Unnatural.
It doesn't make sense for a dragon to attack one person (let alone the one with a shield) and ignore everyone else. A tank should be able to block a goblin from attacking their team, but enemies significantly stronger than the tank should require the effort of multiple people to keep them corralled.
Ainadak said:Unnatural.
It doesn't make sense for a dragon to attack one person (let alone the one with a shield) and ignore everyone else. A tank should be able to block a goblin from attacking their team, but enemies significantly stronger than the tank should require the effort of multiple people to keep them corralled.
This comment was said to WoW when it was very young and the dev said they could make a raid boss target healers first and than wipe the raid everything but than you would complain it is unbeatable.
Riahuf22 said:Ainadak said:Unnatural.
It doesn't make sense for a dragon to attack one person (let alone the one with a shield) and ignore everyone else. A tank should be able to block a goblin from attacking their team, but enemies significantly stronger than the tank should require the effort of multiple people to keep them corralled.
This comment was said to WoW when it was very young and the dev said they could make a raid boss target healers first and than wipe the raid everything but than you would complain it is unbeatable.
That's not what I was arguing for though. Often times the number of tanks required for content doesn't scale at all while healing and dps (even cc sometimes) does. I would argue for a system that requires multiple tanks simultaneously for large/difficult enemies. I think it makes more sense and scales better to multi-group content. It would also be awesome for specific single-group enemies to be best accomplished with two tanks (like giants) to shake up the ideal group comp.
Ainadak said:Unnatural.
It doesn't make sense for a dragon to attack one person (let alone the one with a shield) and ignore everyone else. A tank should be able to block a goblin from attacking their team, but enemies significantly stronger than the tank should require the effort of multiple people to keep them corralled.
It would almost be like you'd want more than one meatshield in a raid. What a novel idea!
Kilsin said:In One Word - How do you feel about Tanks? (The meatshield kind, not heavy artillery) #MMORPG #CommunityMatters
Fundamental.
That said, and it has been brought up before, it really does make no sense at all that an NPC would choose to attack the one being which hast he highest armor class, best defensive skills, highest hiitpoints and not attack the squishier, higher damage beings around it. But if NPCs could actually think logically, the players would find these game far more difficult, if not bordering on impossible.
Thus we have MMOs being the way they are, with the tank as the fundamental building block upon which everything else is built: A high AC/mitigation shield focusing the individually stronger NPCs attacks upon the tank so everyone else can stay alive and do their job.
Warm&fuzzy :)
But really - they are essential.
#communitymatters #makenightmatteragain #factionsmatter #riskvsreward #deathpenalty #HellLevels