Horrible.
Edit: Woops it was one word and not 150
Just tools, not a bad idea to determine self progression, what works and what doesnt. Depending on high end raiding guilds or just have fun progression guilds both should not be bulked into the same worth of opinions. Either or have valid opinions why they like it and dislike using it. None of which are wrong.
Inconclusive
And going to break the "one word rule" to explain. I would prefer to carry a great fun person with low DPS than exclude one for a dick with good DPS. With DPS meters in game competitive types want to use that as the only measure, and in my book that is FAR from the only measure of fun... totally inconclusive information that will be abused if it's public!
Personal DPS meter only.
Kilsin said:In One Word - Explain how you feel about DPS meters? #MMORPG #CommunityMatters
Inconsenquential.
Some people like to see the numbers to measure how their character performs. Fine. Great. It's another way for many to expand their enjoyment of the game. As I do not play DPS classes, I could not care less if they were an integrated part of the game or if it were up to player to write applications to analyze the data stream. I would care quite a bit if VR were to spend time on such an endeavor instead of working on something more important such as bug fixes, unfinished content, etc.
Terrible.
Here is my reasoning:
DPS Meters serve to focus players on their damage output, often to the exclusion of other factors that impact combat. In most MMOs where DPS meters have been used, this has had two negative effects:
First, as players become more and more focused on numbers, they begin to judge themselves and others solely by those numbers. This leads to an increased level of elitism and toxicity because anytime you give players an easy way to measure themselves against each other, at least some number of them will use that tool in order to try and "prove" their social superiority.
Second, the focus on "DPS as the only thing that matters" often starts to bleed into ongoing development of the game, resulting in other aspects of challenge being streamlined or stripped away over time. This process may take years but in most games it ultimately leads to unimaginative, one-dimensional combat content where everything is about how much damage you can do vs. how much hp the mob has.
I want Pantheon to be a game where there are many factors that matter during combat, with raw dps only being one of them. Likewise I want it to be a game where people are valued for all the contributions they can make to a group, and not just their DPS output. Thus, I don't think DPS meters are a good idea for Pantheon, at all.
Stupid
Creates too much elitism, coming from someone who is a healer. If you can do the fight, then you can do the fight. That should be the requirement. Not some dps meter. It also creates a mentality in the game that is unhealthy. More negatives than positives in my experience.
Sorry this question is so good, and so potentially game-breaking that I feel it warrants two posts. My second one word answer would be "WOW". In my opinion it wasn't necessarily group finder etc that killed WOW it was add-ons such as this that had people paying more attention to add-ons than the actual gameplay.