Another couple things occurred to me while trying out this new property: it feels arbitrary to add a new restriction, or control, on techniques. Techniques were already controlled by mana and by cool downs; why was a third limiter needed?
Also, at least in my game play, all that the old, less restricted way allowed me to do was cast one mana free DD per fight. And the strength of that DD would never have me confused with Wizards or Summoners. As for Ancestor's Rest, that was just a downtime mitigator.
I like that Pantheon is a difficult game, and I love the fact that you are strongly encouraged to group. But please look at Readiness for Priests, and see if it is really necessary to keep us from being overlords, or if you're just arbitrarily making a difficult game harder.
For the 10 years I've been following, VR has been doing 'iterative development'. The focus of that is making qualitative (larger, structural) changes to the design first, and worrying about quantative (tweaking the exact numbers) changes later on. We are still in that phase of development.
It's very helpful for players to post their feedback about the changes, as you have done. Please continue to do that.
At the same time, don't be too worried about things that look bad right after a big change. There will be more changes that affect the situation later. In this particular case, the patch notes emphasized that this last patch lacked a considerable amount of the big changes that are intended. We won't know exactly where they are going with this for some weeks-to-months. And in the past, VR has show themselves willing to occasionally back up and reverse course on a few things that just did NOT work.
Also, F.Y.I. there are many posted complaints about this exact issue on the Discord. The Devs are absolutely aware of it.
Group with a cleric. Problem solved.
Geez.
The population at large doesn't understand the change that made Clerics relevant again and yet the
whinge is strong when they are.
Do Clerics still suck? They never did, but they're relevant again and views like this just want to water it back down again.
I still want to see a real delineation of rezzes between the priests with "Epic Rezzes" for the Druid And shaman being attainable but not common, but I'm a purist who doesnt want anyone but necros to summon and Clerics to rezz commonly, but accept that won't happen
and here the viewpoint that just wants to make clerics irrelevant without saying that's what they want irks the hell outta me.
@Geddoe, please keep replies focused on:
1. the topic presented by the OP - this thread is about the effects of recent changes to SHAMANS. Your comments are about the effect of those changes on the Cleric. Your opinions on that subject may be true but they are not relevant to the topic of this thread.
2. and not about your opinion of the motivation or intention of the OP. Unsubstantiated claims that their post is dis-ingenuous and aimed at the covert goal of diminishing another class is silly, disrespectful and makes you appear foolish.
While you're considering this, please re-read the Official Forum Rules and Guidelines.
Thanks for your cooperation.
"Priests working together is good." I guess would've been better.
thanks
Did the op and the others complaining about changes like this think Pantheon is supposed to be the type of game where you can play a healing priest,
and
with no resource penalty at all
have an easy spam mana regen tool at their disposal where the only limitation was a recast timer
Forever?
Along with the coin changes, I'm hopeful to see where the team goes from here because LIMITATIONS are GOOD for a world/
Howsat? more on track?
Removed post and started a new one to avoid straying off topic. My apologies.
The readiness for Druids (I know the thread is shammy, but it is relevant to druids too) to be based off melee actions to get into a position to get a small dose of mana does feel... "off". To me, it would make sense that readiness would come from a state of rest (i.e. sitting) or from casting spells more than from a melee strike (especially for non melee roles). Just my input.
How are the readiness changes feeling to others; I think it swung a bit far back in the direction of "too available" with less meaningful choice, but it's testing and we'll see.
"Group with a cleric. Problem solved."
I love silly answers like this. First, it doesn't address the issue; it just tangentially opines, usually in the negative. Second, it doesn't even make any sense. Shaman's are supposed to LFG with "Seeking group, must have cleric"? That's nonsensical.
The core issue remains; it serves no purpose beyond being a second limiter on an ability's use. It just feels pasted on. The follow-up changes have mitigated the issue, so there's no real reason to carp.
I enjoyed the rogue's readiness management challenge, and equate it to the shaman's mana management. I wouldn't want to add mana to a rogue just to give them a taste.
Clearly you're upset that your mana returns aren't *as* free and easy as they once were as a Shaman, and require thought and planning as opposed to the insta click easy mode that it was, because, it was.
So "Shaman has brain and can determine when Ancestor's Rest is to be properly applied! LFG" Types will do just fine
Your argument is manipulative and literally constructed of Strawmen, but my favorite is the EQ comment.
Naah. Shamen and Clerics Never got Along or grouped together in EQ. Right?
"This is not EQ" Comments to follow:
Because that is CLEARLY the Direction that Nobody thought, or Wanted this to go; right?
Readiness is a bonus, the mana is the class focus, don't act like they took something away because they made the bonus more thoughtful than it had been in the past and not a thoughtless push button that you're defending.