically avoid the system from bothering you completely, as in making a tell box and shove it in a corner, have an offline function, have an offline function to non friends, and everything else I've said but you still want more privacy?  This functions write here is privacy you are literally hiding yourself from the world how in the world is that not privacy, next time you want to bind up privacy tell me how is showing up from the world not privacy?

    • 1584 posts
    July 4, 2019 5:53 AM PDT

    Feyshtey said:

    HemlockReaper said:

    I think maybe people are forgetting that Pantheon isn't being tailored for the solo experience, so if you feel the need to “hide” from your guild, are you moonlighting with another guild?

    Pantheon is not being tailored to the solo experience. True statement. 

    It's also not being tailored to the "You get one guild and one set of friends and that's who you're allowed to interact" with experience. 

    Like 1AD7 was saying, I might really love 95% of the things about my guild. But what if that 5% of what I don't like is a rule that says if any guildmate needs someone to fill a slot in a group and you're not already in a guild group, you have to join that guildmate's group. (Not a made up scenario, btw.) Maybe I just don't want to do a dungeon group tonight. Maybe I really hate the dungeon that guildmate is in for some reason. Maybe the one guy in the guild that just rubs me wrong is that guy. 

    It's a fairly asnine position to say that because 1 night a month (roughly 5%) I don't desire to be with the same people I group with the other 29 days, that I should go get another guild. 

    It's equally asinine to suggest that if I want to be social with strangers or friends outside of my guild that I'm being antisocial. 

     

    Well let's be real if what part of the guild you don't like is being forced to play in a guildmates group because you don't feel like grouping for one I wouldn't feel like 5% but at least like 50% sense it's an mmorpg, and I would leave the guild because the guild is not going to force me to do anything I don't want to do at the time.

    Another thing is I have been in many guilds in everquest throughout the years and I can say my guild has never, I repeat never forced me to grp up with someone just because they needed a slot filled and quite frank I don't see it happening in pantheon either.

    So you can say that it "has" happened but I can tell you probably only 1% of the players would actually ever experience it.

    Another thing we aren't saying you can't talk with your friends on your alt that is completely your decision, and that player being your friend should accept that on that day you feel like giving you break should understand and just accept the fact you don't feel like playing on your main.

    Your saying things that the for one the system doesn't even affect, if you decide to talk to friends not in your guild?  I do this all the time I've been 100's of friends not in my guild.

    We also didn't say you don't have to join the same guild just saying that if you do, than the account tied feature had nothing to do with it, as most established guilds go through a recruiting stage now and will know you anyway, so adding an alt you would either go through the same process or mention your mains name and than they tag you with a "so and so alt" so now your tagged anyway congratulations.


    This post was edited by Cealtric at July 4, 2019 6:02 AM PDT
    • 168 posts
    July 4, 2019 6:34 AM PDT

    I am against the OPs notion for a few reasons that have previously been stated. First, I never got used to acct wide names such as Dash #5678 and never will. Ok thats just me and my inability to adapt.

    This subject is not being looked at this from both sides of the coin; sure there is bad behaviour from character A being directed outwards that you wish to fix via this method but what about the bad behaviour that truly does exist in MMOs that gets directed from outward toward the character that is called harassment. Enabling a system such as the OP suggests ensures that a person cannot escape harassment. Even if it was 90% used as the OP suggest and 10% used to harass, that is about 9.9% to low to justify.

     Edit in: this is also a tangent to the conversation of a /anon command which I fully and completely endorse. See old other threads for this.


    This post was edited by Dashed at July 4, 2019 6:37 AM PDT
    • 1584 posts
    July 4, 2019 6:39 AM PDT

    Dashed said:

    I am against the OPs notion for a few reasons that have previously been stated. First, I never got used to acct wide names such as Dash #5678 and never will. Ok thats just me and my inability to adapt.

    This subject is not being looked at this from both sides of the coin; sure there is bad behaviour from character A being directed outwards that you wish to fix via this method but what about the bad behaviour that truly does exist in MMOs that gets directed from outward toward the character that is called harassment. Enabling a system such as the OP suggests ensures that a person cannot escape harassment. Even if it was 90% used as the OP suggest and 10% used to harass, that is about 9.9% to low to justify.

     

    Again harassment is against the law so therefore report it, most people wouldn't  seek you out, and bother you just because they know who you are, they will have better things to do, and honestly if they went completely out of their way to harass you, than you have every right to go out of your way and contact a GM for the GM to go out of his way to talk/punish the harasser, it really that simple, again harassment is against the law.


    This post was edited by Cealtric at July 4, 2019 6:40 AM PDT