I hope the amount of stories and memories that come out of this game rival the amount of stories and memories from EQ. The way EQ played allowed actual friendships to be made. I still keep in contact with people I met all those years ago in EQ. I went to real life events with guild members and took the time to meet people in real life who I had only known their character and voice.
Will this game be able to meet those expectations?
That is my question. I do not believe any one person can say yes or no to it, but I see that is what we (you) are aiming for, and for that I am hopeful.
Gilbrat Maskedbreezer
Kilsin said:What is the biggest, most important, unanswered, burning question you have about Pantheon: Rise of the Fallen that we haven't already answered? #MMORPG #communitymatters
How will character progression work For Crafters, will there be a skill tree /tech tree design? Or rather a flexibel way that allows players to choose and collect which ever skills or techniques they want to specialize on? (Within class boundaries ofc.) The last one having no overview and only through exploration would one unravel their skill/ability/technique possibilities.
Or in other words: will the Living Codex (https://www.pantheonmmo.com/game/living_codex/) tell you what to get or what's coming or will it be blank pages without any information on where to get what? And would that Living Codex hint towards what's coming up for the class in later levels or not?
Froggys. froggys? or something like froggys!