Forums » General Pantheon Discussion

Community Debate - Double Exp...

    • 56 posts
    June 20, 2020 11:50 PM PDT

    I'm see a lot of nos here. What if the progeny system is going to be designed like DDOs reincarnation system where you have to level classes and races three times  to gain stacking benefits and ability unlocks? If a longterm end-game goal is to re-level your main character multiple times should that always be at the same speed or should the leveling experience be faster when you start over?

     

     

    • 2756 posts
    June 21, 2020 3:07 AM PDT

    Valdora said:

    I'm see a lot of nos here. What if the progeny system is going to be designed like DDOs reincarnation system where you have to level classes and races three times  to gain stacking benefits and ability unlocks? If a longterm end-game goal is to re-level your main character multiple times should that always be at the same speed or should the leveling experience be faster when you start over?

    I think it would be a mistake to speed up the advancement of progeny. The kind of people that use the progeny system will be the kind that play the game *a lot* and the last thing they need is a speed up of XP gain. Every play-through they will know all the best ways to advance quickly anyway - they should be encouraged to take their time and discover the stuff they missed the previous time(s).

    To be clear, I will be one of those people ;^)

    P.S. Nice Pob impression, Valdora.


    This post was edited by disposalist at June 21, 2020 3:07 AM PDT
    • 45 posts
    June 21, 2020 3:36 AM PDT

    nay

    • 1 posts
    June 21, 2020 9:02 AM PDT
    I like the concept of an XP bonus system that mildly helps casual players not stay too far behind. Maybe offline for so long = % Xp bonus once logged back in. Otherwise no.
    • 455 posts
    June 21, 2020 10:12 AM PDT

    That's a big "No" from me.  I plan to have multiple toons, in order to try as many things as possible.  Slow is the preferred way to level.  

    • 239 posts
    June 21, 2020 10:41 PM PDT

    I wouldnt mind double XP in game for in game rewards. Such as completeing a certain quest you get a double xp buff for a duration, or a 1 time item that can be used at the players discretion. Of course this is not a repeatable quest.

    I do not like the set time limit like others have mentioned, like you have to sit and play over the weekend, or holiday.  If VR wants to celebrate anniversary or something major like that and want to pass on their thanks to the players make it an item that they can use at their best play time.

    Of course it should go without saying, but hard NO to buying these potions/buffs.

     

    • 1714 posts
    June 22, 2020 12:06 AM PDT

    Kilsin said: Community Debate - Double Exp...Yay or Nay and why? #MMORPG #CommunityMatters

    Double exp what, weekends, potions? Is VR considering these things for Pantheon? If not, why are you asking this on the Pantheon forum?

    • 53 posts
    June 24, 2020 7:03 PM PDT

    I say nay because the game is not designed to accomodate it. You can end up outleveling quests before you even get to them, or your skill advancement and gear doesn't keep up. 

     

    • 91 posts
    June 24, 2020 10:11 PM PDT

    AgentGenX said:

    No bonus exp please. None from "rested" exp, none from mentoring, none from consumables, none from being in a specific zone, none from special events.

     

    The only exception I'd make for bonus exp, maybe would be from being in a full, 6-man group. That way it encourages people to allow the poor sap who can't find a group to join, instead of just keeping their 5-man group saying that they'll get more exp if they don't have to share with another player (I've seen it happen in classic EQ). A SMALL bonus, just enough to make it worthwhile to have a full group over a 5-or-less-man. And just having 6 people alone to kill faster (making exp come faster) isn't going to make a difference, as most likely you'll be waiting on respawns anyway in a grind group.

    13th warrior concept...this might just work...or at least would have us all dying together

    • 1714 posts
    June 25, 2020 12:27 AM PDT

    Keno Monster said:

    Kilsin said: Community Debate - Double Exp...Yay or Nay and why? #MMORPG #CommunityMatters

    Double exp what, weekends, potions? Is VR considering these things for Pantheon? If not, why are you asking this on the Pantheon forum?

    Why can't we get answer to a simple question Kilsin?

    • 2756 posts
    June 25, 2020 2:19 AM PDT

    Keno Monster said:

    Keno Monster said:

    Kilsin said: Community Debate - Double Exp...Yay or Nay and why? #MMORPG #CommunityMatters

    Double exp what, weekends, potions? Is VR considering these things for Pantheon? If not, why are you asking this on the Pantheon forum?

    Why can't we get answer to a simple question Kilsin?

    I imagine because he has answered similar questioning of the community debate subjects many times before and anyone here will know: The community debates are just to stimulate interesting discussions and do not necessarily reflect anything going on in VR.

    I also asked the question, this time, but only as a rhetorical "why would VR do that?!" I didn't really expect a response, because I know the answer and was simply emphasising my "no thanks".