Enitzu said:Krixus said:WTH are you talking about, where did I confirm that? It absolutely took that long to level even around level 10 or earlier. You just straight up make things up, but you've been doing that since you started posting here so nobody should be surprised.
Krixus said:Take my challenge. We make human agnostic monks and level in south qeynos/qeynos hills/qeynos catacombs with untwinked characters. You will be lucky if you get one cracked staff in your first night and make level 5.
So if you plan to hit level 5 in one night ... 25 hours in a night? Dam dude you do have super powers
You really suck at this. Nobody said every single level takes 5 hours. But it will take you an evening of play to hit level 5, and it will slow down from there. It's not my fault you are completley detached from reality.
Krixus said:Dullahan said:Jeez Krixus, ease up buddy. Kunark was only a few months later and he is right, Field of Bone was amazing for the early levels.
lol just stop with the FoB nonsense. How many races could do that? How does your non iksar bank or vendor or train or buy spells?
Okay then YOU take the challenge. Untwinked, solo, you level on P1999 wherever you want and tell me how long it takes to hit level 10.
I'm not disagreeing. It took a while, but it took a lot longer after.
Personally, I don't care how long it took either way. Leveling should be even slower in Pantheon permitted they can create adequate content to keep people busy. The game should NOT be about reaching max level, nor should it cater to that line of thinking or style of play. Experience yielded for killing mobs should be considerably lower in particular to account for the things like greater player knowledge, premade groups, and less downtime.
my 2cp
Krixus said:
lol, now remembering EQ is some magical dubious ability? Just because you have no clue doesn't mean others don't. If P1999 is the closest we can get, why don't yout take my challenge. It's because you know you'll get blown out of the water. You won't try it because you can't do it, because nobody could. But you'll stand up there on your high horse and tell people they were doing it wrong? GTFO.
Actually, I'm more learning towards doing it just to shut you up and prove you aren't the all knowing the way you think you are now. That's the problem with memory, you remember things how you want to remember them. If you haven't done it recently, then I can assure you you are off base.
I'm off Friday so maybe I'll do it then. With screenshots ofc since you know words mean nothing on the interwebz. You do the same. Can't issue a challenge without being able to participate yourself after all
I will say xp in FoB was quick and easy. I actually dragged my Human SK alt there at level 3, and zoomed quick to 12 before going around to Lake Of Ill Omen.
But this of course was after I had the understanding of the game, how things worked, and a general concept of path of least resistance. But early on leveling my Paladin, was a very slow road.
But in the end, if it only takes 4-5 hours per level post 30 or 40, then that is too fast short of being the low-man in an overpowered group soaking up xp. Even then that is extreme, if I recall it would take me couple to 3 weeks per level post-40 playing 4-5 hours a night.
IIRC I was at 100 days played when I hit lvl 50 with my Pally. Thats 2400 hours /50 = 48 per level (even assuming I spent half that time traveling, goofing off, crafting or in the EC Tunnel), it's still 24 hours per level. I would presume a hardcore, go at it hard player, might do it in 10hours per level at best for the higher levels.
If I was leveling every play session or 2, it would not have meant as much to me when I did ding!!!!
Krixus said:Enitzu said:Krixus said:WTH are you talking about, where did I confirm that? It absolutely took that long to level even around level 10 or earlier. You just straight up make things up, but you've been doing that since you started posting here so nobody should be surprised.
Krixus said:Take my challenge. We make human agnostic monks and level in south qeynos/qeynos hills/qeynos catacombs with untwinked characters. You will be lucky if you get one cracked staff in your first night and make level 5.
So if you plan to hit level 5 in one night ... 25 hours in a night? Dam dude you do have super powers
You really suck at this. Nobody said every single level takes 5 hours. But it will take you an evening of play to hit level 5, and it will slow down from there. It's not my fault you are completley detached from reality.
LMAO what have we been discussing?! The whole argument was that it shouldn't take 4-5 hours PER LEVEL. You are the one who went off on this tangent about it saying it should lol. Now you want to back that up and say it shouldn't take that long? Good God dude.
Fulton said:
But in the end, if it only takes 4-5 hours per level post 30 or 40, then that is too fast short of being the low-man in an overpowered group soaking up xp. Even then that is extreme, if I recall it would take me couple to 3 weeks per level post-40 playing 4-5 hours a night.
No no. Not mid levels. I was saying early levels pre say 15 or so shouldn't take that long. 30+ most certainly should with the avg group.
Enitzu said:Krixus said:Enitzu said:Krixus said:WTH are you talking about, where did I confirm that? It absolutely took that long to level even around level 10 or earlier. You just straight up make things up, but you've been doing that since you started posting here so nobody should be surprised.
Krixus said:Take my challenge. We make human agnostic monks and level in south qeynos/qeynos hills/qeynos catacombs with untwinked characters. You will be lucky if you get one cracked staff in your first night and make level 5.
So if you plan to hit level 5 in one night ... 25 hours in a night? Dam dude you do have super powers
You really suck at this. Nobody said every single level takes 5 hours. But it will take you an evening of play to hit level 5, and it will slow down from there. It's not my fault you are completley detached from reality.
LMAO what have we been discussing?! The whole argument was that it shouldn't take 4-5 hours PER LEVEL. You are the one who went off on this tangent about it saying it should lol. Now you want to back that up and say it shouldn't take that long? Good God dude.
lol, says the guy who is basing his opinions on P1999. VERY SOON after level 5 or so, leveling ABSOLUTELY took 4-5 hours, especially if you were solo. And that number grew rapidly even by level 10.
I think Enitzu is pretty much on target except for the mana regen piece. The other stuff (UI, spell effects, character details will all be worked out the close the game gets to Alpha and Beta).
But gameplay - thats the golden nugget right there.
I played the original EQ for 10 years and the 2 best things I liked about it was that it was social and it was hard. I got bored with WOW in about 2 hours because it was waaaaay too easy. Auto group, auto port, virtually no death penalty. If thats your thing, great, but it wasnt for me. I loved EQ because when you achieved something, it meant something. Hell, I still remember when my very first character had 1000pp in the bank - I felt like THE MAN! Most games now, if you dont have a million gold, plat, credits, tokens whatever, you are lame.
There is nothing wrong with an LFG tool - just show a list of all people in a certain level range who are LFG. Done. (Just dont add an "autojoin" button.)
I would enjoy a game where it took a year to max out playing 20-30 hours a week. Because when you did it, you really felt like you achieved something. If Pantheon has max level characters in 1 month, I will be very sadly disappointed. But also, in EQ, you pretty much couldnt hit max level without talking some time out of the grind to actually do some quests and camps to upgrade your gear. I enjoyed that. Because, in its subtle way, the game was smacking you around and telling you "get better gear, n00b!" (or in other words, "Get out there and smell the roses, explore more of the game, talk to some of the citizens, GROUP UP, thou shalt not live by levels alone!")
I like the concept that your SKILL in mediate made you regen mana faster (and faster out of combat than in combat). Sure, it could be a little faster but definately dont do the mega regen as soon as combat is over.
Bring this back on topic please or the thread will be cleaned up (posts deleted), the OP is "Video Related Concerns" there is no related discussion about exp or levels, we have plenty of other threads for that and I would ask that you think about your posts before replying to someones opinion as it is usually never worth arguing over.
I had noticed during the video (I think someone did mention this) is that, like old EQ, the physical classes didn't use mana or have to regen. Granted, they don't need mana, but they are exerting themselves physically.
I'm on the fence about this, but curious to know, will there be mechanics that take this into account?
Lakland said:I had noticed during the video (I think someone did mention this) is that, like old EQ, the physical classes didn't use mana or have to regen. Granted, they don't need mana, but they are exerting themselves physically.
I'm on the fence about this, but curious to know, will there be mechanics that take this into account?
I believe someone said that they use an endurance bar which does have to regen. But if I took it correctly, the endurance use is lower than mana meaning they can go longer with little to no regen. If that is the case then early game will be more melee dominate as was EQ. Once the gear levels get higher the casters will start to overtake melee.
That's the reason I made the mana suggestion in the first place. There needs to be a balance to it. Even if mana was to get slower to regen late game. Say for instance at level 40/45 caster got a quest which would increase the power of their spells at the cost of slower mana regen. That would mean they could have a slightly reduced damage early game with faster mana regen and swap it end game. Not ideal but it would help to balance them early on versus the melee who will be strong then.
Thanakos said:One thing about having a fast mana regeneration, is the effect on making it easier to solo. If root type spells hold long enough for you to get a lot of mana, then soloing may very easy.
This could be a concern but I don't feel like it would be. Soloing rarely ever netted you more xp than in a good group. So if people opted to solo (lack of time or whatever reason) then they maybe able to do it more effectively but it would still be slower than just joining a group.
Since the question of experience, particularly in the early levels arose, I decided to go ahead and roll a brand new char to test leveling 1-10.
I played an iksar monk and grouped with a shaman. During this time we used no gear outside of what we obtained through convenient newbie quests or vendors. We also accepted no buffs, and clicked off any that were randomly casted upon us. We spent most of the time leveling, but did stop to visit our trainers and buy/sell when needed. We duo'd the entire time except for a brief period when we invited an SK (untwinked/unbuffed).
The results were as follows:
1 - 21:23
2 - 28 minutes
3 - 31 minutes
4 - 55 minutes
5 - 68 minutes
6 - 146 minutes
7 - 105 minutes
8 - 131 minutes
9 - 140 minutes
10- 162 minutes
Total: 14 hours and 30 minutes
There were setbacks along the way, like would be expected for anyone. Players were powerleveling and monopolizing much of the area so we had to search for mobs, often harder than appropriate, causing us to spend time running to guards. We died a number of times. Some we probably could have avoided, but we figured a few deaths would give a more accurate result.
We probably went the hardest, and had the best supply of mobs @ level 9, so it was our most efficient level (@ 162 min), though it still took the longest. Exp was obviously getting slower at the end.