Vandraad said:So just quit at some point. Problem solved.
So.... you're saying I don't have to toss my PC off the bridge?
Thx dude!
My solution will be the same as in all MMOs - making new characters to explore all the races and all the classes at least briefly. And every craft.
I will not try to avoid maximum level. I just will get endlessly ...distracted.
Quite possibly if the game design rewards the approach I will get one character to maximum level faster than most people in order to support a growing family of toonlings and help friends and guildmates. But with a high level of probability this character will be camped and rolled out only as needed. I prefer leveling to endgame. Toonlings are so ...cute.
Watemper and dorotea.
A very real possibility is I create toonlings to experience all the game has to offer.
Perhaps we can redirect this post thread towards - In what way would you avoid the final 'ding'?
Fiction: top level possible is 60.
--when you 'ding' 60 you perma-die and you receive a gravestone marker somewhere and the game is over.
- How would you avoid that fate to continue using your lvl 59 toon?
Yup, alts (and maybe progeny) is where it's at.
I know I will be taking every race-class combo I can to level 20ish before I even decide on a main and then when that main gets high level I will go back to other alts.
I can only imagine that, mixed with my desire for horizontal progression and, thus, slow vertical progression, will mean it will be a long time before I get bored. Even then, there are other things to do like organise community events.
Also, expansions will cmoe along that you will want to take some of your alts through...
I hope there are at least 15 kinds of fish in large bodies of water that come in different weights, in addition to rare fish that are hard to catch and ultra rare fish in those same bodies of water. Including the chance to acidentally hook something that can eat you or a larger fish. A crustacean would survive on land and be like a mini raid boss, a porpoise type might be angry but commuicative if faction is high enough quest-giver of the sea, a cephalopod or shark would cause alot of AE damage from tail/tentacles thrashing about but would eventually die from being out of water unless it could get back in where it may linger in the shallows, watching you or the shore for a long time for you or those like you thereby being a danger to the locals unless killed. At least 3 types of deap sea creatures , dangerous, threatening and formidable. That can only be "fished" with spears and good lungs.
At least 5 kinds of fish in hard to reach places where there are bodies of vicsous somethings, like in dungeons, where 2 of the 5 are rare. if there are larger bodies, larger swimming things deaper in but at a smaller ratio.
Essentially, I would like to see the tension breaking opportunity in a driven and determined group that is starting to snipe at each other in a brief interlude between fights from seeing one person run off...to fish.
because sometimes in those small seconds they will come over and start fishing too, and everyone is quiet for a moment.
And you might get the rare fish.
-hokey feel good quest: have large bodies of water near populated good alligned cities become polluted, evidenced by a growing percentage of players noticing their fishing is catching detrius instead of fish, and they need to clean it up- devs figure out the details (unclogging the whirlpool where the giant crustacean got stuck- 2 options! kill it or move it each having different faction/perception ramifications, or re-seeding the lava-microbes from mount doom that kept the balance of seaweed in check that were killed by the dumping of excess home brewed "dwarven" ale by the new pub in the bay) Ties in with RL events where smog got cleared up in LA when people stiopped driving due to lock-down and the fish returning to the clear waters in the canals in venice. I think people can relate.
double post please delete, website seems to be having some hiccups.
Cana
I think a serious question on this theme is "how many different areas will there be, where a given level char can engage in level-appropriate questing and combat?" I would have spent longer in WoW, leveling up more classes, if it not for the reality that there were only 2, one for Alliance and one for Horde.
I have high hopes that the answer is many. There should be at least 3 different paths, one for each continent. But if there are more than one on each continent, that would be truly wonderful.
I always thought this end game thing is broken idea. Max level I get but an MMO never really ends. Rushing to max level you miss so much content. I want to poke my nose in every corner and if that takes me a year, so be it. If I dont end up having the best gear. I dont care.
One day when my bones are old, and creak with every step, I'll walk up the stone path to the village of Endgame.
With a battered steel gauntlet, I'll open the door of the tavern to the incoherent sounds of its patrons.
"50 Rogue LFG for MoM"--"WTB Ring of the Unwoven"--"LFM PoV Need tank"
Sidling up to the bar, I'll ask the Barkeep for a crisp mug of ale. I've finally made it! Might as well celebrate a little.
He looks at my quizzically, "I'm sorry but your reputation isn't high enough yet."
I should've stayed home.
Meatlumps said:One day when my bones are old, and creak with every step, I'll walk up the stone path to the village of Endgame.
With a battered steel gauntlet, I'll open the door of the tavern to the incoherent sounds of its patrons.
"50 Rogue LFG for MoM"--"WTB Ring of the Unwoven"--"LFM PoV Need tank"
Sidling up to the bar, I'll ask the Barkeep for a crisp mug of ale. I've finally made it! Might as well celebrate a little.
He looks at my quizzically, "I'm sorry but your reputation isn't high enough yet."
I should've stayed home.
Hahaha. That's fantastic. That hits home with my MMO recall
Whilst I wouldn't say that I'd be on the same level as you, OP, I definitely agree with the element of not 'truly' reaching the end-game.
Only because if I dedicated myself to it, I feel that eventually I'd see the end of the tunnel and wouldn't want to go any further.
This is why I'm glad for the progeny system, especially as this'll help keep things fresh.