Forums » General Pantheon Discussion

Combat while climbing?

    • 817 posts
    November 21, 2020 4:29 PM PST
    Does pantheon intend on having any sort of restricted combat while climbing? They have talked about what amounts to shaking you off the climbing surface from the ground level and even how you can aoe any surface. I am asking about options while climbing yourself. Will there be anything like climbing up and grabbing the ankle of the person above you or just bashing them a few times in an attempt to get them to fall? Will there be annoying spiders you need to swipe at to knock them off/out of the way?

    I was just thinking if the following would be possible: You explore down into a dark tunnel only to be attacked while climbing by a weak spider who's web you triggered. What your high level adventuring self could normally end it's life with a single strike is now a deadly foe. You awkwardly swipe at it a few times eventually causing it to retreat, but not before it manages to poison you making your climb down into the unknown far deadlier.
    • 2419 posts
    November 21, 2020 4:59 PM PST

    Nope. Check the streams.  You're vulnerable when on a climbing surface.


    This post was edited by Vandraad at November 21, 2020 4:59 PM PST
    • 817 posts
    November 21, 2020 6:18 PM PST
    Tons of potential changes still to happen with climbing from animations, stamina bars/alterations to the formulas, additional abilities to stop/aid climbers, jumping off/out from the wall, various obsticals and terrain mechanics, etc. Being vulnerable is a given, but it doesn't exclude various obsticals and mechanics from being in the game.

    Not seeing it in the stream doesn't mean too much for PA.
    • 24 posts
    November 23, 2020 8:49 AM PST

       I agree with Jobeson, really nice to see someome think out side the box. I also remember streams with rouges useing his skill to invis. while climbing. Groups climbing with weapons in hand as VR always said and it still holds true never say never. I beleave if the VR team can make fun encounters while climbing they will. If you can dream it put it in text and it works for the community?

       Pantheon is still in development as Kyle Olsen AKA K.O. deleted hundreds of thousands of lines of hard code. Opening pilelines for the VR  team, new, better, and faster tools made in house. Now with streamlined code and so much more is possable. It could lead to any thing and every thing.

    Just for fun food for thought. Now that you can climb and say we have encounters while climbing. What can and can not be done? What wepons or skills can be used. will the skills still have full power or just half being casters can only use one hand so its now half strenth. While aways having lets say two of your limbs holding onto climbig serface at all times. Will a caster or a rouge now have a skill to make a small platform for a short time to nuke once or twice before it turns back to dust.

       With out imaginination we would still be playing cards and horse shoes, watching moving pictures. You be you Jobeson hope to hear all your views and ideas in the months to come.                                                              

                                                                                       NEVER SAY NEVER. ONWARD AND UPWARD.

                                                                             Till next time ,Take care of each other and be safe. Peace                

    • 2752 posts
    November 23, 2020 8:57 AM PST

    Yeah, no. It's going to be hard enough to handle climbing as it is, let alone making it more prone to exploitation by players by allowing and encouraging combat actions while climbing.

    • 2645 posts
    November 23, 2020 12:42 PM PST

    I'm really not sure what the OP is asking. But we were told that we WILL be vulnerable to attack while climbing, though of course anything can change. If we can be attacked, it seems reasonable to expect that we can also fight back. No Dev has yet said that we can, but none has said we can't either. It would seem to me that being 'immune' to attack while climbing would offer more opportunities for exploitation than being vulnerable.

    • 904 posts
    November 25, 2020 2:00 PM PST
    Combat while climbing should be very hard, either limiting you with a moderate climb skill debuff while fighting one handed, or a larger climb skill debuff combined with a root effect if you try to fight two-handed. The climb debuff makes sense and would also add the realism of really making it only possible from places where you have a better grip. I hope it's used sparingly.

    I also really hope that characters climbing with weapons and shield out is removed. I suspect we are only see that because the climbing system isn't finished, since it's an absurd way to climb and is completely immersion breaking.
    • 107 posts
    November 27, 2020 6:06 AM PST

    Hello. Think for now climbing should be none combat engage. Folks will try to exploit combat climbing. Make a mob fall or get stuck or hide behind or around corners/ledge, etc. Though if one makes it near the top, just before making contact on the flat surface, they mob(s) may notice. You have to quickly climb up and find tactical positioning before the mobs have a chance to sense you/group.

    • 817 posts
    November 28, 2020 4:48 AM PST

    @Counterfleche "Combat while climbing should be very hard, either limiting you with a moderate climb skill debuff while fighting one handed"

    I wasn't even considering climbing with a weapon as it seems strange.  I assume/hope the animations are likely to change there.  Closest thing to a weapon I would assume would be climbing picks assuming they exist in Pantheon climbing.  Swiping, kicking, or grabbing a threat is all I imagine people would be able to reasonably do.

    It would make for more interesting mechanic I think.  No clue if they have anything planned for it, but say your target is fleeing up a wall to go warn other NPCs and you sprint, blink, charge, leap, etc after them to catch up.  A generic mechanic to grab their ankle and pull him back down to the ground makes perfect thematic sense to me as a generic action to be able to do by everyone.  In the same vein they may try to kick you back/down in order to escape. A giant fleeing lizard may swipe at you with its tail or something to that effect. (edit: meaning the gian't lizard could escape from the generic attempt to stop a climbing creature by automatically swaying its tail to knock you back before you can get in range to do anything.)

    You may have some supreme ability prepared for this very situation to knock a target off a wall in cool ways or simply be a wizard who can burn their health down fast enough as they are a sitting duck while climbing.  Neither of those options would be severely impacted by people having a generic option to use while climbing if they managed to catch up to a target. 

    I like the idea of being harassed by angry crows while climbing as one of many simple obsticals for various areas to deal with while climbing.   (edit: Especially if tied to harvesting their eggs.  Death by critter :D)


    This post was edited by Jobeson at November 28, 2020 4:57 AM PST
    • 904 posts
    November 28, 2020 9:40 PM PST
    @Jobeson, I hadn't even thought about fighting by trying to knock each other down, but that does make sense and would be one of the best ways to win.

    If Pantheon really wants to fully incorporate climbing, we should also have spells that can temporarily make rock faces extra slippery, extra sticky, etc. Also, enemies above should be able to throw rocks down on climbers. And we should have the ability to jump down (and take fall damage) when we get near the bottom.
    • 817 posts
    November 29, 2020 5:46 AM PST

    @Counterfleche

     

    They mentioned in the streams of having spells/abilities that will stop climbers.  From crashing into the wall / tree to shake them off, knock backs, pull type spells, etc.  I am hopeful to see a few options to hinder people climbing for everyone, but we have no idea when we will see these spells them.  The most useful climber stopping spell for your class may be granted at lvl 45 and you need to have it at lvl 3 mastery to stop climbers.  On that thought process I am bringing up generic options, which I have not seen or heard anything about.  Lets say we are lvl 5 where you run after a person climbing and all you can do is watch them climb up while you hit them in the foot.  As a game that scenario is entirely possible even though it may be a bit silly.  I am hopeful they have generic mechanics to stop climbers planned but if not I hope it is something they consider.  

    The secondary option of swiping at things just seems interactive/fun.  I like the idea of climbing up a tree to harvest eggs.  Harvest the rare flower growing on the mountain side if you have the stamina to do so... try not to fall...  Swipe at the angry bird whos nest you are stealing from.  Try to kick away the giant spider whos web you just disturbed.  So many cool potential options to do while climbing. 

    edit: Lastly in terms of trying to use it to lure creatures up to then knock them off, I would assume many / most creatures would be too smart for this, but I like the idea if you could trick them in some way.  Like you know its common one NPC will try to flee and run up the wall to alert the others of their faction, so you leave a PC up there to throw rocks down at them to finish them off. 


    This post was edited by Jobeson at November 29, 2020 5:49 AM PST