Personally, i would like to see some of the systems that make Pantheon, well, Pantheon. We saw some stuff on the first stream like the mana crystals and the "damage zone". maybe expanding on the mana crystals idea a bit more? a dungeon might be nice, but what i really want to see if some more pantheon systems in place, or at least the starts of them.
With time i am sure this will come, the Team is working hard on alot of the System so when early testing starts things can be tested and feedback can be given. Also Brad has been all over the place talking and promoting PRF.
I think in the next few months we should see more. Just give them some time!
I'd like to see some epic travel. Maybe Kilsin and Aradune are new players and they create characters at opposite ends of the world. Kilsin needs to hoof it to meet Aradune and the rest of the group. Maybe he catches a port by an enterprising wizard. Maybe he has to dodge wandering mobs.
Think of the run from Freeport to Qeynos.
And it would definitely be nice to see everything scaled properly this time around, as someone else mentioned, without the 800 dmg backstabs. And from another toons perspective, although I understand why a caster was done as it makes it easier to show off the UI and various functions when you have that caster downtime.
-Tralyan
I'd like to see the world, how large/small a region/zone is. Maybe see a major city. I'd like to get a feel for the world itself, since that is what will draw us in and what we are supposed to feel a part of.
Some NPC interactions, maybe some notable scenic views, along with some of the breakdown of character abilities, maybe even touch on crafting if it's available.
Fighting, etc are all great, but we already have seen part of that.
A short segment on those initial first few minutes after you create your character. Where do we appear in the world? What are we expected to do first? What do we know/have when we first begin our journey?
I'd just like to see group combat more in depth. Some of the possibilities that the group can perform as well as abilities the mobs have. Possibly a boss fight just to show off some of the tactics players will be required to pull off.
A run through a city like Thronefast to show off how lively the world can be or even a run through a dungeon like Amberfaet to show the inner workings.
Or you could literraly just have the group run around at night the entire stream and I'd be stupidly happy just for that. I think the game looks GORGEOUS at night time. One thing I wonder is will the world be more dangerous at night time? Will mobs be more difficult or will there be more mobs to encounter? I'd think that would be interesting.
Sort of a lazy answer, but: Brad and team, just show us some of where you've been focusing development lately. After all, we can't ask you to show something that isn't ready to be shown yet. If there's a certain facet of development you've been fleshing out lately then by all means, share that with us. If you have a little bit of various player activities in place and it seems like a good move to show the progress of some of those developments then that would be even better! Streaming a broad spectrum of features and taking a little time with each to discuss VR's ideas on where to go with it might very well be a good way to net new interest and satisfy current followers at the same time. Some areas of game play interest me more than others, but a general overview of what a player can expect to do with their characters (e.g. crafting, NPC disposition towards PCs, travel) can give us a sort of baseline on the "feeling" of Terminus. A little bit more preparation on presentation and increasing the streaming quality are my only recommendations over the last stream.
Ardemyr said:Sort of a lazy answer, but: Brad and team, just show us some of where you've been focusing development lately. After all, we can't ask you to show something that isn't ready to be shown yet. If there's a certain facet of development you've been fleshing out lately then by all means, share that with us. If you have a little bit of various player activities in place and it seems like a good move to show the progress of some of those developments then that would be even better! Streaming a broad spectrum of features and taking a little time with each to discuss VR's ideas on where to go with it might very well be a good way to net new interest and satisfy current followers at the same time. Some areas of game play interest me more than others, but a general overview of what a player can expect to do with their characters (e.g. crafting, NPC disposition towards PCs, travel) can give us a sort of baseline on the "feeling" of Terminus. A little bit more preparation on presentation and increasing the streaming quality are my only recommendations over the last stream.
One of the more reasonable suggestions so far. I like it!
Sorry for the slight necro here, but I didn't want to start a new thread knowing this one was here.
As it relates to the second stream upcoming next week, has it been confirmed yet that they will be recording the stream in higher quality client side using a recording program? I know YouTube compression has its limitations, but 1080p on YouTube is still a much higher quality than a direct Twitch recording. I would love to see the game running in the highest definition possible, plus I would cut down on a few of the naysayers about the quality of the graphics.
As for the stream content itself, I’m still crossing my fingers to see the game from a melee classes perspective, that or a hybrid if they have one in a playable state. I know they mentioned a possible dungeon appearance in the announcement, so I’m really looking forward to that possibility.
*edited- I went from feedback to wish fulfulment*