Honestly - if I could ask the Gods my question would be the same as Fazool's. When?
Since I cannot - well of course I can but they are not all that likely to answer - I will skip a lot of the recent topics with heated debates about how game mechanics will or should work - and agree with Beefcake.
How, specifically and in as much detail as is now known, will Progeny work?
Kilsin said:What is the biggest, most important, unanswered, burning question you have about Pantheon: Rise of the Fallen that we haven't already answered? #MMORPG #communitymatters
What will be the raid size for Pantheon? 30? 36? 42? I believe it was mentioned that some raids could need fewer people while others migth call for more, but there would need to be some number which a guild can use to determine the appropriate quantity of members. A guild wouldn't want too few people as that would limit what raids they could do and yet they wouldn't want too many people as that could mean people being left out/behind.
Blue said: When I played back in WoW the first expac (burning crusade) the first couple common drops replaced my hard earned raid gear. In EQ my gear from classic and kunark mostly stayed relevent in Velious. My question is how are you guys going to help the hard earned items stay relevent in future content?
This is an excellent question, for me I would be happy if I had top teir gear and by next expansion if I was able to keep even 30% of it and the rest get replaced from the new expansion I would be happy, but for as long as it isn't replaced from the beginning of the expansion and only at the very end, like named creatures that are is some of the hardest dungeons and raid bosses.
Why is the "Control" role considered as part of the "Quaternity" of the four main group-based roles in this game, yet unlike every other member of the group (heals, tank, DPS), there is only one class (Enchanter) that specializes in that role? And even if the Bard does make it in by launch and also specializes in that role, that would only be two class options available for people wanting to play a "Control" role in a group.
My question is why are there not at least three distinct class playstyle options avaiable for the Control role as there are for every other role in the quaternity?
Obelisk said:#makenightmatteragain
LOVE this! :)
Will crafting truly mater?
As a portion of that question will you spend more time farming materials then actually crafting to level crafting? Will crafting be customizing materials to get your final product or will it be a one input one output recipe system? Will it be possible for a max level character to wear only crafted items (be they raid material sourced or not) without sacrificing much in the way of max stats?
Is there...or has there been any discussions private or otherwise about the ability for other races being able to toss dwarves? I know I know it may not be “PC” in this era, but it would be just pure enjoyment for almost everyone involved! Talk amongst yourselves...
Will there be incentives for player characters to band together (and possibly form guilds) with others who are of a similar alignment and with similar faction allegiances to make groups/guilds more closely connected to the political landscape of Terminus itself, or can paladins and necromancers be best buddies without any drawbacks?
Kilsin said:What is the biggest, most important, unanswered, burning question you have about Pantheon: Rise of the Fallen that we haven't already answered? #MMORPG #communitymatters
Just one...whew. Ok, I could ask a half dozen off the top of my head but here's just one:
One problem MMORPGs often has is that zones sometimes just die. This can be due to age, outleveling, expansions, or folks just don't like it. When EverQuest launched LDON this happened a lot with many zones as they seemed to empty out over night. It was a problem slowly occurring anyway. But my question is this: What will Pantheon do (if anything) to encourage people to return to older zones, particularly when those zones become less populated over time?
If that can't be answered yet here's another:
Will we see a quest of the epic magnitude of the Coldain Ring War quest outside of epics?
Okay, one more:
Can you tell us more about how the dynamic event system will work?
Don't...type...it...
I told ya I could keep going. lol