A mob that could stealth and hit you from behind for a crazy amount of damage. Worse yet, a mob that could disengage from battle if they weren't rooted or something and stealth and attack a more vulnerable member of your party from behind. And worst of all, a multi-pull of these mobs.
I was terrified of Goblin Rockchanters in Frontier Mountains, everyone was. They would charm a member of your group and have them attack you. It would wear off pretty soon but then they would charm someone else.
It would be interesting to see a group of 6 players go up against a party of 6 mobs with the same classes, and using strategies that players use. If they have a shaman they are going to slow your highest melee DPS first, they would silence the healer, their enchanter would try to mez members of your party.
Leevolen said:Patrolling NPCs with a greedy disposition, having the ability to drag prone players and player corpses deeper into their dungeon.
I love to hate such an idea... a dungeon where the mobs are hungry and are out to eat your corpses... You want to recover your stuff? You better hurry !
Jobeson said: I want a hallucination debuff that makes each player see different things that are not there. Focus on off tanking the add that doesn't actually exist. Run out of the aoe!
I love that one, to go further that could be a way to handle illusions in a more creative manner.
A mob that, when hit by specific types of damage, shatters / turns to smoke / turns into a puddle / etc, then moves and reforms with some health restored.
A humanoid NPC that, when aggro'd, sounds a very loud horn alarm, which pulls in reinforcements from a large area.
Trickster mage spell ideas:
I think there needs to be a raid boss that is a paladin wearing the WoW banana armor, right before you kill him he puts up a bubble type shield that makes him invulnerable, then he teleports away, seconds later you get a tell from him telling you all the things he did with your mother.
Warp space/time spell that causes all ranged projectile attacks to be redirected towards and hit a specific character.
Two characters get pulled into each other and stuck together.
Gravalanche: enemy can attack nearby rock walls, causing a bunch of rocks to break loose and fall. Doing AoE damage to everyone nearby.
Since scents are in the game, we could really utilize that. There could be neutral creatures that, when attacked, spray you, and until you remove it (by submerging in water), all other creatures of the same type will aggro you.
More ideas: