There are so many things in these kinds of game that some people like and some people don't like. The things that make the world feel alive can be annoying to some, or feel worthless, while for others these little things add up and really draw them in. For me, eating and drinking is one of those little things that connects me to my character, makes it feel more like a world than a game. I know some people will give the exact opposite argument using the same exact example.
Prevenge said:
What about a hybrid system, that gives both sides what they want.
You have to store your food and drink in the inventory. But you have 2 options:
1. You can double click on a stack of food to eat/drink.
2. You can right click on a stack of food/drink to enable auto-eat.
Nivea said:
Prevenge said:
What about a hybrid system, that gives both sides what they want.
You have to store your food and drink in the inventory. But you have 2 options:
1. You can double click on a stack of food to eat/drink.
2. You can right click on a stack of food/drink to enable auto-eat.
So number 1 gets downtime sitting and eating?
and number 2 keep on running without downtime?
If that is what you mean, you don't see any problem with that?
It would be like saying to someone that don't want flying mounts ingame, to simply not buy one.
Prevenge said:
Nivea said:
Prevenge said:
What about a hybrid system, that gives both sides what they want.
You have to store your food and drink in the inventory. But you have 2 options:
1. You can double click on a stack of food to eat/drink.
2. You can right click on a stack of food/drink to enable auto-eat.
So number 1 gets downtime sitting and eating?
and number 2 keep on running without downtime?
If that is what you mean, you don't see any problem with that?
It would be like saying to someone that don't want flying mounts ingame, to simply not buy one.
It's not even remotely close to the importance of your example about flying mounts. You're comparing oranges to helicopters. Almost literally.
Personally, I don't see an issue with it, but that's because I personally hate the idea of having to sit down and manually eat and drink my food.
I don't know where the Pantheon community sits on a topic like this, would have to take a poll to find out numbers. I'd be EXTREMELY surprised if the vast majority didn't vote for auto eating at LEAST being an option, if not the default.
I'd always right click on say a stack or Iron Rations and a Flask of Water so it would always be on auto eat, but any buff food/run speed food, etc, I'd manually eat, so it doesn't get wasted.
In a raid, I'd have my resistance/hp/def food, set to auto eat, as well, so it was running throughout the raid, so I don't forget about it.
People tend to want the game to automate the things they don't enjoy. Understandable for sure, but if we give the option to automate everything that someone doesn't enjoy we would end up with a game that plays itself. I'll be willing to sacrifice a few of my own preferences so that we end up with an amazing world, even if some things annoy me.
Nivea said:
Prevenge said:
Nivea said:
Prevenge said:
What about a hybrid system, that gives both sides what they want.
You have to store your food and drink in the inventory. But you have 2 options:
1. You can double click on a stack of food to eat/drink.
2. You can right click on a stack of food/drink to enable auto-eat.
So number 1 gets downtime sitting and eating?
and number 2 keep on running without downtime?
If that is what you mean, you don't see any problem with that?
It would be like saying to someone that don't want flying mounts ingame, to simply not buy one.
It's not even remotely close to the importance of your example about flying mounts. You're comparing oranges to helicopters. Almost literally.
Personally, I don't see an issue with it, but that's because I personally hate the idea of having to sit down and manually eat and drink my food.
I don't know where the Pantheon community sits on a topic like this, would have to take a poll to find out numbers. I'd be EXTREMELY surprised if the vast majority didn't vote for auto eating at LEAST being an option, if not the default.
I'd always right click on say a stack or Iron Rations and a Flask of Water so it would always be on auto eat, but any buff food/run speed food, etc, I'd manually eat, so it doesn't get wasted.
In a raid, I'd have my resistance/hp/def food, set to auto eat, as well, so it was running throughout the raid, so I don't forget about it.
As i said - It's in human nature to take the less resistant way..
So with other words option number 1 in this scenario will most likely be put out of game "short" after release.
It's simple, it just don't work that way - either or, not both.
But i guess we just have to wait and see :)
Ranarius said:
People tend to want the game to automate the things they don't enjoy. Understandable for sure, but if we give the option to automate everything that someone doesn't enjoy we would end up with a game that plays itself. I'll be willing to sacrifice a few of my own preferences so that we end up with an amazing world, even if some things annoy me.
chenzeme said:
I think if the food gives your character a bonus of some kind, it should be down to the players to make sure it is eaten and therefore, active. There should be some graphic to represent hunger, but thats all. Having said that, with this mechanic, you don't want to be eating after every fight either. Maybe twice in a game day.
... I'm curious, what is it exactly that you guys like about manually eating and how often do you picture having to do it?
IMO:
I like nothing about manually eating, and would prefer the EQ1 system of the topmost food/drink (in your containers) is consumed. It doesn't need to be more complicated than that.
How often do I picture having to do it? Never, ideally. It should just automatically consume whatever is the topmost food/drink in your containers.
If you want to create a dedicated UI slot for food & drink, that's fine, but the mechanism should still be the same. Whatever is in there is auto consumed, and you gain the benefit from it immediately & ongoing while that's true. In this case, entirely, the EQ1 system is sufficient.
If you want to add a feature? Produce a message when either food or drink is removed/consumed (as in, when the stack size is reduced by one), optionally, in the chat/log. I created that feature/message on my eqemu server, and it's a handy optional notification. It also overtly highlights metabolic temporal benefits, if such exist, for your race/class/char.
Ranarius said:
There are so many things in these kinds of game that some people like and some people don't like. The things that make the world feel alive can be annoying to some, or feel worthless, while for others these little things add up and really draw them in. For me, eating and drinking is one of those little things that connects me to my character, makes it feel more like a world than a game. I know some people will give the exact opposite argument using the same exact example.
Prevenge said:
I'm curious, what is it exactly that you guys like about manually eating and how often do you picture having to do it?
Zorkon said:
Prevenge said:
I'm curious, what is it exactly that you guys like about manually eating and how often do you picture having to do it?
Like what was said above it’s the realism of the world, the character being alive and needing to sustain himself, the gratification of being out front in the traveling because I never forget to eat or drink as opposed to the one lagging behind in speed or DPS because they haven’t eaten. It’s another layer of travel and combat.
As for how often, in keeping with realism, and assuming a natural 3 meals a day, what is a day/night cycle for the game? Eat and drink accordingly.
Prevenge said:
Zorkon said:
Prevenge said:
I'm curious, what is it exactly that you guys like about manually eating and how often do you picture having to do it?
Like what was said above it’s the realism of the world, the character being alive and needing to sustain himself, the gratification of being out front in the traveling because I never forget to eat or drink as opposed to the one lagging behind in speed or DPS because they haven’t eaten. It’s another layer of travel and combat.
As for how often, in keeping with realism, and assuming a natural 3 meals a day, what is a day/night cycle for the game? Eat and drink accordingly.
Perfect. I was hoping you'd say something like that. Now read my ACTUAL examples I put. Not what Nivea misconstrued them to mean.
You have to store your food and drink in the inventory. But you have 2 options:
1. You can double click on a stack of food to eat/drink.
2. You can right click on a stack of food/drink to enable auto-eat.
Literally lets both camps exist at the same time. You can wait for that hunger buff to pop up and consume your food manually, or turn it on auto if you don't like having to manage food. Play the way you want.
Zorkon said:
Players, myself included will take the path of least resistance. 99.9 if not 100% of the players would activate the auto feed.
And that would be one more blow to the immersion. I don’t want me to auto feed, I’ll remember and never have a hunger or thirst effect to worry about, I want you to need to manually feed so I have something to crack jokes about when you’re hitting for -10 or 20%, or getting left behind the group as we’re running to the dungeon because your parched from not drinking enough fluids.
I understand your options, I say they won’t solve the issue. They may as well just not have a need for food and drink under your auto feed system, why bother with a token food/drink system? I would rather they just drop it all together, or build on it.
The potential is there for it to be an integral part of the game. Just as pvE meaning player against the Environment, can actually mean something to the game. I know most people are all about ++++ of buff food, but I think there should actually be the opposite - - - negative effects of failing to eat at all. These negative effects could be slower movement speed, less damage on spells or abilities, less endurance while climbing or swimming, shorter sprint distances.