In MMO's I enjoy long drawn out quests that reward the player with gear that matches the time and effort. Also, "epic" type questlines could be used as a block to prevent players from speed gaming to reach endgame content. For instance, an "epic" questline could be instituted every 10 levels where xp is cut off until questline is finished. Can start with solo quests, then group, multiple group and finish at raid content. After completion player can be rewarded w/ gear, spells. xp and be able to progress in leveling process. This could limit looking for xploits for xp as well, at least temporarily until questline is finished.
Kilsin said:Community Debate - Are you someone who likes Quests? If so, what is your favourite type of quest to do? If you're not a quest person, why is that? #MMORPG #CommunityMatters
I like good quests. They should be entertaining and advance whatever they're for. Not so much the, "Go get my bag I left." and that's it quests.