Forums » Pantheon Classes

Paladins Need a Overhall

    • 9 posts
    January 31, 2025 7:03 PM PST
    Paladins

    The ability for the Pal to tank Sux. At lvl 23 they have

    3000 Readiness

    2000 Wrath

    500 hitpoints

    Faithful Strike Fails over 60%+ the time at 1000 Readiness 42 Heal if it works

    Venger Vow 1 min cool down 750 wraith gain 1 min cool down

    Devout Strike 1000 Readiness 5 sec Cool down

    Disciplined Swing 1000 Readiness 5 sec Cool down

    Edict of Celestial Furu Dose not work 70% of the time

    There Only real Taunt is Idcite 10 sec cool down! Witch will only hold a mob 3 sec if that!

    Over all the pal is one of the worse toon in Pantheon

    Can not tank well with out a healer

    Can not Solo well at all!

    If the Pal was compared to a Clr
    A Clr will out DPS out Pal and and kill mush harder mobs with no problem leaving the pal in the dust!
    The clr can heal and shield. As offen as needed!

    Where a Pal can not even hold his own! with maybe getting 3 heals ever 1 mins and with Edic and Faithful Strick not working over 60% + of the time make for a bad tank.

    They Should of gave the Pal a Spell like the Clr of Quick Disipline and a better self heal to a pal. The Faithful Strike spell need to give more health and at 1/2 cost

    Edict of Celestial line of spell need to work better when it give no return the pal can not heal!
    • 387 posts
    January 31, 2025 7:38 PM PST

    Woah, woah, woah.  Let's step back and think about this a second.  First, a cleric can NOT out DPS a paladin.  A paladin has 3 separate attack lanes: autoattack, Fervent Strike using wrath, and his technique bar using readiness, which is already 1 more attack ability than clerics have.  Then, at level 12 I think, a pally has two DOT spells by then, Righteousness flame and Oath of Determination, which use wrath.  Then he has wrathful aegis which is a third aoe DoT that uses wrath.  And all of these stack.  then, he has vs undead attack.  And they have AoE attacks on top of that.  And with Venger's Vow, his output is increased by 10& on top. So, no, a cleric can not outperform that DPS, and not even close.

    Then there is healing.  Oathflame takes 400 wrath wich is about 2 cycles through your abilities.  So every other rotation you can heal.  Then, utilizing Venger's Vow from above, you get 2 additional heals, 750 wrath on a 1 min cooldown.  So already that is roughly 5 leals per minute from oathflame.  Then, Faithful Strike which you can use each round with readiness, heals him for the damage dealt, which scales.  Then, if you are somehow still out of wrath, you can pop Wrathful Reckoning, which gives you 1.25 heals worth of wrath for 1 reckoning, which you can store up to 3, and only a 30 sec cooldown, so there's 6.25 heals per minute with oathflame alone.  Then, Hymn of Devotion increases all of your heals by 20% on top of that.  Then, if that isnt enough, your Lay On Hands will restore all of your health, and by utilizing your 8 second stun wich costs a reckoning and not wrath, you can have enough time from a single target, to generate another heal's worth of wrath.

    I hope you are using your abilities wisely because I have found, using them correctly, the paladin may be the best and most resilient tank in the game by a very wide margin.  Write back if there's something you disagree with.  Love to hear some more detail on why you think their DPS is worse than a cleric and how they don't have enough heals.  Thx Carryion.

    • 9 posts
    January 31, 2025 9:20 PM PST

    First let look at what Im saying! You cant keep casting attack spells with out using your Readiness. Witch mean you not healing! And the spell are not going off correclty! If they get a heal yes they can out dps a clr. But they can not do this alone! As a clr can! So in the long run the Clr last longer so it will out dps the pal because he dead! When your Your heals are less then the damage taken your dead! And then ya have the hug spell failurs!

     

     

     

     

    • 9 posts
    January 31, 2025 9:46 PM PST

    A DL on the same mobs can kill 2 at a time needing no heals!

    Pal bealy kills 1

    Clr can take on 2 of the same mob! So a Clr can Out tank out DPS 1 Pal with no heals!

    War can take out 1 with no problems

    For Plate class a Paladan, You figer he be able hold his own!

    Wiz Mage they are So dame easy taking out same mobs with no problems

    I mean I have not test this on all mobs! I can solo blues bepending mob.

    I have 3 20+ toons Just saying they way underpower in self heals

     


    This post was edited by Carryion at January 31, 2025 10:18 PM PST
    • 1012 posts
    February 4, 2025 1:19 PM PST

    I can agree that Faithful Strike can use an overhaul; or change the name to Unreliable Strike.  It should heal and generate threat regardless of dealing damage (if it's supposed to be "faithful").  
    Righteous Flame should be a 1min buff (and increase in damage when fighting undead), and Oathflame should be a Technique that costs 1000 Readiness OR allow the wrath mechanic to work more like essence OR SIGNIFICANTLY lower the wrath cost (down to like 100 from 400!!!!).

    DL should not be able to heal themselves more reliably than a Paladin can IMO.  Paladin also shouldn't have to rely on being in combat to heal (hence my suggesting change to wrath mechanic)... if I wanted to rely on being in combat to heal, I'd play a DL.


    This post was edited by Darch at February 5, 2025 6:05 PM PST
    • 25 posts
    February 7, 2025 4:28 PM PST

    I haven't gotten my pally high enough to know what it feels like, but at lower levels I can take on multiple mobs at my level and be OK. the benefit of not having to rely on a mana pool is very nice. I don't think were taking into account the mana and how it affects the fight for a cleric perhaps? I know that my shaman has to actually have downtime to generate mana after a few fights, whereas my pally can just keep going all day. I'll have to start a cleric and see how they do.

    Perhaps it's just scaling? I mean, I have strikes that heal me, strikes that do good damage, heals (costs wrath of course), AoE (wrath) DoT's and more. Our kit isn't bad, so maybe they just need to look at the scaling as we get to higher level.

    Plus if you have any suggestions as to what they need to change, I think that would go a long ways in the discussion. just saying that paladins suck and everyone else is stronger doesn't really go too far. We've all been browsing forums since the dawn of MMO's, and that gripe is an old horse. Everyone who wants their class to change says it sucks. give us some real ideas for change? do we just need more threat? is it the lack of resources like wrath and readiness, or are the pools too small?

    I find that I like the paladin mechanics in this game. I don't want mana, I like being able to juggle my resources during a right and not just have a single mana pool that eventually winds itself down to O during a fight. So to me it just seems like we need some resource adjustments really.

    • 22 posts
    February 9, 2025 3:36 PM PST

    I haven't had any problems with my paladin holding aggro or tanking... like at all. Maybe your rotation is wrong?

     

    I usually go Lance of the Lightful to pull being a 30m ranged... when mob is in range, use Incite for the snap taunt (something a DL cant do), spam Feverent Strikes and Venger's Vow for Wrath, Condemning Blow (for the increased aggro) I dont use Faithful strike. Then - I heal myself. A lot. I use Oathflame almost as much as I can, even with a dedicated healer. Why? Because healing is an aggro builder. Once Im comfortable with my aggro build up, I even begin to delay using incite, just continuing Condemning Blows and Oathflame as it comes up. If it seems like I may lose aggro and dont have incite up, I use my stun. Generally that gives me time till my incite is up.

    You can even "re-set the table" so to speak if an add comes along and you need to reposition the group. Edict of Celestial Might has saved us many times.

    Our groups usually go smooth enough that my supplemental heals and Hymn of Devotion aura gives the healer enough mana to add some DPS themselves.

    Outside of full groups, my main setup is a duo with a Wizard and we dont have any issues without a dedicated healer at all.

     

    The only time you should regularly be losing aggro is if a dps like a Wiz is unloading at the very beginning of the fight.

     

     

    Obviously no class is perfect, but the Paladin is good. Could they use some tuning? Sure. I suppose a way to deal with magic damage the way Lightguard helps with melee would go a long way. But I don't think they're broken.


    This post was edited by Brandus at February 9, 2025 3:53 PM PST
    • 1012 posts
    February 12, 2025 4:03 PM PST

    @Brandus - 
    You just highlighted the issue I "personally" was addressing when you said "I usually go Lance of the Lightful..." that costs wrath, which requires you to pop a cooldown or otherwise have been in combat within the past few seconds without using your wrath for other abilities - which forces a poor (LEEEEEROY JENKINSsss) playstyle of trying to maintain wrath (rage) in order to be optimal.  With the exception of Fervent Strike, the Paladin has to juggle resources to either stay alive or generate threat, whereas the warrior and DL don't have to worry about their resources to maintain threat because their damage is also really decent.

    We're not saying the Paladin isn't good, but they're not as fun as the DL or War when it comes to just being able to play the game and not have to worry about losing threat whenever your taunt and Edict of Might are on their 10 and 20sec cooldowns.  

    • 5 posts
    March 25, 2025 2:40 PM PDT
    There are so many problems with paladin in this game. They are buy far the worst class in pantheon. Some simple fixes that shpuld help paladin players could be. Immunity to fear. Come on guys this should be a given, every mmo paladin are Immune to fear, except this one. Smite should hit way harder and should be able to hit everything and do my damage to evil aligned creatures. Smite is the main powerful ability that paladins get in mmo's and its not even vital in this game. Either add a charge to lay on hands or shorten the dam timer. Give them more abilities that help them tank and heal, all the other classes get way more abilities then a paladin does. Even there melee abilities are not up to par. There is zero diversity in paladin builds we are all built the same fix this. Con does nothing to increase wrath when you get hit or kill an enemy. Instead it increases readiness when your hit or kill something when it was intended to generate wrath. Give them some new abilities that help increace there block and parry. One of the hardest thing about a paladin is that they are stat driven and need 4 different stat balanced why other classes can just max a single stat (dire lords). I've been a paladin playing in ddo,wow, dnd and now pantheon and they are the biggest disappointment class in this game. Im honestly going to take a break from this game cause of how bad paladins are, I've been playing as a pledge player since I was able to play and made a paladin in each race during seasons. Plz bring the joy back to paladins. Im tired of not getting in groups cause im a paladin and people perfer a DL or a Warrior
    • 1 posts
    April 7, 2025 1:02 PM PDT
    Wow- this was brutal to read!
    Disclaimer- I have only played my paladin to lvl 21 with only gear I have found/farmed.
    I can agree that the 2hander (dps/solo) paladin is a bit rough. Kill times are slow, the parry abilities dont seem to work all the time and our major wrath dumps are 2 air abilities. I don’t have the experience with faithful strike missing very often, and the heal is substantial enough when combined with +healing aura.
    Summary is that solo is a bit of a slog but I have 0 issues killing white cons, albeit a bit slow. I have played a dps role in a few groups and (while killing blue cons…) it is competitive with everyone except pure dps classes. (Using a generic 18dmg slow as heck 2 handed mace). This game rewards intelligent gameplay like now other game really (ok old school EQ too).

    In terms of tanking… once I figured out how to stack abilities into the 3 second taunt window… I have had 0 issues holding threat. (Occasional wizard nukes after I press one key don’t count lol). There is no need for faithful strike while tanking (unless you are desperate waiting for a heal) and I would imagine that a majority of its healing would be wasted if you could see overhealing.
    Using auto- parry for big melee abilities is a game changer for sure and keeps the tanking engaging.

    Summary- if you are having aggro issues
    1- make sure you are stacking as many abilities into the 3 second taunt window (at least fervent, then condemning blow) and with singles you can add a valiant strike for some extra hate.
    2- Assure that you are fighting appropriate mobs ..if you are fighting anything above yellow cons, you have no business assuming you should land most of your abilities most of the time.
    3- while in a camp, pool your readiness when the mob is below 30% so you can dump multiple techniques into a taunt window at the start of the next fight.
    Once I figured all this out around level 10, I have had 0 issues holding threat.
    Maybe there is something I’m missing at higher levels but so far, so good stop hating on the holy warriors imo!

    • 5 posts
    April 17, 2025 2:58 PM PDT
    Your summary is correct and in a pub group u wont have problems usually. But once your guild members get more geared and hit for a thousand makes it tough to hold aggro. Also if you miss or the enemy dodges you dont get the benefit of pumping threat in that 3 sec and have to wait for incite again to regrab aggro. They changed smite so it works on all enemies now which I suggested and its working wonders. Its not listed in patch notes. As for soloing yes I can fight blue con or white con and even yellow con enemies even tho it take forever to kill anything, and try not to fight things beyond my lvl. The paladin is not bad but they have dam near no abilities. Once you get 20+, almost all paladins are built the same this is the biggest problem and I know some improvements are coming to make the paladin more versatile. Once you get to 30+ most dps start hitting harder and it makes it difficult to hold aggro. Partly cause pal damage is a joke now that smite has been changed it will be much easier to hold aggro. Everyone uses the same healing aura cause the others are just not good enough.
    • 5 posts
    June 11, 2025 2:02 PM PDT

    So VR what is your thought process when it comes to paladins?  You fixed pal and they were quite fun to play with new fixes.  These new changes make no sense and make me think that you really don't know your base.  Was the pal AOE a little overpowered yes it needed a slight nerf.  But all these others changes are not remotely making sense.  Why, Why change the tech to dex based how does that make any dam sense and wrathful aegis as well.  Why would you need dex to cast a dam aoe spell why is a tank melee class having to focus on dex instead of str.  Do you think people play this game to just auto attack if they are str based, its a joke I just tested faithful strike it did 8 damage while a reg attack does 24 with my 28 str.  You also changed smite to only be chr based which would be fine if there was any charisma gear in heavy crafted or non crafted.  The only purpose now of having str is auto attacks and bright lance.  Congratz every class is just going to dump str for other stats now.  The Blade of carnage is now BOS for most classes that melee.  You made the game worse not better