Forums » General Pantheon Discussion

Community Debate: When it comes to Login/Quit

    • 2756 posts
    June 8, 2020 5:52 PM PDT

    Gristol said:

    disposalist said:

    Bit of a weird one to have a 'debate' about, no? You having an internal argument you want us to solve? Hehe

    was thinking this myself xd someone in the office needs to know they're right! aha

    Now I need to know who was on what side? XD

    • 521 posts
    June 8, 2020 11:49 PM PDT

    Unless it's part of the games identifying features, I’d say stick to the standard.

    • 839 posts
    June 8, 2020 11:54 PM PDT

    an OK button that moves when you mouse over it, and then IF you finally catch it the next question is are you sure?? 

     

    • 560 posts
    June 9, 2020 12:16 AM PDT

    When designing my own UI's it amazes me how such a small and simple question can slow my development down to a crawl. The indecision kills me.

    Keep it simple it works for windows it will work for Pantheon.

    • 305 posts
    June 9, 2020 1:45 PM PDT

    It should be a captcha where I have to fail to check all the pictures of umbrellas 10 times to be able to quit

    • 114 posts
    June 11, 2020 4:37 PM PDT

    bigdogchris said:

    OK/good on left, cancel/bad on right.

    OK/good on top, cancel/bad on bottom.

     

    ditto

    • 817 posts
    June 11, 2020 10:13 PM PDT
    Obviously the log out button should be hidden behind a mouse maze you must complete perfectly.
    • 370 posts
    June 15, 2020 10:51 PM PDT

    I dont' care which side as long as it's consistent through the UI.