I'm see a lot of nos here. What if the progeny system is going to be designed like DDOs reincarnation system where you have to level classes and races three times to gain stacking benefits and ability unlocks? If a longterm end-game goal is to re-level your main character multiple times should that always be at the same speed or should the leveling experience be faster when you start over?
Valdora said:I'm see a lot of nos here. What if the progeny system is going to be designed like DDOs reincarnation system where you have to level classes and races three times to gain stacking benefits and ability unlocks? If a longterm end-game goal is to re-level your main character multiple times should that always be at the same speed or should the leveling experience be faster when you start over?
I think it would be a mistake to speed up the advancement of progeny. The kind of people that use the progeny system will be the kind that play the game *a lot* and the last thing they need is a speed up of XP gain. Every play-through they will know all the best ways to advance quickly anyway - they should be encouraged to take their time and discover the stuff they missed the previous time(s).
To be clear, I will be one of those people ;^)
P.S. Nice Pob impression, Valdora.
I wouldnt mind double XP in game for in game rewards. Such as completeing a certain quest you get a double xp buff for a duration, or a 1 time item that can be used at the players discretion. Of course this is not a repeatable quest.
I do not like the set time limit like others have mentioned, like you have to sit and play over the weekend, or holiday. If VR wants to celebrate anniversary or something major like that and want to pass on their thanks to the players make it an item that they can use at their best play time.
Of course it should go without saying, but hard NO to buying these potions/buffs.
AgentGenX said:No bonus exp please. None from "rested" exp, none from mentoring, none from consumables, none from being in a specific zone, none from special events.
The only exception I'd make for bonus exp, maybe would be from being in a full, 6-man group. That way it encourages people to allow the poor sap who can't find a group to join, instead of just keeping their 5-man group saying that they'll get more exp if they don't have to share with another player (I've seen it happen in classic EQ). A SMALL bonus, just enough to make it worthwhile to have a full group over a 5-or-less-man. And just having 6 people alone to kill faster (making exp come faster) isn't going to make a difference, as most likely you'll be waiting on respawns anyway in a grind group.
13th warrior concept...this might just work...or at least would have us all dying together
Keno Monster said:Kilsin said: Community Debate - Double Exp...Yay or Nay and why? #MMORPG #CommunityMattersDouble exp what, weekends, potions? Is VR considering these things for Pantheon? If not, why are you asking this on the Pantheon forum?
Why can't we get answer to a simple question Kilsin?
Keno Monster said:Keno Monster said:Kilsin said: Community Debate - Double Exp...Yay or Nay and why? #MMORPG #CommunityMattersDouble exp what, weekends, potions? Is VR considering these things for Pantheon? If not, why are you asking this on the Pantheon forum?
Why can't we get answer to a simple question Kilsin?
I imagine because he has answered similar questioning of the community debate subjects many times before and anyone here will know: The community debates are just to stimulate interesting discussions and do not necessarily reflect anything going on in VR.
I also asked the question, this time, but only as a rhetorical "why would VR do that?!" I didn't really expect a response, because I know the answer and was simply emphasising my "no thanks".