Forums » General Pantheon Discussion

Logging out dead - Corpse retrieval options for another time

    • 33 posts
    May 4, 2018 1:07 PM PDT

    I know it was asked in a recent stream with Lassiz about having to get your corpse at the end of the night when you are out of time. Lassiz said he HAS to get his corpse before he can log for the night. I know that I was the same way in EQ. However, being older with kids when I have to log, sometimes I gotta log now.

    Would it be possible to allow corpses to be chucked out of a dungeon by the inhabitants after say, 2 hours or so? Maybe they dump them out the front door, or somewhere nearby? 

    Also, Brad has discussed this caravan system to transport players while they were offline. Could perhaps you toggle an option to allow your corpse to ride along to rez and loot the next day? That's not creepy right?

    Im hoping for some alternatives to having to get my corpse when my friends have already moved on.

    • 162 posts
    May 4, 2018 1:28 PM PDT

    Well, in EQ i think you had like 7 days to get your corpse before it rots. Although only 3 hours to get a rez, but the res timer stopped if you logged out, which happened often especially when we wiped in a raid, it could take a while to get your corpse back so we had a few groups that stayed in to do corpse runs and the rest logged out so we didn't lose our res timer. But usually when things started going south we had a spot that clerics could get to and camp out so they could wait til it all clears then log in and res us as well. But I think the old EQ corpse retrieval system was awesome. Then they started the corpse summoning in the area before the guild hall, which i thought took a lot of fun out of the game, if you died just summon your corpse get it res'd get buffed and head back out like nothing happened. 

    However, EQ also had the consent system, which you could consent someone to drag your corpse and it stayed on even after logging out unless you used the auto consent group or something like that, where you had to be in the group in order to drag a corpse. That system was just fine if you ask me. I miss doing corpse runs and all that so I'm hoping they keep it the same way as EQ was.

    • 769 posts
    May 4, 2018 1:33 PM PDT

    Dunkmeister said:

    Also, Brad has discussed this caravan system to transport players while they were offline. Could perhaps you toggle an option to allow your corpse to ride along to rez and loot the next day? That's not creepy right?

    All for this if they add an AoE disease effect to anyone else in the caravan that's riding along with your dead corpse after a certain number of days has passed. 

    If we're gonna go creepy, we might as well go big. 

    • 1456 posts
    May 4, 2018 2:06 PM PDT

    Dunkmeister said:

    Also, Brad has discussed this caravan system to transport players while they were offline. Could perhaps you toggle an option to allow your corpse to ride along to rez and loot the next day? That's not creepy right?

    Im hoping for some alternatives to having to get my corpse when my friends have already moved on.

    You won't need to go back and get your corpse. Brad has confirmed NO gear loss, so unless they plan on corpses strewn all over the place, all the time you will be able to get it all back soon.


    This post was edited by Zorkon at May 4, 2018 2:39 PM PDT
    • 33 posts
    May 4, 2018 2:10 PM PDT

    Dubah said:

    Well, in EQ i think you had like 7 days to get your corpse before it rots. Although only 3 hours to get a rez, but the res timer stopped if you logged out, which happened often especially when we wiped in a raid, it could take a while to get your corpse back so we had a few groups that stayed in to do corpse runs and the rest logged out so we didn't lose our res timer. But usually when things started going south we had a spot that clerics could get to and camp out so they could wait til it all clears then log in and res us as well. But I think the old EQ corpse retrieval system was awesome. Then they started the corpse summoning in the area before the guild hall, which i thought took a lot of fun out of the game, if you died just summon your corpse get it res'd get buffed and head back out like nothing happened. 

    However, EQ also had the consent system, which you could consent someone to drag your corpse and it stayed on even after logging out unless you used the auto consent group or something like that, where you had to be in the group in order to drag a corpse. That system was just fine if you ask me. I miss doing corpse runs and all that so I'm hoping they keep it the same way as EQ was.

    Yeah, Im not asking they remove the corpse retrieval system - I'm all for the corpse runs. My question was for a very specific scenario of getting corpses another day when you have to go. Corpse runs the next day are not so fun. 

    • 33 posts
    May 4, 2018 2:12 PM PDT

    Zorkon said:

    Dunkmeister said:

    Also, Brad has discussed this caravan system to transport players while they were offline. Could perhaps you toggle an option to allow your corpse to ride along to rez and loot the next day? That's not creepy right?

    Im hoping for some alternatives to having to get my corpse when my friends have already moved on.

    You won't need to go back and get your corpse. Brad has confirmed NO gear loss, so unless they plan on corpses strewn all over the place, all the time you will be able 5o get it all back soon.

     

    Interesting, I hadnt heard that confirmation.  I wonder how theyll be handling that.

     

    *hears the chant from the caravan driver* Bring out yer dead!

    • 33 posts
    May 4, 2018 2:13 PM PDT

    Tralyan said:

    Dunkmeister said:

    Also, Brad has discussed this caravan system to transport players while they were offline. Could perhaps you toggle an option to allow your corpse to ride along to rez and loot the next day? That's not creepy right?

    All for this if they add an AoE disease effect to anyone else in the caravan that's riding along with your dead corpse after a certain number of days has passed. 

    If we're gonna go creepy, we might as well go big. 

    Haha. Love it.

    • 3016 posts
    May 4, 2018 4:00 PM PDT

    Tralyan said:

    Dunkmeister said:

    Also, Brad has discussed this caravan system to transport players while they were offline. Could perhaps you toggle an option to allow your corpse to ride along to rez and loot the next day? That's not creepy right?

    All for this if they add an AoE disease effect to anyone else in the caravan that's riding along with your dead corpse after a certain number of days has passed. 

    If we're gonna go creepy, we might as well go big. 

     

    I realize this was meant to be humorous,  as for aoe disease from someone else's demise...nope.

    • 1921 posts
    May 5, 2018 8:43 AM PDT

    There have been a few options suggested on these forums, and some used in EQ1:

    - an NPC or player can summon your corpse from anywhere in the world to the NPC or to the other player helping you, or to you.

    - a single global graveyard zone where your corpse goes after a certain amount of time, or you can pay an NPC to have it summoned to the global graveyard.

    - a graveyard area in each zone where your corpse appears in, after a certain amount of time (typically longer than the rez timer)

    -having the corpses appear outside the zone in, or at the zone-in, either just outside the zone where you died, or just inside the zone where you died, after a certain amount of time.

    • 7 posts
    May 5, 2018 10:26 PM PDT

    What happened to the formatting of this page?

    Either way, I'm glad there isn't going to be a way to permenantly lose all your items. That is a relief to hear.

    • 808 posts
    May 6, 2018 4:33 AM PDT

    In EQ, it was not uncommon to see a pile of a single players corpse where they had been dragged for later rezzing. But you also had options for which corpses you could see in the world.

     

    • 98 posts
    May 6, 2018 8:22 AM PDT

    Edrick said:

    What happened to the formatting of this page?

    Good question!

    • 1456 posts
    May 6, 2018 9:06 AM PDT

    Nihimon said:

    Edrick said:

    What happened to the formatting of this page?

    Good question!

    I have seen it before. They might be able to fix it when they get time.

    I probably broke it copy and pasting from the FAQ 

    • 9115 posts
    May 7, 2018 4:33 AM PDT

    Sorry folks, there was a HTML issue from someone's post and because it was quoted several times I was forced to remove the posts and all the quotes to salvage the thread, I do apologise, I tried everything to fix it without removing the post first but these forums just didn't want to cooperate! :(


    This post was edited by VR-Mod1 at May 7, 2018 4:34 AM PDT
    • 31 posts
    May 7, 2018 5:18 AM PDT

    I would like to see a command or function that lets you know where your corpse(s) is/are so that you don't lose them. I've been known to lose a corpse or two in random locations.

    • 1860 posts
    May 7, 2018 5:58 AM PDT

    AggaSilverscale said:

    I would like to see a command or function that lets you know where your corpse(s) is/are so that you don't lose them. I've been known to lose a corpse or two in random locations.

    I believe certain classes will have this type of ability (maybe rogue, Direlords, bards, necro etc is my speculation). If you can't find your corpse you will have to seek help. Having to rely on others is intentional.

    • 2138 posts
    May 7, 2018 6:28 AM PDT

    Dubah said:

    Well, in EQ i think you had like 7 days to get your corpse before it rots. Although only 3 hours to get a rez, but the res timer stopped if you logged out, [...]

    And that was 7 RL days if I am not mistaken. I didn't have a problem with this mechanic. Lost exp? so what. Group and go elsewhere and get back the exp and move on. Also teaches about getting a buffer before going into any other zones.


    This post was edited by Manouk at May 7, 2018 3:31 PM PDT
    • 1281 posts
    May 7, 2018 6:35 AM PDT

    I was thinking about this the other day as well; what do you do if you can't recover the corpse?

    For context, I think players should only be able to recover XP if they personally retrieve or have their corpse resurrected.

    If Pantheon adds some type of shrine "summon", players should not be able to resurrect and I also think additional XP loss should be applied in addition to a money cost.


    This post was edited by bigdogchris at May 7, 2018 6:36 AM PDT
    • 3852 posts
    May 7, 2018 7:16 AM PDT

    A summoning system (corpse retrieval NPC or item by whatever name) that costs adds additional loss of experience to the original loss from dying seems fair. Experience can be regained wither you delevel or not. More than occasionally there simply may be no other way to get a corpse.

    • 415 posts
    May 7, 2018 8:31 AM PDT

    dorotea said:

    A summoning system (corpse retrieval NPC or item by whatever name) that costs adds additional loss of experience to the original loss from dying seems fair. Experience can be regained wither you delevel or not. More than occasionally there simply may be no other way to get a corpse.

    The original trilogy system is already best - necro can summon with the tiny jade coffin, or someone can drag corpse to spot. Corpse decays after 7 days, online or off, rezz timer is 3 hours online, gear is on corpse until it gets looted by player or decays at 7 days.

    If you are going to add the PoK graveyard summoner mechanic so rogues and necros are out of business, add the following penalties - (1) rezz no longer restores exp for that corpse, (2) summoning across all those zones results in 1-2 hour rezz sickness where all stats are lowered to 25% of base (and it incemrents up during the timer period), and gear has no effect on stats until rezz sickness wears off, and (3) you have to pay summoner NPC a crapton of coin for the summon. But really, easiest to simply leave this out and someone in the zone you died in drags/summons that corpse to zone, you loot/rezz corpse there, or you're screwed.

    And yeah, more than occasionally, corpse retrieval will suck really really bad...and it should. That's what made certain dungeons/raids so great...knowing just how bad it would suck if you died where you were at. How scary was it the first time you dropped down to the lower level of Old Seb? Or heck, even before that...how scary was going inside te house in either Unrest or Mistmoore? Yea, certain places sucked for corpse retrieval...and that's what made those places great. Why take that away?

    • 98 posts
    May 7, 2018 5:26 PM PDT

    Kilsin said:

    Sorry folks, there was a HTML issue...

    Thanks for fixing it!  And you're forgiven!  *grins*

    • 98 posts
    May 7, 2018 5:28 PM PDT

    Venjenz said:

    ... Unrest...

    I swear I have a nerdgasm everytime someone mentions Unrest.  That was - by far - my favorite and most memorable zone.

    • 646 posts
    May 7, 2018 5:31 PM PDT

    Venjenz said:

    The original trilogy system is already best......

    ......

    And yeah, more than occasionally, corpse retrieval will suck really really bad...and it should. That's what made certain dungeons/raids so great...knowing just how bad it would suck if you died where you were at. How scary was it the first time you dropped down to the lower level of Old Seb? Or heck, even before that...how scary was going inside te house in either Unrest or Mistmoore? Yea, certain places sucked for corpse retrieval...and that's what made those places great. Why take that away?

     

    I agree with all of this.  I wnt it to instill genuine terror if we die.  A game with no (REAL) consequences is meaningless.  Our guild leader died 12 times trying to rescue corpses at the Plane of Fear zone in.  I still remember that.  It still scares me and I want to do it again!

     

     

    • 54 posts
    May 7, 2018 5:54 PM PDT

    I think the 7 days to CR in original EQ1 is a solid solution.  You need to get your corpse or lose it.  There were lots of game mechanics to help in CRs, but no summoning or graveyard.

    In today's MMO worlds with many adult players and real life responsbilities, I am not sure the 7 days solution will work.  If they do add some NPC summons to the game the penalty has to be very high so people only use it as a last resort.  Make summoning by an NPC cost 50% experience of your current level.  Even if you are 1 exp into the next level, you lose 1/2 of that levels exp.  Harsh, but CRs will still mean something and people will try hard to get their corpses.  If you have to soften it, make an NPC summon cost less, like 25% and there's a 7 day timer on summons.  If you summon again within 7 days the experience penalty increases a lot.  You can adjust the numbers, but using an NPC to summon often should hurt. - - You can't base it on gold, since eventually players get rich and then summoning will be commonplace.  Losing half a level of experience always hurts, even to top level players.

    One of the greatest things EQ1 had going for it was that the game was hard.  The CR was the central pillar of that difficulty.


    This post was edited by Arbeor at May 7, 2018 5:56 PM PDT
    • 1281 posts
    May 7, 2018 6:15 PM PDT

    How about having graveyards spread around the world. Instead of rotting the corpse just appears at the local graveyard. You could also do your summoning there possibly.