Forums » General Pantheon Discussion

World Size & Teleportation.

    • 56 posts
    June 16, 2020 8:11 PM PDT

    I know this is a very vague question but in terms of world size when compared to Everquest, how long will it take to get from one side of the world to the other? I am worried that with all of the grouping tool's that they have the total run length to get from one far away area to the next will be minimal.

    The reason I am asking is because this will have a massive effect on the true value of the Wizards "Order of the Gatewalkers" ability, and if the run is long then a Wizards pockets will always be full, however if there is a teleporting shard system like in Vanguardsoh it would kinda kill the value of it.


    This post was edited by Wyatt at June 16, 2020 8:19 PM PDT
    • 1291 posts
    June 16, 2020 8:30 PM PDT

    From what I understand they have not released any information on the actual size of zones or the world.  They have said things that implied the individual zones will be larger than we're used to, but the size of the world or how long it takes to get from here to there...nothing as far as I know.

     

    This is from the FAQ but some of it is not true anymore.  I believe the caravan system is out (at least for launch) and I believe flying mounts are out.  I haven't heard a peep about this 'Call of the Hero' ability and I'd be surprised if it's still a thing (anyone know?).  

    • TRAVEL

    • 19.0 What can you tell me about travel in Pantheon? Will there be teleportation? Will there be any limits or restrictions?

      Pantheon will have meaningful travel -- players will need to travel to new areas and face the dangers that come with such a journey. That said, there will be spells like 'Call of the Hero', which summons an ally to your side if they are grouped with you. There will also be a caravan-like system, where a player can log out whilst in a group and then log back in and still be with the group, even if that group has moved. There will also be additional ways to help groups come together and stay together. But it's also important to note that this doesn't mean people will be able to travel as they please, to anywhere in the world, at a whim; especially if they haven't travelled there by foot or horse at least once (e.g. players will need to unlock certain regions by travelling there first). More details to come as we get closer to beta and launch.

    • 19.1 Will there be mounts and other ways to increase a player’s travel speed?

      Yes, there will be a variety of mounts, as well as spells and abilities that can be obtained which increase travel speed. Players will also be able to acquire items for their characters that allow them to climb vertical surfaces.

    • 19.2 Will there be flying mounts?

      While there will certainly be flying NPCs, whether or not players will have the ability to fly is undecided at this point. What we can say is that if we do offer flying mounts, either before or after launch, the goal will be to make travel more fun; not to allow players to avoid, bypass, or skip over large chunks of content.  

    • 19.3 Will there be any form of sea travel to get across large bodies of water? Will swimming be an option?

      We've not finalized how sea travel will work at launch, but eventually you'll be able to sail ships around the world (definitely post-launch). Before all of that is implemented, however, and by launch, some limited class abilities like those that teleport you over land would likely teleport you over water as well.


      As for Swimming, it is not only an option but a very important skill with one of our player races being aquatic. Spells and items that give your character underwater breathing can also be obtained.


    This post was edited by Ranarius at June 16, 2020 8:32 PM PDT
    • 2756 posts
    June 17, 2020 2:52 AM PDT

    Pretty sure in a recent stream or roundtable the comments indicated it would be huge compared to others. I'll try and dig it up...

    EDIT: Sorry, couldn't find it :^(


    This post was edited by disposalist at June 17, 2020 3:57 AM PDT
    • 18 posts
    June 17, 2020 6:18 AM PDT

    I think I remember them saying the caravan system will be a post launch feature. During one of the more recent Pantheon Plus You streams Joppa said, in the comment section, that as long as he is there flying mounts will NEVER be in Pantheon. Myself, as well as most people there, were very excited about that little bit of info. While Flying is cool, it definitely trivializes a lot of content and would also make the climbing system feel less impactful if you could just bypass it.

    • 3852 posts
    June 17, 2020 7:31 AM PDT

    I assume that Joppa did not rule out flying transportation on preset routes. Public transport as distinct from the personal mounts that can indeed trivialize the world. 

    There may be ships for public transportation between continents or there may be flying devices or, then again, there may not be. What seems certain is that whatever any of us feel about avoiding excessively rapid travel we will not have to *swim* from continent to continent.

    • 1291 posts
    June 17, 2020 7:33 AM PDT

    dorotea said:What seems certain is that whatever any of us feel about avoiding excessively rapid travel we will not have to *swim* from continent to continent.

    But some of us WILL anyway ;-)  LoL  

    • 438 posts
    June 17, 2020 7:44 AM PDT
    Haha I mean what better way to raise your swim than by swimming across the world?
    • 53 posts
    June 25, 2020 3:19 PM PDT

    I can't imagine not having Gate. If it's 2 am and I am ready to log out from that scary dungeon, I want to return to my home city first.

    • 1921 posts
    June 25, 2020 3:24 PM PDT

    Hauskat said:

    I can't imagine not having Gate. If it's 2 am and I am ready to log out from that scary dungeon, I want to return to my home city first.

    Yep.  This reason alone is why I would choose a Gate casting class. 
    If Pantheon non-casters ever get the Origin Spell/Ability or something like it (just like EQ1 TLP has, now), I would consider other classes.

    I fully expect there will be pocket/guild druids and pocket/guild wizards strictly for teleportation, though.

    • 2752 posts
    June 25, 2020 4:51 PM PDT

    Hauskat said:

    I can't imagine not having Gate. If it's 2 am and I am ready to log out from that scary dungeon, I want to return to my home city first.

    I think this is a bad habit modern MMOs have instilled and reinforced with rest exp. Is someone really an adventurer if they end all or most their days back in the safety of civilization, or would that make the person more of a tourist?

    If you are in a scary dungeon far from civilization then you should find a safe space in that dungeon or zone out of it and log out. Then you are already where you likely want to be to look for a group and start going right away the next day. 

     

    I for one really hope Pantheon feels more like a dangerous world and there are not outposts/villages/NPC havens in every or even every other zone as players venture out. 


    This post was edited by Iksar at June 25, 2020 4:57 PM PDT
    • 2756 posts
    June 25, 2020 5:53 PM PDT

    Aren't there supposed to be safe spots (campfires) dotted around? No need for Gate anymore. You can surely fight to a safe spot nearby.

    • 1860 posts
    June 25, 2020 10:15 PM PDT

    I don't think you should expect an expansive world for awhile.  We all know how long it is taking them to produce content.  In order for the world to feel large on release, based on what we have seen, we are many multiple years away.  I'm not sure if 10 years of development is sustainable?  Maybe a couple expansions down the line it could seem large if we make it that far.  I don't think you should expect teleports to be super useful in comparison to some other games based on the size of the world.

    • 2756 posts
    June 26, 2020 2:14 AM PDT

    There's that positive spirit we love.

    • 808 posts
    June 26, 2020 3:45 AM PDT

    philo said:

    I don't think you should expect an expansive world for awhile.  We all know how long it is taking them to produce content.  In order for the world to feel large on release, based on what we have seen, we are many multiple years away.  I'm not sure if 10 years of development is sustainable?  Maybe a couple expansions down the line it could seem large if we make it that far.  I don't think you should expect teleports to be super useful in comparison to some other games based on the size of the world.

     

    I think a lot of what PF has been about is creating the underlying infrastructure. Once that is complete, creating new content is streamlined and quicker.

     

    Much like once the house is built, you can remodel in a fraction of the time it took to originally build.

     

    • 1860 posts
    June 26, 2020 8:48 PM PDT
    You say that as if it changes anything...
    • 769 posts
    June 27, 2020 3:50 AM PDT

    Iksar said:

    Hauskat said:

    I can't imagine not having Gate. If it's 2 am and I am ready to log out from that scary dungeon, I want to return to my home city first.

    I think this is a bad habit modern MMOs have instilled and reinforced with rest exp. Is someone really an adventurer if they end all or most their days back in the safety of civilization, or would that make the person more of a tourist?

    If you are in a scary dungeon far from civilization then you should find a safe space in that dungeon or zone out of it and log out. Then you are already where you likely want to be to look for a group and start going right away the next day. 

    I for one really hope Pantheon feels more like a dangerous world and there are not outposts/villages/NPC havens in every or even every other zone as players venture out. 

    Well said. It is indeed a well known expectation of a feature to have in games. I really hope Pantheon sticks to their guns on that, because it will really make it stand out and have your log position be meaningful. Also the way groups finish their session or what their goals are during that session will be different if gating is not so frequently available. You might see a more social attitude towards grouping. (at least that's my hope). 

    • 1247 posts
    June 27, 2020 9:15 AM PDT

    Being that Pantheon is inspired by MMORPG’s as they really once were, I fully expect travel will not be easy peasy. I’d think it will require some thought from a brain. Anyway op, I def agree with your concerns.

    #communitymatters #makenightmatteragain #factionsmatter #riskvsreward #deathpenalty #HardRaiding #respectyourguild #HellLevels #worldsnotgames #aradune #restoreMMORPG

    • 903 posts
    June 27, 2020 9:21 AM PDT
    I want the world to feel big--so big that there are some areas that don't even see much foot traffic. Big zones that have passable zone boundries and not impassible terrain boundries surrounding them. Traversing several zones should be a matter of following a compass heading and looking for landmarks, not zig zagging around to find the one way out of a zone.

    I also want some transportation allowed, especially if it's back to the last city you were at. I think this strikes a reasonable balance because it can't be used to skip past something you haven't already traversed. Travel is important, but some of us also have limited time or have a team that disbands in the middle of nowhere, so a limited ability with a long cool-down is helpful without causing fast travel problems.

    I also would like to see city to city "log out" travel (which costs coin). You pay a caravan NPC to take you from one main city to another (on the same continent) and you are logged out of that character. When you log back in later, you are in the new city. If you weren't logged out long enough, you are still in the sending city "waiting for the caravan". If faction is an issue, the NPC caravan vendors can be located just outside the cities.

    I am in favor of a couple classes having some ability to transport (one should have an evac, another have transportation to unlocked portals, and a third having the ability to teleport to one overland spot that they bound).
    • 56 posts
    June 27, 2020 11:31 AM PDT

    After watching the Twitch stream a few day's ago I can safely that say I am no longer worried. A large part of what I feared was the possibly of a shard teleporting system, but luckily that wont be the case. As for possible expansion packs down the road, we will get to that when it's time.

    vjek said:

    I fully expect there will be pocket/guild druids and pocket/guild wizards strictly for teleportation, though.

    I can guarantee you this will happen. Most likely they will be powerleveled inorder to be of use, unless of course your guild gets lucky and has 3 or 4.


    This post was edited by Wyatt at June 27, 2020 1:22 PM PDT
    • 453 posts
    June 28, 2020 11:05 AM PDT

    I want there to be some travel in the world but not like the days of EQ1 in 1999. More then 10 min travel to get where you want after getting a port and Im not interisted. Getting somewhere for the first time is an adventure and Im fone with 30 min+ of travel time in these cases.