Forums » General Pantheon Discussion

I never want to make it all the way to the 'end game'.

    • 729 posts
    August 26, 2020 5:49 AM PDT
    So, I'll toss my computer off a bridge when I level too high.
    Maybe I'll change my mind on that...
    /Jest complete

    I hope to relax and enjoy the journey with Pantheon.
    I observe a world of travel and mystery taking shape and I want to overturn every stone.
    I want curiosity to be encouraged, for I have found it feels good when curiosity is rewarded with further questions.
    I want the end goal to be always pushed further away, for that implies a depths unknown in the present.

    It is inevitable I'll reach the end game unless I plan now. Edging?
    Can I reach a level high enough to do most things but not so high I'm transforming into a collector of shiny hats?
    Perhaps I can continue to loose experience by some odd ritual of jumping, naked, off of the local bridge, into an acid and mud filled river basin where an HP 100,000 frog with a killer 'back kick" resides and present it with my finest full moon.

    See you all at the end game, eventually
    • 697 posts
    August 26, 2020 6:36 AM PDT

    Make alts...or with the progeny system you can simply go back to lvl 1 and stuff, if they decided on that.

     

    • 2419 posts
    August 26, 2020 6:38 AM PDT

    So just quit at some point.  Problem solved.

    • 729 posts
    August 26, 2020 6:45 AM PDT

    Vandraad said:

    So just quit at some point.  Problem solved.

     

    So.... you're saying I don't have to toss my PC off the bridge?

    Thx dude!


    This post was edited by StoneFish at August 26, 2020 6:47 AM PDT
    • 3852 posts
    August 26, 2020 7:23 AM PDT

    My solution will be the same as in all MMOs - making new characters to explore all the races and all the classes at least briefly. And every craft.

    I will not try to avoid maximum level. I just will get endlessly ...distracted. 

    Quite possibly if the game design rewards the approach I will get one character to maximum level faster than most people in order to support a growing family of toonlings and help friends and guildmates. But with a high level of probability this character will be camped and rolled out only as needed. I prefer leveling to endgame. Toonlings are so ...cute.

    • 729 posts
    August 26, 2020 8:08 AM PDT

    Watemper and dorotea.

     

    A very real possibility is I create toonlings to experience all the game has to offer.  

     

    Perhaps we can redirect this post thread towards - In what way would you avoid the final 'ding'? 

    Fiction: top level possible is 60.

    --when you 'ding' 60 you perma-die and you receive a gravestone marker somewhere and the game is over.

    - How would you avoid that fate to continue using your lvl 59 toon?

    • 1436 posts
    August 26, 2020 8:47 AM PDT
    it does not matter how much time was spent, how many levels gained, how much gear was obtained, for the end journey is only grand when we all permanently go offline.

    basically stonefish doesn't want the fun to ever end. jeez.
    • 1436 posts
    August 26, 2020 8:48 AM PDT
    it does not matter how much time was spent, how many levels gained, how much gear was obtained, for the end journey is only grand when we all permanently go offline.

    basically stonefish doesn't want the fun to ever end. jeez.
    • 729 posts
    August 26, 2020 9:19 AM PDT

    Ya. Where is the hedonism zone?

    This ranger better be able to dance naked in the moonlight somewhere or I'm going to train a ferret to scurry up trouser legs.

    • 1281 posts
    August 26, 2020 1:31 PM PDT

    Just keep making alts. That's what I do. I'm not a raider so yeah at some point the progression becomes slow enough where I'd rather start over.

    But I also like the low level game because I enjoy building characters.

    • 2756 posts
    August 26, 2020 3:05 PM PDT

    Yup, alts (and maybe progeny) is where it's at.

    I know I will be taking every race-class combo I can to level 20ish before I even decide on a main and then when that main gets high level I will go back to other alts.

    I can only imagine that, mixed with my desire for horizontal progression and, thus, slow vertical progression, will mean it will be a long time before I get bored.  Even then, there are other things to do like organise community events.

    Also, expansions will cmoe along that you will want to take some of your alts through...

    • 46 posts
    September 1, 2020 12:13 PM PDT

    Vandraad said:

    So just quit at some point.  Problem solved.

    Vandraad for president!

    • 904 posts
    September 1, 2020 1:18 PM PDT
    Who needs leveling up? I plan on spending my time with my gang of friends. We'll have a brave paladin with a penchant for iconic neckwear, a smart wizard who dyes all her equipment orange for some reason, and a beautiful human enchantress. I'll be playing a pet class and the four of us, plus my pet, will roam the countryside exploring and solving mysteries.
    • 2138 posts
    September 2, 2020 8:28 AM PDT

    I hope there are at least 15 kinds of fish in large bodies of water that come in different weights, in addition to rare fish that are hard to catch and ultra rare fish in those same bodies of water. Including the chance to acidentally hook something that can eat you or a larger fish. A crustacean would survive on land and be like a mini raid boss, a porpoise type might be angry but commuicative if faction is high enough quest-giver of the sea, a cephalopod or shark would cause alot of AE damage from tail/tentacles thrashing about but would eventually die from being out of water unless it could get back in where it may linger in the shallows, watching you or the shore for a long time for you or those like you thereby being a danger to the locals unless killed. At least 3 types of deap sea creatures , dangerous, threatening and formidable. That can only be "fished" with spears and good lungs.

    At least 5 kinds of fish in hard to reach places where there are bodies of vicsous somethings, like in dungeons, where 2 of the 5 are rare. if there are larger bodies, larger swimming things deaper in but at a smaller ratio.

    Essentially, I would like to see the tension breaking opportunity in a driven and determined group that is starting to snipe at each other in a brief interlude between fights from seeing one person run off...to fish.

    because sometimes in those small seconds they will come over and start fishing too, and everyone is quiet for a moment.

    And you might get the rare fish.

     

    -hokey feel good quest: have large bodies of water near populated good alligned cities become polluted, evidenced by a growing percentage of players noticing their fishing is catching detrius instead of fish, and they need to clean it up- devs figure out the details (unclogging the whirlpool where the giant crustacean got stuck- 2 options! kill it or move it each having different faction/perception ramifications, or re-seeding the lava-microbes from mount doom that kept the balance of seaweed in check that were killed by the dumping of excess home brewed "dwarven" ale by the new pub in the bay) Ties in with RL events where smog got cleared up in LA when people stiopped driving due to lock-down and the fish returning to the clear waters in the canals in venice. I think people can relate.

    • 3016 posts
    September 2, 2020 8:50 AM PDT

    StoneFish said:

    Vandraad said:

    So just quit at some point.  Problem solved.

     

    So.... you're saying I don't have to toss my PC off the bridge?

    Thx dude!

       This made me laugh :)

     

    Cana

    • 3016 posts
    September 2, 2020 8:50 AM PDT

    double post please delete,  website seems to be having some hiccups.

     

    Cana


    This post was edited by CanadinaXegony at September 2, 2020 8:52 AM PDT
    • 2646 posts
    September 2, 2020 11:20 AM PDT

    I think a serious question on this theme is "how many different areas will there be, where a given level char can engage in level-appropriate questing and combat?" I would have spent longer in WoW, leveling up more classes, if it not for the reality that there were only 2, one for Alliance and one for Horde.

    I have high hopes that the answer is many. There should be at least 3 different paths, one for each continent. But if there are more than one on each continent, that would be truly wonderful.

    • 453 posts
    September 2, 2020 12:00 PM PDT

    I always thought this end game thing is broken idea. Max level I get but an MMO never really ends. Rushing to max level you miss so much content. I want to poke my nose in every corner and if that takes me a year, so be it. If I dont end up having the best gear. I dont care. 

    • 455 posts
    September 9, 2020 1:24 PM PDT

     

    I will never reach "endgame". There is way to much fun to experience with adventuring, crafting and finding interesting new ways to die.

    • 729 posts
    September 11, 2020 7:49 AM PDT

    Questaar said:

     

    finding interesting new ways to die.

    I want to play with this adventurer.  I'll add them as a friend, LOCKED PROFILE,!   Oh for pete's sake, add me Questaar :)

     

    • 6 posts
    September 11, 2020 8:21 AM PDT

    One day when my bones are old, and creak with every step, I'll walk up the stone path to the village of Endgame. 

    With a battered steel gauntlet, I'll open the door of the tavern to the incoherent sounds of its patrons.

    "50 Rogue LFG for MoM"--"WTB Ring of the Unwoven"--"LFM PoV Need tank"

    Sidling up to the bar, I'll ask the Barkeep for a crisp mug of ale. I've finally made it! Might as well celebrate a little.

    He looks at my quizzically, "I'm sorry but your reputation isn't high enough yet."

    I should've stayed home.


    This post was edited by Meatlumps at September 11, 2020 8:21 AM PDT
    • 729 posts
    September 11, 2020 9:28 AM PDT

    Meatlumps said:

    One day when my bones are old, and creak with every step, I'll walk up the stone path to the village of Endgame. 

    With a battered steel gauntlet, I'll open the door of the tavern to the incoherent sounds of its patrons.

    "50 Rogue LFG for MoM"--"WTB Ring of the Unwoven"--"LFM PoV Need tank"

    Sidling up to the bar, I'll ask the Barkeep for a crisp mug of ale. I've finally made it! Might as well celebrate a little.

    He looks at my quizzically, "I'm sorry but your reputation isn't high enough yet."

    I should've stayed home.

    Hahaha.  That's fantastic. That hits home with my MMO recall

    • 207 posts
    September 11, 2020 3:03 PM PDT
    I'm so in this category lol. It's what got me into mmo's, the actual journey to max level. I started off in ff11 and had played multiple jobs to various levels not truly reaching "endgame" until around 3 years later(about 1 total year invested on my main class and a lot of time on other classes and task). I also like how progeny will give you more go arounds through the journey of the game. Will def be cool to relevel the game with a few perks
    • 30 posts
    September 18, 2020 12:00 PM PDT

     

    To many awesome looking races, classes and crafting professions. Max lvl on any one of them will probly take years for me.

    • 23 posts
    September 19, 2020 4:08 PM PDT

    Whilst I wouldn't say that I'd be on the same level as you, OP, I definitely agree with the element of not 'truly' reaching the end-game.

    Only because if I dedicated myself to it, I feel that eventually I'd see the end of the tunnel and wouldn't want to go any further.

    This is why I'm glad for the progeny system, especially as this'll help keep things fresh.