Finally got around to watching some of this stream and something occured to me when the healers were getting hammered by mobs that had been passively building heal aggro while cc'ed. It got me to thinking that tanks generally aren't given "defensive target" tools, which struck me as odd. In general, the thematic explanation for aggro-generating behaviors on tanks is something along the lines of taunting/goading the enemy into foolishly attacking the tank instead of the higher priority targets, but those are "aggressive target" focused concepts. I would really like to see more "defensive target" abilities explored in Pantheon. Abilities that reduce an allies' threat level, steal threat from an ally, siphon or negate an allies' threat generation for x seconds, etc.
Isn't it odd to see a tank following around an enemy yelling "Hey you, attack me! I'm the one you want!" instead of using their physical prowess to protect those who need it. It shouldn't always be about making the tank appear to be the best target, but also by making your allies less appealing targets by protecting them. At least that's my take.
I would say rouges are fine as long as they give a sort of damage equivilant to enchanters otherwise it will be the EQ warrior/shadowknight problem again where sk's were just better for group play cause they could dot, snare, and cause of this keep better aggro.
maybe this will even out cause the chanter will be able to charm mobs and bust out a bunch of dps also and mez groups of mobs...
in the end I think that we just need to see what the enchanter skill set looks like before we ask for a rouge nerf.