Forums » General Pantheon Discussion

Kiting and Snare Spells?

    • 31 posts
    January 6, 2019 5:08 PM PST
    @porygon

    I don’t think anyone is tying to say you didn’t do that. I think it’s more of the fact that what you were playing at that time was not the classic EQ Brad and the team reflect on. At the time when you were soloing in the plains the game you were playing was not the same game we are talking about. Everything was easier at that point to the point where it wasn’t just kiting that was overpowered. The game was just made so easy for the sake of attracting a larger player base. When we talk About kiting e are talking pre Veliois, at least I am.
    • 75 posts
    January 6, 2019 7:39 PM PST

    Anyone else see double posts from Sylvan, or is it a glitch on my end?

    I'm not worried about which eras people were referring to for EQ, just the outcome of kiting being bad for a group-centric game because why group if you can solo and get more exp? It's bad for the game if the exp is too high. I honestly don't care if people can or cannot kite. If people really enjoy doing it, then good for them. But it shouldn't be at the cost of working against the grouping aspect of the game. 

    I wouldn't mind snares being very short duration, used mainly to stop runners from getting away from a group exp-ing, and this way it wouldn't be an issue of too much exp for kiting.

    • 31 posts
    January 6, 2019 8:06 PM PST
    Only seeing singles posts on my end.

    The point is the kiting this post is about is based more on the classic Everquest pre POP. Kiting never replaced grouping when it came to end game content, group content, leveling. At best it could be good for making platinum if you knew what your were doing and if you took the risks which often cost more exp then earned. No one is saying we want to be able to avoid grouping and still have access to all the content. It was never that way in classic Everquest. No one is going to be soloing dungeons and keeps by kiting, if they do it will be because they are way over leveled and geared for that area. As our friend in the earlier post mentioned with the stream time stamps, devs clearly have said some classes will solo better then others. They have no intention of stopping players from soloing. They want people to figure out how to do things not as intended, Pantheon will still remain a group oriented game.

    After looking at the various root and speed buffs stats that have been shown, kiting is already something that will be done in some form or fashion.
    • 31 posts
    January 6, 2019 8:06 PM PST
    Only seeing singles posts on my end.

    The point is the kiting this post is about is based more on the classic Everquest pre POP. Kiting never replaced grouping when it came to end game content, group content, leveling. At best it could be good for making platinum if you knew what your were doing and if you took the risks which often cost more exp then earned. No one is saying we want to be able to avoid grouping and still have access to all the content. It was never that way in classic Everquest. No one is going to be soloing dungeons and keeps by kiting, if they do it will be because they are way over leveled and geared for that area. As our friend in the earlier post mentioned with the stream time stamps, devs clearly have said some classes will solo better then others. They have no intention of stopping players from soloing. They want people to figure out how to do things not as intended, Pantheon will still remain a group oriented game.

    After looking at the various root and speed buffs stats that have been shown, kiting is already something that will be done in some form or fashion.
    • 1120 posts
    January 8, 2019 12:12 AM PST

    Sylvanfox said: @porygon I don’t think anyone is tying to say you didn’t do that. I think it’s more of the fact that what you were playing at that time was not the classic EQ Brad and the team reflect on. At the time when you were soloing in the plains the game you were playing was not the same game we are talking about. Everything was easier at that point to the point where it wasn’t just kiting that was overpowered. The game was just made so easy for the sake of attracting a larger player base. When we talk About kiting e are talking pre Veliois, at least I am.

    Bro... I literally said. Plane of fear, at level.  This is why it's pointless to debate anything.  People are so entrenched in what they THINK they know, that they cant even comprehend what people are saying.  Necros can kite exactly as I described in classic, kunark and velious.  I only pointed out HoH because that's where I spent 100 hours of playtime.

    And yes.  All your posts are double posting lol.

    But it's not about being better exp than grouping.  Even if soloing is 1/3rd as fast, that's 33% more exp while waiting for a group or waiting for other players to form.  Its imbalanced.

    If you truly make soloing difficult, make it take a full health and mana bar to kill something. You still allow people to solo if they need to while incentivizing grouping even more.  Which is what they say the core of the game is focused on.


    This post was edited by Porygon at January 8, 2019 12:17 AM PST
    • 334 posts
    January 8, 2019 9:38 AM PST

    LucasBlackstone said:

    Anyone else see double posts from Sylvan, or is it a glitch on my end?

    Yes, every post he's making is double posting. Something with the forums must be broken.

    • 31 posts
    January 8, 2019 10:14 AM PST
    Yeah, I am now seeing the double posts. Sorry guys I am not sure why it’s double posting.
    • 334 posts
    January 8, 2019 10:24 AM PST

    Sylvanfox said: Yeah, I am now seeing the double posts. Sorry guys I am not sure why it’s double posting.

    Not your fault, these forums have their... quirks... to say the least...

    • 755 posts
    January 9, 2019 9:29 PM PST
    I dont think you will see kiting or root rotting in the forms we have seen in the past. The spell durations will make things tricky. And with resource management i just dont see it being all that viable. But i am sure some enterprising individuals will figure out a way to make it work
    • 4 posts
    January 9, 2019 10:33 PM PST

    As a Necro going way back to the beginning and even the final beta that kiting and root rotting wasn't as easy as people think. I can't speak for all other classes but in the beginning Erudite Necros were attacked on sight bu most towns and patrolling guards. Kiting or soloing in the early times was time consuming and full of risk if you aggro the wrong thing. With the inherent risk of bugged necro spells in the beginning they wern't favored for groups so soloing was an option. Once the expansions come out then there were necro's and druids soloing around every corner which is what people most remember. The solo xp was slow and then there were hell levels and that was a nightmare which pushed soloer back to grouping.

    • 9 posts
    January 10, 2019 2:07 PM PST

    Within EQ, there was a fair amount of hate for the classes that could effectively solo, but most of that hate was due to insufficient resources, a problem the Pantheon folks promise won't be a promise. There just weren't enough mobs to share, or enough space.

    I personally couldn't care less what other players do as long as it doesn't directly impinge upon my ability to enjoy the game.

    I would prefer to see a game where everyone can solo, but grouping is always more lucrative. Reason: while waiting for my friends to log on, I want things to do. And if I'm behind my friends, I want to be able to do a little catching up.

    Furthermore, I would prefer a game where there are very, very different ways to accomplish goals. I loved dual-boxing druid/enchanter. I snare-charm killed. Challenging and fun! And very different than the traiditional tank / healer / DPS combo.

    I loved pulling as the enchanter. I'd group up in Old Seb and go get 3 or 4 mobs, then line them up for the group to kill. When we got low, I'd go get more. Non-stop killing, and a blast.

    There SHOULD BE differences in game play. Otherwise why have different classes at all?