Forums » General Pantheon Discussion

Acclimation

    • 413 posts
    August 24, 2019 4:56 AM PDT

    VR gave everyone a brief overview of the system. The did not cover how itergrates with the other systems in a world we yet to understand the full scope of. Yet we have full blown experts comparing it other systems in other mmos. Except here they bring their fear. Until you understand how it is integrated why be fearful?


    This post was edited by Zevlin at August 24, 2019 12:43 PM PDT
    • 71 posts
    August 24, 2019 8:44 AM PDT

    lol thanks Caine.  Reading through this, last post and bam! there are my thoughts.  Bashing some nice info. we get in a newsletter that barely scratches the system as a whole?  I just don't get it.

     

    --- My opinions are not humble, they are just my opinions. ---

     

    • 1436 posts
    August 24, 2019 9:51 AM PDT

    Caine said: VR gave everyone a brief overview of the system. The did not cover how itergrates with the other systems in a world we yet to understand the full scope of. Yet we have full blown experts comparing it other systems in other mmos. Except here they bring there fear. Until you understand how it is integrated why be fearful?

    humans fear that which they do not understand.

    it is part of their dna and it is how humanity has survived for so long.

     

    on a side note.  i prefer if we could just have gear or equipment to explore hostile enviroments than a glyph or key attunement.  then i could player craft gear and make some mulaah.  want to go underwater?  i got scuba gear!  want to explore they frozen tundra?  i got the finest furs in town.  want to explore the volcanic badlands?  i got some bikini armor and spf9000 lotion with gas mask :D  

    • 1021 posts
    August 24, 2019 10:07 AM PDT

    Caine said: VR gave everyone a brief overview of the system. The did not cover how itergrates with the other systems in a world we yet to understand the full scope of. Yet we have full blown experts comparing it other systems in other mmos. Except here they bring there fear. Until you understand how it is integrated why be fearful?

    It's more like "hey, we've seen this done before, in what appears the same fashion, could you please not f it up?"  So yea, being burned makes us fearful of fire.  It's how it works.

    • 14 posts
    August 24, 2019 10:09 AM PDT
    Personally I don’t have fear of anything. Just providing feedback on what I see and what I desire.

    Good honest feedback is beneficial imo to VR. Hence why I give suggestions and information on how I think it would be fun for me.
    • 1436 posts
    August 24, 2019 10:15 AM PDT

    Kittik said:

    Caine said: VR gave everyone a brief overview of the system. The did not cover how itergrates with the other systems in a world we yet to understand the full scope of. Yet we have full blown experts comparing it other systems in other mmos. Except here they bring there fear. Until you understand how it is integrated why be fearful?

    It's more like "hey, we've seen this done before, in what appears the same fashion, could you please not f it up?"  So yea, being burned makes us fearful of fire.  It's how it works.

     

    or vr could cut the content and make it a dlc rofl.  oh u want to explore the frozen wastelands?  well that's a dlc for 19.95 usd plus tax that'll give u a chance to obtain a glyph that allows you to travese these lands.  i mean it's only a 1 in 5 chance that you'll get it hahah.  sigh ea...

    • 1714 posts
    August 24, 2019 11:23 AM PDT
    Also, them passing off a two year old screenshot as new leaves them open to criticism.
    • 1921 posts
    August 24, 2019 11:26 AM PDT

    Caine said: ... Until you understand how it is integrated why be fearful?

    Fear implies a lack of understanding, or the inability to imagine how it will work, or the inability to logically assess or the inability to critically assess, or the inability to objectively assess.

    None of those is true, for much of this community.  We understand.  We have great imaginations.  We have 20+ years of experience.  We can be objective.  We can use logic.  We can be critical.

    In the 20+ years I've been on MMO forums, posts that examine or discuss mechanics or implementations tend to fall into two categories:  Either the poster will use their experience and/or imagination, or they won't.  Note:  Not that they can or can't.  Will or Won't.  I am a firm believer that everyone on earth has the ability to exercise their big mammal brain in this type of endeavor.  Just not everyone chooses to. :)

    As to why posters are being critical?  Because in 3+ years since the Acclimation system was revealed, they have barely progressed or changed anything, and they are intentionally not revealing all the details.
    If they don't have the details, then the past 3+ years has been wasted.
    If they do have the dtails, but are unwilling to share them? Not cool, for a supposed open, transparent development team.

    • 769 posts
    August 24, 2019 1:08 PM PDT

    Vandraad said:

    What I disgree with is that you can have full sets of top tier glyphs for every environment simultaneously.  There is no strategy involved, no thought. 

    All this makes me wonder what happened to the concept of situational gear VR was promoting not that long ago.  Where you would need a different set of gear for this environment than you would need for that environment.  Did all that get replaced by these glyphs? If so, that's disappointing.

    You make a valid point there, Vandraad. Perhaps one can store the glyphs but only apply 6 glyphs at one time. So this comes down to... as you travel through different regions, or encounter different max crafters, you store up or even boost up on glyphs. And you place them in these seperate glyphs 'storage' slots. However, one might be required to apply/equip them aswel (in to the set example on the right, see picture shown by devs in newletter). So even if you have all sets in your glyph storage, you'd still have to choose which ones you're going to wear. For climates with 1 hazard, that might be obvious. But like some mentioned, who's to say that mobs can not influence these climates. But because you're in battle you can't switch out your glyphs to adjust to the encounter.. Therefore, experience and tactical choices come back into play.  

    Another option would be, where climates have different hazards. So you'd need to combine glyphs of different sets to work out a balance. Here also, one could think of encounter/situations where the type of hazard alters along the way. So one might end up going for a small risk and boosting a certain glyph for sake of defeating a mob or mobs in an area. Group set up might also influence how hard these hazards will effect you, or how much you'd find acceptable to bare on your own with class X or Y in your group helping you out.

    So why the option to have all sets with you? Well you just might need them along the way, so this is to prevent you from running back and forth to the bank or filling up your personal inventory. You might end up with full sets, but you don't start off with them. Investment in the game will be rewarded and noticable in the game. 


    This post was edited by Barin999 at August 24, 2019 1:11 PM PDT
    • 769 posts
    August 24, 2019 1:11 PM PDT

    Perhaps the signature pace of the game might influence how one experiences these different tiers or the entire Acclimation system?

    Because everything will take longer and one might not simply be able to run up to top tier and start of there.

    If a new player is given all the top glyphs, they would still need to have reason to venture there. (thinking missing perception pings or quests) So that would leave you with a new player (or low toon) that is being powered up to an environment they might not have the skills or other stats for. Still, one could be dragged along. So either this new boosted player has the apporpriate level and joins up with friendly folk to continue there. (quite a realistic thing in the future) or they do not have that level and they'll be struggling to stay alive or be of use to that group. If that group is topgeared and does not require a full group to survive they can have a tag along, if they like. 

    So there is nothing to prevent players powering in this method. Skills and a reason/return to provide this boost would be the thing that is decisive here. In this scenario, what would the % of the community be that gets this free leg up. Don't forget, what you skip is what you don't level/skill up. Time will tell if this leads to noob raiders/end players and how good the rep of these players will become or remain uninfluenced by this free leg up choice in their carrier.

    To bring it back...if after a long period of time, glyphs are more available, is that a wrong design or just bound to happen? Does that make the experience for those players less interesting when looking at environment? Other then the work they do not have to put in, it's still the same challenge and tactical choices they have to make. And they can still explore the content which ever tier they end up in. So even when they can effort buying all the sets and don't have to "worry" that much...progress in this game will still be slower. In that you might have the glyph but that doesn't make you lord of the land. One will still need to invest a lot of time progressing through the different regions if they want to experience the full length of what this game has to offer. To my understanding, one does not simply march from T1 to T5 in a blink of an eye.

    There are still a lot of things unknown and most of all, not experienced/tested by many players. In time those gaps of information might be filled in. This acclimation system, is but 1 of many things that players will be encountering in the game. So let's see how it plays out. 

    • 413 posts
    August 24, 2019 1:49 PM PDT

    vjek said:

    Caine said: ... Until you understand how it is integrated why be fearful?

    Fear implies a lack of understanding, or the inability to imagine how it will work, or the inability to logically assess or the inability to critically assess, or the inability to objectively assess.

    None of those is true, for much of this community.  We understand.  We have great imaginations.  We have 20+ years of experience.  We can be objective.  We can use logic.  We can be critical.

    In the 20+ years I've been on MMO forums, posts that examine or discuss mechanics or implementations tend to fall into two categories:  Either the poster will use their experience and/or imagination, or they won't.  Note:  Not that they can or can't.  Will or Won't.  I am a firm believer that everyone on earth has the ability to exercise their big mammal brain in this type of endeavor.  Just not everyone chooses to. :)

    As to why posters are being critical?  Because in 3+ years since the Acclimation system was revealed, they have barely progressed or changed anything, and they are intentionally not revealing all the details.
    If they don't have the details, then the past 3+ years has been wasted.
    If they do have the dtails, but are unwilling to share them? Not cool, for a supposed open, transparent development team.

    For the section in bold.  They give some details, but holding back as much as they can, but still have the fans interested. VR needs to maintain industry specific Competitve Intelligence.  Designing, deleoping and building MMOs are like slow moving ships.  You just can change things on a dime and move in another direction.  You can't give away too much too fast.  Hope and faith is all we got.  I understand the 20 years of forum going (through SWG, EQ2, DDO, Vangard, SWTOR, ESO) developements, and feeling of being let down. 

    The good news is, this is not Chronicles of Elria,  I watched at a distance, but I think they are over promising with that game.  Its like that have to over compesate for the idea of having a character lifecycle, and trying to make up for it.  In the end I bet it will not launch, or basically not be fun.  

    Or Star Citizen (I own a ship) with 200 million and can't even launch the single player game Squadron 42, all build on the reputation of the makers of X-wing.

    Or Revival which was hyped up and folded.

    Or the evil empire of Daybreak and EQN, which over promised and closed Landmark.

    So I understand about getting burned.

    Maybe seeing something familar is not such a bad thing.  Better to promise less and deliver more (aka project Faerthale)

    So the floor maybe 5 glyths per climate.  But you can deal with climate in other ways, your race, such as the Archai.  Or maybe loot like the Artic Hat of Warmth.  Or class interdependability.

    By design, I would only allow a max level player to get to 15 top tier glyths on average. (maybe more if they take advantage of horizontal leveling).  Maybe you will have several characters, all with differant climate and atmosphere specialties.

    By design some glyths should only be player crafted.

    So the Acclimation can be simple, but if intergration with the other systems goes well, it can be well done without over promising, or overreaching and jacking up the whole game into a hot mess.

     


    This post was edited by Zevlin at August 24, 2019 2:04 PM PDT
    • 1436 posts
    August 24, 2019 2:35 PM PDT

    actually just gonna delete all this XD


    This post was edited by NoJuiceViscosity at August 24, 2019 2:59 PM PDT
    • 413 posts
    August 24, 2019 3:01 PM PDT

    stellarmind said:

    actually just gonna delete all this XD

    it was the phrase "hot mess" right?

    • 1436 posts
    August 24, 2019 4:36 PM PDT

    Caine said:

    stellarmind said:

    actually just gonna delete all this XD

    it was the phrase "hot mess" right?

    afraid i might get banned >.<

    • 116 posts
    August 24, 2019 8:26 PM PDT

    Well, given that you can gain acclimation by spending time in the area, I wonder how significant or helpful Summoners will be in the process?

    I am referring to this:  

    Summon Supplies: Acclimation

    You are able to summon various supplies that will aid other players in acclimating to Extreme Climates.

     

    Hopefully, Summoner skills like this remain relevant, which was always a struggle in EQ.... power creep made much they could summon obsolete eventually.

    Regarding everything else discussed, I share many of the same concerns, but much can still change, so back to waiting out whatever the timetable turns out to be.

     

     

    • 394 posts
    August 24, 2019 8:33 PM PDT

    Vandraad said:

     

     From the screenshot, you can have 1 glyph for every environment for every slot.  So if you have 7 environments, and just for your legs you can have 7 different glyphs on-hand.  You can't activate them all simultaneously, but the are all there ready to go.

    Oh. Thank you for clearing that up. I totally get it now. now I am intrigued. they might can make this cool. 

    • 755 posts
    August 24, 2019 9:08 PM PDT

    I can see why people are saying this is just another system to make barriers to entry seem new and fresh. I would still rather have a fresh perspective and a new system to try out than not have one..... 

     

    I am choosing to look on the upside of this. I do want to see how these systems eventually all work together. Its gonna be fun!

    • 627 posts
    August 24, 2019 10:46 PM PDT
    I was afraid it would be another content barrier, but it might work out fine. If players can get special food, summoner items, druid buff. It just needs to be somthing that is reseonable possible to ajust to.
    • 1456 posts
    August 24, 2019 10:59 PM PDT

    What if it is a "content barrier" or key or whatever. Everything in an mmorpg is a content barrier, levels are barriers, weapons are barriers, gear are barriers, spells are barriers and so on and so on.

    Without them we,would just build us a max level fully equipped toon at the start and call it a day, game over, thank the gods there weren't any barriers!!

    Of course it's a barrier, don't be silly.


    This post was edited by Zorkon at August 25, 2019 8:07 AM PDT
    • 1714 posts
    August 24, 2019 11:04 PM PDT

    https://cdn.discordapp.com/attachments/604159641387270145/614349170236457000/WTFacclimation.png

    But hey guys, don't talk crap about acclimation, just because it's gone nowhere in 2 years and they pass off a screenshot from 2017 as new info. The people "whining" are just haters. 

    • 542 posts
    August 25, 2019 6:37 AM PDT

    double post


    This post was edited by Fluffy at August 25, 2019 6:40 AM PDT
    • 542 posts
    August 25, 2019 6:40 AM PDT

    Keno Monster said:

    https://cdn.discordapp.com/attachments/604159641387270145/614349170236457000/WTFacclimation.png

    But hey guys, don't talk crap about acclimation, just because it's gone nowhere in 2 years and they pass off a screenshot from 2017 as new info. The people "whining" are just haters. 

    judging how the system has come along based on interface ,is like judging a book by its cover..No surprise there...

    And btw UI-wise thats a huge improvement

     

    • 74 posts
    August 25, 2019 7:03 AM PDT

    because to me the system of extreme climates and acclimatization seems really fantastic to me and as someone said above I don't understand this negativity
    many (not all) of those who criticize the system seem to have not read the August newsletter may explain that
    Of course everything depends on the application of the system and how we interpret each one that will be
    Someone seemed to interpret that it would only be in the last raids and that it would be a simple access key, of course if they do so it would be a bit of a disappointment
    Of course, my interpretation is that half the world will be under the influence of extreme climates, there are 6 extreme climates and it has 5 levels each
    I imagine that the starting area of ​​the dwarves will have level 1 of Frigid and they with their racial will mitigate much of it if you take a human to that area will suffer the effects will run slow and attack slower, this would prevent him from playing there ? clearly not, you will have some inconveniences that you could mitigate in several ways maybe just having a good time in that area acclimatization will be enough with acclimatization equipment or acclimatization buffs
    Even with other types of buff such as sow, it is possible that you run faster than an acclimatized dwarf and with haste it will be by item or by a spell to attack faster, I mean that not everything is reduced to glyphs even if it is the most reliable source of mitigation the effects of extreme climates

     

    Some criticize the fact that if you have a main with a lot of money your alters could ignore the system of extreme climates by buying the best glyphs at level 1

    This argument seems a bit ridiculous since if you have a main with a lot of money you can practically ignore all the systems, it is not that you can buy the best equipment you can buy the best equipment of the maximum level, ignore the system system, maybe you can buy all the spells and skills including quest or tradeskills
    the exploration does not exist since you explored before with your main
    you could even buy powerlvl and you don't even need any effort in that
    even the factions buying a million muffins and giving them to a dwarf in an inn

    I want to say that if you want to ruin the experience of playing your alter with your main money you can do it in all aspects

    well even so the glyphs might require a certain level to use them and it would already force you to buy all the glyphs and not only the higher level ones

    or you may need the previous level to use a higher level and you need all the glyphs

    • 2419 posts
    August 25, 2019 8:40 AM PDT

    BamBam said: I was afraid it would be another content barrier, but it might work out fine. If players can get special food, summoner items, druid buff. It just needs to be somthing that is reseonable possible to ajust to.

    But why, with all that, the buffs, the gear, the racial bonuses (if each race actually does get one that is relevant and useful for environments), possibly food, possibly potions...do you need yet another leve ontop of all that?  Can't all those other things be designed to handle the environments?

    Here's what I'm suspecting:  Even if you have the correct acclimation points (and going above does you no good) for a given environment it will not completely offset the effects, only minimize them.  If that is true, then why not just have the environment just have some annoying effects and leave it at that?  Take away all the glyphs and just accept that you will never completely erase the effects..you will just deal with it.   Having 200 acclimation points and still experiencing some effects is no different than having zero acclimation points and experiencing the same degree of effect.  This all seems just so unnecessary and overly busy.

    • 74 posts
    August 25, 2019 9:28 AM PDT

    Vandraad said:

    BamBam said: I was afraid it would be another content barrier, but it might work out fine. If players can get special food, summoner items, druid buff. It just needs to be somthing that is reseonable possible to ajust to.

    But why, with all that, the buffs, the gear, the racial bonuses (if each race actually does get one that is relevant and useful for environments), possibly food, possibly potions...do you need yet another leve ontop of all that?  Can't all those other things be designed to handle the environments?

    Here's what I'm suspecting:  Even if you have the correct acclimation points (and going above does you no good) for a given environment it will not completely offset the effects, only minimize them.  If that is true, then why not just have the environment just have some annoying effects and leave it at that?  Take away all the glyphs and just accept that you will never completely erase the effects..you will just deal with it.   Having 200 acclimation points and still experiencing some effects is no different than having zero acclimation points and experiencing the same degree of effect.  This all seems just so unnecessary and overly busy.

    because it's fun
    because much of this is about travel and not destiny
    getting acclimatization is part of the journey and the progression of your character

    the example you set reminds me many of how raid events treat modern MMOs
    in the old school if you go to face a fire dragon you had to prepare the adventure iva you need fire and magic resistance but that does not go to completely mitigate the dragon's abilities and effects
    As modern MMOs follow their logic, they eliminated the resistance, they do not have to prepare for their confrontation, they do not have to get resistance equipment, nor do they have to strategically choose their team composition, they simply go with their standard BIS equipment, they kill the dragon and they wonder and now that not I have nothing to do this game is crap