Forums » General Pantheon Discussion

Acclimation

    • 1021 posts
    August 22, 2019 10:52 AM PDT

    First, why are these listed in this order, should we worry about Frigid more than the rest?  It is most important or most abundant?    

    • Frigid

    • Scorching

    • Toxic

    • Anaerobic

    • Pressure

    • Windshear

     

    Secondly,  how will we know we are in one of these climats, hopefully the edges of our screen start to frost up (frigid), or our sceen appears to start cracking (pressure).

    Lastly,  will there by any glyphs that offer more than 1 type of protection?

    • 1436 posts
    August 22, 2019 11:00 AM PDT

    they'll probably have obvious visual cues.

     

    i think the point of certain enviroments is to have specific equipment in order to traverse.  like a preq?

    one can safely assume that we shouldn't have to worry about one enviroment over the other.  more of a situational kind of thing.

     

    there is also a darkness enviroment too.  it's rather exciting to explore actual enviroments with climates that will affect choices on how to proceed.

    • 1714 posts
    August 22, 2019 11:18 AM PDT

    Will there be a keychain special UI/inventory screen for keys glyphs so we don't have to carry them all around with us all the time?

    • 2752 posts
    August 22, 2019 11:23 AM PDT

    Keno Monster said:

    Will there be a keychain special UI/inventory screen for keys glyphs so we don't have to carry them all around with us all the time?

    They showed a picture of it in the newsletter.

    • 1436 posts
    August 22, 2019 11:24 AM PDT

    Keno Monster said:

    Will there be a keychain special UI/inventory screen for keys glyphs so we don't have to carry them all around with us all the time?

    dunno but i'd like the idea of having special equipment to explore extreme climates.

    if it's glyph it might work like how you use to have to attune to molten core.

    to clarify i'm speculating XD

    • 1436 posts
    August 22, 2019 11:24 AM PDT

    Iksar said:

    Keno Monster said:

    Will there be a keychain special UI/inventory screen for keys glyphs so we don't have to carry them all around with us all the time?

    They showed a picture of it in the newsletter.

    u has a link?

    • 1436 posts
    August 22, 2019 11:24 AM PDT

    Iksar said:

    Keno Monster said:

    Will there be a keychain special UI/inventory screen for keys glyphs so we don't have to carry them all around with us all the time?

    They showed a picture of it in the newsletter.

    u has a link?

    • 1714 posts
    August 22, 2019 11:31 AM PDT

    Iksar said:

    Keno Monster said:

    Will there be a keychain special UI/inventory screen for keys glyphs so we don't have to carry them all around with us all the time?

    They showed a picture of it in the newsletter.

    It was a joke about keying (vs actual environmental engagement). 


    This post was edited by Keno Monster at August 22, 2019 11:31 AM PDT
    • 1714 posts
    August 22, 2019 11:32 AM PDT

    stellarmind said:

    Keno Monster said:

    Will there be a keychain special UI/inventory screen for keys glyphs so we don't have to carry them all around with us all the time?

    if it's glyph it might work like how you use to have to attune to molten core.

    And that's exactly why I'm making fun of it. 

    • 32 posts
    August 22, 2019 1:10 PM PDT

    Guild raids on certain monsters to get keyed.. err glyphed...

    Will they provide a keychain... err glyph chain?



    • 1921 posts
    August 22, 2019 1:21 PM PDT

    From: https://www.poemhunter.com/poem/a-keyed-up-taut-key/

    A KeyedGlyphed-up Taut KeyGlyph ( [definitely not] by Karnail Singh Heirwale)

    I am but a sound
    To form or deform
    Asymphony
    With high and low keysglyphs
    A tone
    Verging on no tone
    An everybody and nobody
    Arole
    To play or display
    Timing or Untiming
    Shifting drifting mercurial
    A keyedglyphed-up taut keyglyph.

    ;)

    • 1436 posts
    August 22, 2019 1:28 PM PDT

    vjek said:

    From: https://www.poemhunter.com/poem/a-keyed-up-taut-key/

    A KeyedGlyphed-up Taut KeyGlyph ( [definitely not] by Karnail Singh Heirwale)

    I am but a sound
    To form or deform
    Asymphony
    With high and low keysglyphs
    A tone
    Verging on no tone
    An everybody and nobody
    Arole
    To play or display
    Timing or Untiming
    Shifting drifting mercurial
    A keyedglyphed-up taut keyglyph.

    ;)

    a key in this context is musical though >.>

    maybe:

    the keyhole poem

    I hear splashing sounds, noises
    the hole in the knob, is my magnant
    i have to look, i must look, if i dont look, i will miss it.
    i should blind my self for looking, there is never talk of it.
    Through the hole i see a whole new world, a different 
    kind of blindness, one i run from but can't hide from.
    Through the hole i see you, helping me, help you. 

    • 1921 posts
    August 22, 2019 1:46 PM PDT

    Yeah, I figured if we're going for mocking 'key' use, why not take it to the absurd degree? Maybe not..

    • 1436 posts
    August 22, 2019 1:52 PM PDT

    vjek said:

    Yeah, I figured if we're going for mocking 'key' use, why not take it to the absurd degree? Maybe not..

    there's no better core than hardcore :D

    • 2138 posts
    August 22, 2019 2:12 PM PDT

    augments, I see them more as augments.

    You can augment parts of your body to different things, I would like to see it taken to the extreme where you need to augment feet specifically for scorching, and arms and hands for frigid, and chest and head for pressure and possibly blood for toxic, I get the impression this doesnt mean they would all have ot be maxxed for all encounters, only some would have to be maxxed as pointed out or fully maxxed for frigid. but for all other encounters, a bit of acclimation would be needed.

    I would not mind having to manage carrying around these glyphs, I would not mind being able to improve the glyphs through crafting or even use poor to good glyphs to get the right ratio so that I would not need all the best glyphs, but the lower end glyphs I got at level 10 are still needed- for the math. I'll need lower or a variety of numbers for the math to get the numbers to add up to get the overall acclimation I need. I have 4 50's and I only need 120 kind of thing, if I use the 3 50's I will be using one slot too much and not have enough for the other acclimation I need.

    From a micromanagement, OCD, inventory management mini-game(bleh) perspective I could see how a specialized bag for glyphs would be quite valuable. Or even a tabled glyph collection chart would be helpfull to show me what I am missing or what I have dupes of to use to craft up or craft down.

    And to get rid of inventory management mini-games, a spin-the-dial sorter that can do the math for me at higher levels- if I have all my glyphs collected. I can pick the degree of acclimation I need per environment, and the sorter will pop the glyphs in the slots. If I dont have them all it will leave the spots open and I have to choose or make do. 

     

     

    • 23 posts
    August 22, 2019 2:49 PM PDT

    I'm not sure it's quite fair to compare it to a hard-lock like keys, at least until we see it in practice. While it might function like that with the severest climates, where you basically can't even enter the area without dropping dead, there are many levels that I'd assume you'd be able to at least pass through, or even survive in for awhile, only with some penalties making it more difficult. You hopefully won't need to necessarily meet the full acclimation requirement to be 100% safe in an area to adventure there, but instead just do as much as you can to reduce the detriments. It also seems like there will be multiple routes to increasing your acclimation, including gear, crafted glyphs, and player spells, so there won't be just one choice for what you can do to increase it. Plus, it sounds like it's going to be something you encounter at all levels of the game, so you'll be slowly building up your glyphs and gear as you play to experience the less severe climates, so when you are ready to start preparing for the highest levels you likely won't be starting from scratch. There's also the the fact that they allow you to travel in *types* of areas, rather than to enter a particular location, so once you've built up your acclimation it will apply to *all* of the areas that have that climate type, opening up multiple new locations rather than just one. And you will need to change or mix different glyphs and acclimation items/buffs depending on where you're going, so it's something you may need to adjust and interact with on an ongoing basis, instead of it being a switch where you've either done it or you haven't.

    So it's not like you get to max level and suddenly have to do one specific thing to get a specific key for a specific area and until you do that you can't progress at all, and after you do that you never have to think about it again. I think we can give them a little bit of the benefit of the doubt until we've seen it in action at least!

    • 18 posts
    August 22, 2019 2:57 PM PDT
    At higher levels, and with multiple climate effects to to deal with you may have to pick and choose which effects you may just have to suffer through. With maxed runes, racial traits, and gear you may be able to only acclimate to 5 tiers of one and 3 tiers of another. You may decide depending on the effects that you may be better off going 4/4. They've always stressed that our choices matter, I don't see us being able to max them all, we'd end up forgetting about them and the system would be come useless. The way the acclimation looks it seems like we'd have all our glyphs for each climate stored there and we just pick which glyph we want to assign each slot, possibly making storage for these a non-issue.
    • 1021 posts
    August 22, 2019 3:48 PM PDT

    I take issue with the point of having 6 top teir glyphs equipped and that still not being enough to enter the hardest zones.  So if I'm the wrong race I'm screwed?

    • 1714 posts
    August 22, 2019 4:17 PM PDT

    Even if this isn't straight keying, it doesn't seem fun, and it doesn't actually seem like playing vs the environment(with perhaps the exception of windshear). EQ had slippery catwalks in velks labyrinth that would send you to your death, and fake floors in sol b that would drop you into a tunnel of lava you'd have to swim your way out of (or die). Kedge Keep had the z axis and swimming mechanics. Even the climbing that VR is working on is actually engaging with the environment.

    Is being in a zone/area and getting an icon on your screen that says you're slowed actually "environmental"? Running through sand or mud and having your run speed slowed makes sense. Sliding on ice makes sense. Having a blizzard or smoke obscure your vision is environmental. Being in a dark tunnel, or a room full of mirrors and bright lights is environmental. I hope they design zones where you have to move *through* these areas, like a tunnel of lava, or a blizzard, or the windy bridge, and not just "you're in the cold acclimation zone". If that's how it's going to be, great, but they've given no indicator that it will be the case, which leaves them open to questions and, yes, criticism. 

    If this is their idea of horizontal progression, I hope they have others. 

    Additionally, this seems like a great way to shrink the world, denying content to players. People are already worried about having enough time to play, worried about an open world without instancing, worried about camp/kill stealing, worried about death penalties and travel times, worried about finding groups, worried about being able to make progress in every session they can play. And here we have a mechanic that is going to force your average Joe to deal with this extra burden, or have content cut off from them. 

    "LFM Fire Giant Caves, must have 125 scorching acclimation" = blech. 


    This post was edited by Keno Monster at August 22, 2019 4:34 PM PDT
    • 2419 posts
    August 22, 2019 5:10 PM PDT

    Acclimation and Glyphs, paricularly this tidbit: "Glyphs will be rare and difficult to attain."  Sigh..have you not learned yet that 'rare and difficult' does not mean it will remain that way forever and that given time even the rarest and most difficult thing to obtain will become quite common?  Sooner than you realize players will have all those acclimation slots filled up with permanent top-tier glyphs, setting the baseline for any futuer content that uses acclimation.  You will be forced to develop content that assume everyone will have all their slots filled with the best glyphs otherwise the content will be trivialized.  And because these glyphs are permanent, the potential market for these will only ever decrease which then drives prices ever lower. Soon, everyone not incoming to the game will no longer need any additional glyphs.  Frankly, this approach is wrong, if it stays as described, will cause more harm than good.

    Will these glyphs have level/skill caps?  Otherwise what would prevent a level 1 character from being twinked out with the best top-tier glyphs, completely trivializing any content for which that level of glyph is beyond overpowered?

    If you have a 200 acclimation against cold and you're in an area where you only need 20...are you effectively immune to the effect?  Or will the effect scale down to the level of the wearer but even if that happens, it still means the character does not need to worry about replacing any of those glyphs as he/she levels..they always grow with them. 

    Has any of this actually crossed someone's mind?


    This post was edited by Vandraad at August 22, 2019 5:16 PM PDT
    • 1021 posts
    August 22, 2019 5:48 PM PDT

    Keno Monster said:

    "LFM Fire Giant Caves, must have 125 scorching acclimation" = blech. 

    Yep, I can see it now.  F that.  So aggrivating not to even be considered because your "gear" isn't good enough.

    Vandraad said:You will be forced to develop content that assume everyone will have all their slots filled with the best glyphs otherwise the content will be trivialized.  And because these glyphs are permanent, the potential market for these will only ever decrease which then drives prices ever lower. Soon, everyone not incoming to the game will no longer need any additional glyphs.  Frankly, this approach is wrong, if it stays as described, will cause more harm than good.

    Not only this, but way to introduce a gateway at the very start of the game.  

    • 1921 posts
    August 22, 2019 5:59 PM PDT

    I hope this isn't part of their the-journey-is-everything / there-is-no-end-game solution.
    Like progeny, it's another knife-edge mechanic that, as has been again reviewed in this thread, is logically deconstructed very quickly, in its current form.
    Personally, I was hoping for a little more change, innovation, and progress in the mechanic, overall, since the 2016 videos. 
    So far, in 3+ years, the progress they're willing to share appears to be the names of some of the effects.  That's it.  Not very encouraging to me.

    On the other hand, if they have another 24 newsletters to fill, perhaps the remaining effect names will be in those..

    • 379 posts
    August 22, 2019 7:29 PM PDT

    Can't wait to see all the casuals get turned away from groups because their Acclimation score isn't high enough. IT'S COMIN' BOIS!

    • 1921 posts
    August 22, 2019 7:32 PM PDT

    +250 or Zone Out!

    • 3852 posts
    August 22, 2019 7:47 PM PDT

    Hopefully VR is capable of seeing these same issues and when the system is rolled out for detailed testing it will be considerably more ...nuanced ... than at this early stage.

     

    Just the word permanent makes me shudder.

    Needing certain gear to do certain areas does not bother me - that is the whole point of time spent getting gear - because you do need it. But no gear that is difficult to get should be required to let us into significant parts of the world. Unless those areas are intended and clearly described as difficult raid-level areas. A casual player does not just step into a raid area and expect to be able to handle it.