One more thing (original) EQ did well was the requirements for food and water. Frankly, if you died, you probably deserved to.
Half the fun of travelling across a continent was preparing and plannign the journey, including packing food and water and making plans to reprovision along the way.
EQ dumbed it down and removed this requirement from the game, which was anothe rimmersion breaking decision - I hope this type of thing remains in Pantheon.
I don't mind having living requirements but it becomes a problem if you are playing a race that is KoS everywhere and you are far from a friendly outpost and run out of food. You either have to buy food and drink off other players (if they'll even sell it to you) or you have to make sure you always have half your available inventory space filled up with food and drink. If they do do this then at least make it so you can have huge stacks of food and drink so it doesn't take up loads of space in your bags. Something like you can stack 100 items or maybe even 250 items. That way you can carry a lot of food and drink without having to sacrifice all of your inventory space to do it.
You could also have them affected by the environment. Need more water in hot desert/volcanic areas. Need more food in a cold climate to keep you warm. I would think they have already though of this by now in the grand scheme of their design if they are going to implement it.
Boulda said:You could also have them affected by the environment. Need more water in hot desert/volcanic areas. Need more food in a cold climate to keep you warm. I would think they have already though of this by now in the grand scheme of their design if they are going to implement it.
I think that was covered when the big guy blogged about how the environment will affect characters. Sry. Can't find a link to it atm.
xtnpd said:I think that was covered when the big guy blogged about how the environment will affect characters. Sry. Can't find a link to it atm.
Brad talked about it here.
Niien said:Cromulent said:Niien said:Food, water, and money weight :) I'm all for it.
To be honest I could do without money having weight.
What about weapons and armor and other loot?
Now you're just being silly. Money weight doesn't add anything apart from getting stuck unable to move because you sold something and forgot to add up the exact total weight of the money that you sold the item for.
Making the game difficult because it adds fun to the game is great. Making things difficult because it is a pain in the **** is just boring and annoying.
I really don't see money weight adding any enjoyment to the game. It is just annoying.
Cromulent said:Niien said:Cromulent said:Niien said:Food, water, and money weight :) I'm all for it.
To be honest I could do without money having weight.
What about weapons and armor and other loot?
Now you're just being silly. Money weight doesn't add anything apart from getting stuck unable to move because you sold something and forgot to add up the exact total weight of the money that you sold the item for.
Making the game difficult because it adds fun to the game is great. Making things difficult because it is a pain in the **** is just boring and annoying.
I really don't see money weight adding any enjoyment to the game. It is just annoying.
Sorry I wasn't trying to be silly Cromulent. I was just curious what you thought about for weight for those other items or if it was only money that you didn't like weight for.
I personally like it as it does add some depth to the game and a bit more realism. I'd also love it if they would allow me to drop items on the ground again. Though those are all far fetched dreams I suppose.
Without having to worry about things like food, water, and coin weight I feel as though we are dumbing down the game for no reason other than people find it annoying.
I'm guessing we will be able to sprint and jump forever as well due to waiting for stam to regen is annoying. Or needing torches or spells for light. Or needing air for swimming under water.
Niien said:Without having to worry about things like food, water, and coin weight I feel as though we are dumbing down the game for no reason other than people find it annoying.
I'm guessing we will be able to sprint and jump forever as well due to waiting for stam to regen is annoying. Or needing torches or spells for light. Or needing air for swimming under water.
There's a logical fallacy in there somewhere, but don't worry, I think most of us are with you, as are the devs.
I liked how food and water were implemented in EverQuest, and how some foods filled you up more than others. For example, a leg of lamb would stick with you longer than a few crackers would. Perhaps food/drink could have their own slots, and stack so they don't take up bag space? I love the idea of having to stock up on groceries and supplies before heading out for an adventure!
Liav said:I think food/water can be neat if it's not boring. Player crafted with unique effects sounds good, not just "eat this generic stuff to not die or something".
I feel as though keeping it simple would be best and personally thinkg effects would just make it gimmicky. I believe it gives a little more immersion and helps with the sense that when we're about to embark on a journey to a new place it feels like we are preparing for that journey by buying supplies.
In addition I think it would be neat if they carried it a little further and you were able to buy tents/fire making materials so that on those long journeys you could camp at night to help avoid the things that go bump in the night lol. I could also see giving a well rested travel speed bonus from it or some other buff from a good night's rest.