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In One Word - How do you feel about Tanks?

    • 9115 posts
    September 26, 2019 3:49 AM PDT

    In One Word - How do you feel about Tanks? (The meatshield kind, not heavy artillery) #MMORPG #CommunityMatters

    • 2756 posts
    September 26, 2019 4:06 AM PDT

    Heroes!

    • 521 posts
    September 26, 2019 4:24 AM PDT

    meh

    • 411 posts
    September 26, 2019 4:25 AM PDT

    Unnatural.

    It doesn't make sense for a dragon to attack one person (let alone the one with a shield) and ignore everyone else. A tank should be able to block a goblin from attacking their team, but enemies significantly stronger than the tank should require the effort of multiple people to keep them corralled.

    • 1484 posts
    September 26, 2019 4:37 AM PDT

    Core

    • 1584 posts
    September 26, 2019 4:43 AM PDT

    Essential, probably the most important role in the game, with heals nipping at their heels of course.

    • 1584 posts
    September 26, 2019 4:46 AM PDT

    Ainadak said:

    Unnatural.

    It doesn't make sense for a dragon to attack one person (let alone the one with a shield) and ignore everyone else. A tank should be able to block a goblin from attacking their team, but enemies significantly stronger than the tank should require the effort of multiple people to keep them corralled.

    This comment was said to WoW when it was very young and the dev said they could make a raid boss target healers first and than wipe the raid everything but than you would complain it is unbeatable.

    • 12 posts
    September 26, 2019 4:52 AM PDT

    MEATSHIELD

    • 107 posts
    September 26, 2019 4:53 AM PDT
    Cornerstone
    • 411 posts
    September 26, 2019 4:54 AM PDT

    Riahuf22 said:

    Ainadak said:

    Unnatural.

    It doesn't make sense for a dragon to attack one person (let alone the one with a shield) and ignore everyone else. A tank should be able to block a goblin from attacking their team, but enemies significantly stronger than the tank should require the effort of multiple people to keep them corralled.

    This comment was said to WoW when it was very young and the dev said they could make a raid boss target healers first and than wipe the raid everything but than you would complain it is unbeatable.

    That's not what I was arguing for though. Often times the number of tanks required for content doesn't scale at all while healing and dps (even cc sometimes) does. I would argue for a system that requires multiple tanks simultaneously for large/difficult enemies. I think it makes more sense and scales better to multi-group content. It would also be awesome for specific single-group enemies to be best accomplished with two tanks (like giants) to shake up the ideal group comp.


    This post was edited by Ainadak at September 26, 2019 4:56 AM PDT
    • 4 posts
    September 26, 2019 4:58 AM PDT

    Awesome. But I'm biased, always played one as my main

    • 1315 posts
    September 26, 2019 5:04 AM PDT

    Melee-Crowdcontrol (ok thats really not one word but its a single concept)

    • 438 posts
    September 26, 2019 5:13 AM PDT
    Essential
    • 1021 posts
    September 26, 2019 5:25 AM PDT

    Ainadak said:

    Unnatural.

    It doesn't make sense for a dragon to attack one person (let alone the one with a shield) and ignore everyone else. A tank should be able to block a goblin from attacking their team, but enemies significantly stronger than the tank should require the effort of multiple people to keep them corralled.

     

    It would almost be like you'd want more than one meatshield in a raid.  What a novel idea!

    • 1021 posts
    September 26, 2019 5:26 AM PDT

    DontSuck

    • 624 posts
    September 26, 2019 5:32 AM PDT

    Percussionists - they set the beat!

    • 753 posts
    September 26, 2019 5:39 AM PDT

    BestFriends!

    • 193 posts
    September 26, 2019 7:21 AM PDT

    Strategist.

    • 223 posts
    September 26, 2019 7:30 AM PDT

    PULLLLL!!

     

    • 2419 posts
    September 26, 2019 7:34 AM PDT

    Kilsin said:

    In One Word - How do you feel about Tanks? (The meatshield kind, not heavy artillery) #MMORPG #CommunityMatters

    Fundamental.

    That said, and it has been brought up before, it really does make no sense at all that an  NPC would choose to attack the one being which hast he highest armor class, best defensive skills, highest hiitpoints and not attack the squishier, higher damage beings around it.  But if NPCs could actually think logically, the players would find these game far more difficult, if not bordering on impossible.

    Thus we have MMOs being the way they are, with the tank as the fundamental building block upon which everything else is built:  A high AC/mitigation shield focusing the individually stronger NPCs attacks upon the tank so everyone else can stay alive and do their job.

    • 3237 posts
    September 26, 2019 7:38 AM PDT

    Interdependence.

    • 1247 posts
    September 26, 2019 7:42 AM PDT

    Warm&fuzzy :)

    But really - they are essential. 

    #communitymatters #makenightmatteragain #factionsmatter #riskvsreward #deathpenalty #HellLevels


    This post was edited by Syrif at November 8, 2019 5:58 AM PST
    • 3852 posts
    September 26, 2019 7:43 AM PDT

    High caliber (two words but I couldn't resist).

    • 1247 posts
    September 26, 2019 7:47 AM PDT

    dorotea said:

    High caliber (two words but I couldn't resist).

    I made mine into one word ;)

    • 3852 posts
    September 26, 2019 8:09 AM PDT

    So you did.