I know this is a very vague question but in terms of world size when compared to Everquest, how long will it take to get from one side of the world to the other? I am worried that with all of the grouping tool's that they have the total run length to get from one far away area to the next will be minimal.
The reason I am asking is because this will have a massive effect on the true value of the Wizards "Order of the Gatewalkers" ability, and if the run is long then a Wizards pockets will always be full, however if there is a teleporting shard system like in Vanguardsoh it would kinda kill the value of it.
From what I understand they have not released any information on the actual size of zones or the world. They have said things that implied the individual zones will be larger than we're used to, but the size of the world or how long it takes to get from here to there...nothing as far as I know.
This is from the FAQ but some of it is not true anymore. I believe the caravan system is out (at least for launch) and I believe flying mounts are out. I haven't heard a peep about this 'Call of the Hero' ability and I'd be surprised if it's still a thing (anyone know?).
Pantheon will have meaningful travel -- players will need to travel to new areas and face the dangers that come with such a journey. That said, there will be spells like 'Call of the Hero', which summons an ally to your side if they are grouped with you. There will also be a caravan-like system, where a player can log out whilst in a group and then log back in and still be with the group, even if that group has moved. There will also be additional ways to help groups come together and stay together. But it's also important to note that this doesn't mean people will be able to travel as they please, to anywhere in the world, at a whim; especially if they haven't travelled there by foot or horse at least once (e.g. players will need to unlock certain regions by travelling there first). More details to come as we get closer to beta and launch.
Yes, there will be a variety of mounts, as well as spells and abilities that can be obtained which increase travel speed. Players will also be able to acquire items for their characters that allow them to climb vertical surfaces.
While there will certainly be flying NPCs, whether or not players will have the ability to fly is undecided at this point. What we can say is that if we do offer flying mounts, either before or after launch, the goal will be to make travel more fun; not to allow players to avoid, bypass, or skip over large chunks of content.
We've not finalized how sea travel will work at launch, but eventually you'll be able to sail ships around the world (definitely post-launch). Before all of that is implemented, however, and by launch, some limited class abilities like those that teleport you over land would likely teleport you over water as well.
As for Swimming, it is not only an option but a very important skill with one of our player races being aquatic. Spells and items that give your character underwater breathing can also be obtained.
Pretty sure in a recent stream or roundtable the comments indicated it would be huge compared to others. I'll try and dig it up...
EDIT: Sorry, couldn't find it :^(
I think I remember them saying the caravan system will be a post launch feature. During one of the more recent Pantheon Plus You streams Joppa said, in the comment section, that as long as he is there flying mounts will NEVER be in Pantheon. Myself, as well as most people there, were very excited about that little bit of info. While Flying is cool, it definitely trivializes a lot of content and would also make the climbing system feel less impactful if you could just bypass it.
I assume that Joppa did not rule out flying transportation on preset routes. Public transport as distinct from the personal mounts that can indeed trivialize the world.
There may be ships for public transportation between continents or there may be flying devices or, then again, there may not be. What seems certain is that whatever any of us feel about avoiding excessively rapid travel we will not have to *swim* from continent to continent.
Hauskat said:Yep. This reason alone is why I would choose a Gate casting class.I can't imagine not having Gate. If it's 2 am and I am ready to log out from that scary dungeon, I want to return to my home city first.
Hauskat said:I can't imagine not having Gate. If it's 2 am and I am ready to log out from that scary dungeon, I want to return to my home city first.
I think this is a bad habit modern MMOs have instilled and reinforced with rest exp. Is someone really an adventurer if they end all or most their days back in the safety of civilization, or would that make the person more of a tourist?
If you are in a scary dungeon far from civilization then you should find a safe space in that dungeon or zone out of it and log out. Then you are already where you likely want to be to look for a group and start going right away the next day.
I for one really hope Pantheon feels more like a dangerous world and there are not outposts/villages/NPC havens in every or even every other zone as players venture out.
I don't think you should expect an expansive world for awhile. We all know how long it is taking them to produce content. In order for the world to feel large on release, based on what we have seen, we are many multiple years away. I'm not sure if 10 years of development is sustainable? Maybe a couple expansions down the line it could seem large if we make it that far. I don't think you should expect teleports to be super useful in comparison to some other games based on the size of the world.
philo said:I don't think you should expect an expansive world for awhile. We all know how long it is taking them to produce content. In order for the world to feel large on release, based on what we have seen, we are many multiple years away. I'm not sure if 10 years of development is sustainable? Maybe a couple expansions down the line it could seem large if we make it that far. I don't think you should expect teleports to be super useful in comparison to some other games based on the size of the world.
I think a lot of what PF has been about is creating the underlying infrastructure. Once that is complete, creating new content is streamlined and quicker.
Much like once the house is built, you can remodel in a fraction of the time it took to originally build.
Iksar said:Hauskat said:I can't imagine not having Gate. If it's 2 am and I am ready to log out from that scary dungeon, I want to return to my home city first.
I think this is a bad habit modern MMOs have instilled and reinforced with rest exp. Is someone really an adventurer if they end all or most their days back in the safety of civilization, or would that make the person more of a tourist?
If you are in a scary dungeon far from civilization then you should find a safe space in that dungeon or zone out of it and log out. Then you are already where you likely want to be to look for a group and start going right away the next day.
I for one really hope Pantheon feels more like a dangerous world and there are not outposts/villages/NPC havens in every or even every other zone as players venture out.
Well said. It is indeed a well known expectation of a feature to have in games. I really hope Pantheon sticks to their guns on that, because it will really make it stand out and have your log position be meaningful. Also the way groups finish their session or what their goals are during that session will be different if gating is not so frequently available. You might see a more social attitude towards grouping. (at least that's my hope).
Being that Pantheon is inspired by MMORPG’s as they really once were, I fully expect travel will not be easy peasy. I’d think it will require some thought from a brain. Anyway op, I def agree with your concerns.
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After watching the Twitch stream a few day's ago I can safely that say I am no longer worried. A large part of what I feared was the possibly of a shard teleporting system, but luckily that wont be the case. As for possible expansion packs down the road, we will get to that when it's time.
vjek said:I fully expect there will be pocket/guild druids and pocket/guild wizards strictly for teleportation, though.
I can guarantee you this will happen. Most likely they will be powerleveled inorder to be of use, unless of course your guild gets lucky and has 3 or 4.
I want there to be some travel in the world but not like the days of EQ1 in 1999. More then 10 min travel to get where you want after getting a port and Im not interisted. Getting somewhere for the first time is an adventure and Im fone with 30 min+ of travel time in these cases.