If players want to participate in crafting, they should have the adventure component of their character frozen until they reach max level crafting. Then, when they are done, they can do an epic crafting quest, pay a bunch of gold and sacrifice a bunch of loot to unfreeze their adventure class. Same deal if someone wants to participate in adventuring ... they should have the crafter component of their character frozen until they reach max level adventuring. Then, when they are done, they can do an epic adventure quest, pay a bunch of gold and sacrifice a bunch of loot to unfreeze their crafting class. This would allow players to create unique characters (adventurer/crafter hybrids) -- There would probably be some resistance to this from players who want to participate in both adventuring/crafting at the same time, but hey ... they could always be on the bleeding edge of their preferred playstyle. /sarcasm off
oneADseven said:If players want to participate in crafting, they should have the adventure component of their character frozen until they reach max level crafting. Then, when they are done, they can do an epic crafting quest, pay a bunch of gold and sacrifice a bunch of loot to unfreeze their adventure class.
Aradune said:I hear you, but that sort of thing is really difficult to plan and implement. If the plan is to implement an interesting but shallow system you have to ask yourself a bunch of questions. Will most people partake in this? Will most people enjoy it? How long will they enjoy it for? How long would it take us to implement and how many people on the team?
That all gets weighed together and, quite often, if it's not a system that has legs... has enough depth that people will be enjoying it for a long time and that it will appeal to most of your players, then it's just not worth doing. Time is better and more wisely and effectively spent elsewhere. That's why I was emphasizing how important the depth and longevity of new systems are.
A reminder that Progeny is not a topic we are discussing or taking feedback on at this moment, please do not turn this into 20+ pages of arguing opinions that end up getting locked. We will release more information on the Progeny system if we decide to go ahead with it, but it is a way off yet.