Forums » General Pantheon Discussion

Innovate chat system for better socialization.

    • 308 posts
    January 22, 2015 8:42 PM PST

    I like simplicity, but i also want the ability to have multiple chat windows open at the same time with the ability to assign different types of chat to different windows and i don't mean one window with tabs.

    • 43 posts
    January 22, 2015 10:01 PM PST

    I would suggest building what a nifty little program called EQWatcher does into the game. It's basically just a text to speech program that works of the log in EQ, but obviously would be more robust if integrated directly into the game. Let us set voice alerts or custom sounds for things in chat so we don't have to keep our eyes glued to chat at all times. For me, for example, when charm breaks I'd rather be told "Charm broken!" or when I receive a tell "Message Received", or "Invited to group!" except I would add little compliments to myself afterwards. Like, "Dealt 70 damage per second..(if dmg > 60): ,...and by the way you're awesome. " Aww, thanks PantheonWatcher. 


    This post was edited by Zircon at January 23, 2015 11:53 AM PST
    • 308 posts
    January 23, 2015 4:01 AM PST

    i just thought of one thing i Would like to see in the chat system. i want to be able to just click the text someone wrote and click ignore.

    i thought of this because of when i was playing archeage and the goldfarmers were spamming messages too big for the chatboxes so we had to work to ignore em. in order to prevent this some way of linking the entire text someone wrote instead of just the character name of the writer to the whole "Invite, Ignore, tell" command window.


    This post was edited by Gawd at January 23, 2015 5:20 AM PST
    • 308 posts
    January 23, 2015 5:06 AM PST
    Zircon said:

    I would suggest building what a nifty little program called EQWatcher does into the game. It's basically just a text to speech program that works of the log in EQ, but obviously would be more robust if integrated directly into the game. Let us set voice alerts or custom sounds for things in chat so we don't have to keep our eyes glued to chat at all times. For me, for example, when charm breaks I'd rather be told "Charm broken!" or when I receive a tell "Message Received", or "Invited to group!" except I would add little compliments to myself afterwards. Like, "Dealt 70 damage per second..(if dmg > 60): ,...and by the way you're awesome. " Aww, thanks PantheonWatcher. 

    If you still play EQ, you should check out GINA, which can be found at eq.gimasoft.com which does the same thing but incorporates timers, text overlays, multiple character support and allows you to use REGEX expressions for audio triggers.

    • 753 posts
    January 23, 2015 5:27 AM PST

    I think EQ had chat messages (very visible in yellow) for mez broken (even with a name who did it). I liked that. Sound effects seem like overkill tho, unless they are configurable (and can be turned off).

     

    • 308 posts
    January 23, 2015 6:32 AM PST
    Sarim said:

    I think EQ had chat messages (very visible in yellow) for mez broken (even with a name who did it). I liked that. Sound effects seem like overkill tho, unless they are configurable (and can be turned off).

     

    EQ has a built in audio trigger feature, which is pretty bad but is configurable and can be turned off.  EQWatcher, GamTextTriggers and GINA are all 3rd party programs that do nothing more than parse your log file, so they are definitely configurable (not sure on EQWatcher since i have never used it) and can be turned off.

    • 308 posts
    January 23, 2015 6:34 AM PST

    Personally, i would rather see Pantheon have a parsable log file that will us to use or even build our own applications rather than spending any time incorporating this functionality into the game.

    • 43 posts
    January 23, 2015 9:43 AM PST
    Reht said:
    Zircon said:

    I would suggest building what a nifty little program called EQWatcher does into the game. It's basically just a text to speech program that works of the log in EQ, but obviously would be more robust if integrated directly into the game. Let us set voice alerts or custom sounds for things in chat so we don't have to keep our eyes glued to chat at all times. For me, for example, when charm breaks I'd rather be told "Charm broken!" or when I receive a tell "Message Received", or "Invited to group!" except I would add little compliments to myself afterwards. Like, "Dealt 70 damage per second..(if dmg > 60): ,...and by the way you're awesome. " Aww, thanks PantheonWatcher. 

    If you still play EQ, you should check out GINA, which can be found at eq.gimasoft.com which does the same thing but incorporates timers, text overlays, multiple character support and allows you to use REGEX expressions for audio triggers.

    Yes I was thinking Regex would be awesome. I like writing my own applications too but the log file is limited compared to what could be done in the game. What I would say is that similar to how cupholders sell cars, the UI and features really do sell a game. Blizzard knows this.

     

    An example limitation, btw, is that as an enchanter I have all different kinds of charmed pets, different names, I constantly have to update to adjust for the pets name to capture his damage and you end up fighting the same mobs (same name). Also I sit far from my charmed mobs so I don't even get their damage in the log most the time.

    • 753 posts
    January 23, 2015 9:52 AM PST

    I'm hoping to not get sucked into playing the "gotta have this mod" game in Pantheon.  I hated things like the raid mobs that guilds required - even hate things like damage meters as they bring out the e-peen in players. 

     

    I think that the game UI should be robust - that at most, the game UI should provide you with the means to set up alerts, etc... and that everyone should be playing with the game UI, period.

     

    I may (at this point in the MMO life cycle) be in the minority on that opinion - but it's my opinion never the less.

    • 23 posts
    January 23, 2015 11:46 AM PST

    Just remove chat altogether (with maybe the exception being guild chat).  The only real communication should be within earshot.

    Group?  Great, you need to be here to get invited.

    Want to trade?  Great, you need to be here to know what I have to trade.

    Want to /tell,/whisper someone?  Send a messenger pigeon, learn a spell that allows you to share the mind space of someone else.....

    • 610 posts
    January 23, 2015 11:51 AM PST
    Wandidar said:

    I'm hoping to not get sucked into playing the "gotta have this mod" game in Pantheon.  I hated things like the raid mobs that guilds required - even hate things like damage meters as they bring out the e-peen in players. 

     

    I think that the game UI should be robust - that at most, the game UI should provide you with the means to set up alerts, etc... and that everyone should be playing with the game UI, period.

     

    I may (at this point in the MMO life cycle) be in the minority on that opinion - but it's my opinion never the less.

    I hope and pray there are no MODs for Pantheon, the very first time I am denied a group, raid or any other thing in game because Im not running a mod or that some mod has said my gear isnt the right score I will camp out and uninstall the game. I will not ever download a program to play a game, if its not part of what the studio has put into the game then I wont have it...end of story, end of game.

    • 3016 posts
    January 23, 2015 11:52 AM PST
    Yvyll said:

    Just remove chat altogether (with maybe the exception being guild chat).  The only real communication should be within earshot.

    Group?  Great, you need to be here to get invited.

    Want to trade?  Great, you need to be here to know what I have to trade.

    Want to /tell,/whisper someone?  Send a messenger pigeon, learn a spell that allows you to share the mind space of someone else.....

     

    Ohh or like the psionicist channels in VG.   Just for them. :)     Class channels if you need to ask questions, that would work.       /say   only?     Hmmm how about just the area or zone you are in,  rather than universal chat.    Universal just encourages trolls.   Which in the end makes me disengage universal chat altogether.

    • 3016 posts
    January 23, 2015 11:56 AM PST
    Sevens said:

    Ugh, no thanks on any of the silly little emoticons. Maybe if I was a 13 year old girl

    and emoticons being flashed to my screen cause Im not watching the chat box? wow, talk about a Trolls Nuke. the horror of it!

     

    That would definitely be open to abuse.    Can't remember which game it was,  but they implemented rainbow coloured font...oh my eyes!     After awhile I started putting people on ignore who were going over board with it.     Just so much bright flashy crap in the eyes I can take, before something has to give,  and being I can't box the persons' ears for it...they go on my ignore.   LOL

    • 8 posts
    January 23, 2015 11:56 AM PST
    Sevens said:
    Wandidar said:

    I'm hoping to not get sucked into playing the "gotta have this mod" game in Pantheon.  I hated things like the raid mobs that guilds required - even hate things like damage meters as they bring out the e-peen in players. 

     

    I think that the game UI should be robust - that at most, the game UI should provide you with the means to set up alerts, etc... and that everyone should be playing with the game UI, period.

     

    I may (at this point in the MMO life cycle) be in the minority on that opinion - but it's my opinion never the less.

    I hope and pray there are no MODs for Pantheon, the very first time I am denied a group, raid or any other thing in game because Im not running a mod or that some mod has said my gear isnt the right score I will camp out and uninstall the game. I will not ever download a program to play a game, if its not part of what the studio has put into the game then I wont have it...end of story, end of game.

     

     

    For some odd reason this made me think of the movie Aliens.  "Game over man!  Game over!"  Hehe
     

    • 3016 posts
    January 23, 2015 12:04 PM PST
    Sevens said:
    Wandidar said:

    I'm hoping to not get sucked into playing the "gotta have this mod" game in Pantheon.  I hated things like the raid mobs that guilds required - even hate things like damage meters as they bring out the e-peen in players. 

     

    I think that the game UI should be robust - that at most, the game UI should provide you with the means to set up alerts, etc... and that everyone should be playing with the game UI, period.

     

    I may (at this point in the MMO life cycle) be in the minority on that opinion - but it's my opinion never the less.

    I hope and pray there are no MODs for Pantheon, the very first time I am denied a group, raid or any other thing in game because Im not running a mod or that some mod has said my gear isnt the right score I will camp out and uninstall the game. I will not ever download a program to play a game, if its not part of what the studio has put into the game then I wont have it...end of story, end of game.

     

    I had a guild leader that INSISTED I download all these mods (think it was for wow as a matter of fact,  or maybe Rift)    and I objected to it, because I wasn't sure if I was also infecting my machine at the same time.       

    I like my field of vision to be as clear as possible,  so that I can see what's coming at me.   Healing meters,  dps meters..and god knows what else,  are unnecessary and DISTRACTING,  and in the end make the game unfun.  

     If I am healing I want to focus on that,  not how much healing I am putting out..and if I am not putting out as much as the other healer in the group or raid.       

    If I am nuking I don't want it to be a race or a competition,   I kill creatures my way,  besides which,  a lot of times there are cooldowns and then you have to implement all these macros etc.       Too much busy work,  let me play the game,  damn it.  

    No templates or builds of the week.    I made my character...not to be a clone but to be an extension of me. 

    • 3016 posts
    January 23, 2015 12:12 PM PST
    Gawd said:

    i just thought of one thing i Would like to see in the chat system. i want to be able to just click the text someone wrote and click ignore.

    i thought of this because of when i was playing archeage and the goldfarmers were spamming messages too big for the chatboxes so we had to work to ignore em. in order to prevent this some way of linking the entire text someone wrote instead of just the character name of the writer to the whole "Invite, Ignore, tell" command window.

     

    Right click name in General chat,   small menu dropdown,    "tell""invite" "report" "ignore"   on list.     That has been implemented before in one or two of the games I played over the years.    So it should be doable. 

    • 610 posts
    January 23, 2015 12:16 PM PST
    CanadinaXegony said:
    Sevens said:
    Wandidar said:

    I'm hoping to not get sucked into playing the "gotta have this mod" game in Pantheon.  I hated things like the raid mobs that guilds required - even hate things like damage meters as they bring out the e-peen in players. 

     

    I think that the game UI should be robust - that at most, the game UI should provide you with the means to set up alerts, etc... and that everyone should be playing with the game UI, period.

     

    I may (at this point in the MMO life cycle) be in the minority on that opinion - but it's my opinion never the less.

    I hope and pray there are no MODs for Pantheon, the very first time I am denied a group, raid or any other thing in game because Im not running a mod or that some mod has said my gear isnt the right score I will camp out and uninstall the game. I will not ever download a program to play a game, if its not part of what the studio has put into the game then I wont have it...end of story, end of game.

     

    I had a guild leader that INSISTED I download all these mods (think it was for wow as a matter of fact,  or maybe Rift)    and I objected to it, because I wasn't sure if I was also infecting my machine at the same time.       

    I like my field of vision to be as clear as possible,  so that I can see what's coming at me.   Healing meters,  dps meters..and god knows what else,  are unnecessary and DISTRACTING,  and in the end make the game unfun.  

     If I am healing I want to focus on that,  not how much healing I am putting out..and if I am not putting out as much as the other healer in the group or raid.       

    If I am nuking I don't want it to be a race or a competition,   I kill creatures my way,  besides which,  a lot of times there are cooldowns and then you have to implement all these macros etc.       Too much busy work,  let me play the game,  damn it.  

    No templates or builds of the week.    I made my character...not to be a clone but to be an extension of me. 

    Yep, all these heal meters, dps meters, gearscore and others have turned the game into a competition

    I know a lot of players talk about you need dps meters to tweak your raid force so the mob doesnt hit the insta kill time limit and wipe the raid.

    How about the devs not put such a lazy tactic into the game? Raids were challenging in EQ and I dont remember any time limit insta kill mobs (someone remind me if im wrong) I mean mobs had certain events that happened at certain times but your raid could survive if you played wisely (A mob hitting rampage just make sure you turn off auto attack). The only criteria that should apply to if it was a successful raid was did the mob die and the raid (mostly) live? Who cares if Asswizard1 did more dps than Asswizaer2.

    • 753 posts
    January 23, 2015 12:33 PM PST

    Yeah - I never saw any benefits from any of the mods in WoW that didn't have their benefit countered by:

     

    1) Their ability to make players play badly (Mage bolt flying over the tank's head BEFORE the mob gets to the tank anyone!)

     

    2)  The devs actually putting in content around the existence of such mods - for example, even something as innocuous as spell timers - where devs made it so that recasting to land during the last tick maximized your DPS.

     

    I would much rather a standard UI with perhaps some built in flexibility that allowed the user to show some information in different ways - and leave it at that.

    • 23 posts
    January 23, 2015 12:34 PM PST
    CanadinaXegony said:
    Gawd said:

    i just thought of one thing i Would like to see in the chat system. i want to be able to just click the text someone wrote and click ignore.

    i thought of this because of when i was playing archeage and the goldfarmers were spamming messages too big for the chatboxes so we had to work to ignore em. in order to prevent this some way of linking the entire text someone wrote instead of just the character name of the writer to the whole "Invite, Ignore, tell" command window.

     

    Right click name in General chat,   small menu dropdown,    "tell""invite" "report" "ignore"   on list.     That has been implemented before in one or two of the games I played over the years.    So it should be doable. 

     

    I believe the point is to not have to solely rely on clicking someone's name as message length is used to create more work for the person who is interested in ignoring.


    This post was edited by Yvyll at January 23, 2015 2:02 PM PST
    • 308 posts
    January 23, 2015 2:04 PM PST
    Sevens said:
    CanadinaXegony said:
    Sevens said:
    Wandidar said:

    I'm hoping to not get sucked into playing the "gotta have this mod" game in Pantheon.  I hated things like the raid mobs that guilds required - even hate things like damage meters as they bring out the e-peen in players. 

     

    I think that the game UI should be robust - that at most, the game UI should provide you with the means to set up alerts, etc... and that everyone should be playing with the game UI, period.

     

    I may (at this point in the MMO life cycle) be in the minority on that opinion - but it's my opinion never the less.

    I hope and pray there are no MODs for Pantheon, the very first time I am denied a group, raid or any other thing in game because Im not running a mod or that some mod has said my gear isnt the right score I will camp out and uninstall the game. I will not ever download a program to play a game, if its not part of what the studio has put into the game then I wont have it...end of story, end of game.

     

    I had a guild leader that INSISTED I download all these mods (think it was for wow as a matter of fact,  or maybe Rift)    and I objected to it, because I wasn't sure if I was also infecting my machine at the same time.       

    I like my field of vision to be as clear as possible,  so that I can see what's coming at me.   Healing meters,  dps meters..and god knows what else,  are unnecessary and DISTRACTING,  and in the end make the game unfun.  

     If I am healing I want to focus on that,  not how much healing I am putting out..and if I am not putting out as much as the other healer in the group or raid.       

    If I am nuking I don't want it to be a race or a competition,   I kill creatures my way,  besides which,  a lot of times there are cooldowns and then you have to implement all these macros etc.       Too much busy work,  let me play the game,  damn it.  

    No templates or builds of the week.    I made my character...not to be a clone but to be an extension of me. 

    Yep, all these heal meters, dps meters, gearscore and others have turned the game into a competition

    I know a lot of players talk about you need dps meters to tweak your raid force so the mob doesnt hit the insta kill time limit and wipe the raid.

    How about the devs not put such a lazy tactic into the game? Raids were challenging in EQ and I dont remember any time limit insta kill mobs (someone remind me if im wrong) I mean mobs had certain events that happened at certain times but your raid could survive if you played wisely (A mob hitting rampage just make sure you turn off auto attack). The only criteria that should apply to if it was a successful raid was did the mob die and the raid (mostly) live? Who cares if Asswizard1 did more dps than Asswizaer2.

    ok im with ya on the mods for parsers and raid timers and such, but i never Ever EVER like the stock UI in any game. its always clunky and uninspired. if you deny players the ability to make mods altogether you get people like me who just want things to make the game more appealing to them. almost as if you were to goto a car dealership and say "I want a Red one" only to have the salesman say "well all cars we sell are a lovely baby poop green" then you say " well i guess i can just have it painted" and the salesman tells you no you cant because the cars are made from a special colored polymer that rejects paint entirely.

     

    my point is that we shouldnt give up customizability just because of elitist jerks. and just so you know even without raid parsers and event timers, elitist jerks will find ways to be elitist jerks. I personally will not join any guild or group that  requires anything of me. just an idea but if you dont want to be denied by a guild or raid or whatever for not having mods, dont try to join the "min/maxers guild of nolife" and as for gear requirements you dont need mods for that, in Eq1 one of my RL friends was in a guild that required Screenies of every piece of gear you wear and your character name had to be in the screenshot. then magelo came along and made it easy


    This post was edited by Gawd at January 23, 2015 2:14 PM PST
    • 753 posts
    January 23, 2015 2:07 PM PST

    I think skinning is fine (changing the look and way the UI displays information available to the UI).  SOE lets you skin.

     

    Mods are where the issue is (at least for me).

     

    • 610 posts
    January 23, 2015 2:14 PM PST
    Gawd said:
    Sevens said:
    CanadinaXegony said:
    Sevens said:
    Wandidar said:

    I'm hoping to not get sucked into playing the "gotta have this mod" game in Pantheon.  I hated things like the raid mobs that guilds required - even hate things like damage meters as they bring out the e-peen in players. 

     

    I think that the game UI should be robust - that at most, the game UI should provide you with the means to set up alerts, etc... and that everyone should be playing with the game UI, period.

     

    I may (at this point in the MMO life cycle) be in the minority on that opinion - but it's my opinion never the less.

    I hope and pray there are no MODs for Pantheon, the very first time I am denied a group, raid or any other thing in game because Im not running a mod or that some mod has said my gear isnt the right score I will camp out and uninstall the game. I will not ever download a program to play a game, if its not part of what the studio has put into the game then I wont have it...end of story, end of game.

     

    I had a guild leader that INSISTED I download all these mods (think it was for wow as a matter of fact,  or maybe Rift)    and I objected to it, because I wasn't sure if I was also infecting my machine at the same time.       

    I like my field of vision to be as clear as possible,  so that I can see what's coming at me.   Healing meters,  dps meters..and god knows what else,  are unnecessary and DISTRACTING,  and in the end make the game unfun.  

     If I am healing I want to focus on that,  not how much healing I am putting out..and if I am not putting out as much as the other healer in the group or raid.       

    If I am nuking I don't want it to be a race or a competition,   I kill creatures my way,  besides which,  a lot of times there are cooldowns and then you have to implement all these macros etc.       Too much busy work,  let me play the game,  damn it.  

    No templates or builds of the week.    I made my character...not to be a clone but to be an extension of me. 

    Yep, all these heal meters, dps meters, gearscore and others have turned the game into a competition

    I know a lot of players talk about you need dps meters to tweak your raid force so the mob doesnt hit the insta kill time limit and wipe the raid.

    How about the devs not put such a lazy tactic into the game? Raids were challenging in EQ and I dont remember any time limit insta kill mobs (someone remind me if im wrong) I mean mobs had certain events that happened at certain times but your raid could survive if you played wisely (A mob hitting rampage just make sure you turn off auto attack). The only criteria that should apply to if it was a successful raid was did the mob die and the raid (mostly) live? Who cares if Asswizard1 did more dps than Asswizaer2.

    ok im with ya on the mods for parsers and raid timers and such, but i never Ever EVER like the stock UI in any game. its always clunky and uninspired. if you deny players the ability to make mods altogether you get people like me who just want things to make the game more appealing to them. almost as if you were to goto a car dealership and say "I want a Red one" only to have the salesman say "well all cars we sell are a lovely baby poop green" then you say " well i guess i can just have it painted" and the salesman tells you no you cant because the cars are made from a special colored polymer that rejects paint entirely.

     

    my point is that we shouldnt give up customizability just because of elitist jerks. and just so you know even without raid parsers and event timers, elitist jerks will find ways to be elitist jerks. I personally will not join any guild or group that  requires anything of me.

    UI mods are different than DPS, gearscore heal parses. I have no problem with someone reskinning their UI.

    • 95 posts
    March 14, 2016 11:38 AM PDT

    Customization of chat sizes (4k support need quite large fonts), colors for different items, and limiting emoticons are good ideas. As mentioned, you can ruin the immersion with ASCII art regardless of emoticon support. 

    Expanding on chat and channels of communication. I think Everquest had this done right.

    Say - Only visible to nearby characters

    Tell - World/cross server wide

    Shout/OOC/Auction - zone wide

    Group/Raid/Guild - server wide to members

    Chat Channels - cross server, but limited to members of channel

    The custom chat channels are absolutely key to the social aspect and some of the favorite memories of Everquest. Having a cross section of family, friends, different guilds, crazy deviants, and jokers was what made the game worth logging into. Granted you can accomplish this using 3rd party voice chat, but the reality is that you might need to divide your attention between different sources such as Group play, raids, or real life. 

    However, you need to balance it to avoid the server wide atrocities that become WoW trade chat from any capital city.

     

    • 646 posts
    March 14, 2016 12:58 PM PDT

    Another vote for traditional text based chat.  

     

    One issue I had with EQ was that the window filters were not specific enough and if I wanted to see my own crits or getting hit or my fizzles or whatever, it was a PITA to filter it to the correct window.  I had four active windows during raids just for text and no matter how many times I refined my filters, each window was a scrolling spam.  

     

    I love old simple text chats but I want to be able to truly stop the spam.  I honestly don't care that the necro next to me has been lich-ing every six seconds for the past seveteen hours.

     

     

    • 646 posts
    March 14, 2016 12:59 PM PDT

    (separating replies by topic)

     

    I am also not a fan of voice.  I know it helps coordinate things and I played in Skype with a group of RL friends.  I hate raiding in voice though.  It really makes the game more of a console-game and less of a virtuality.