Forums » General Pantheon Discussion

Community Debate - PvE vs PvP

    • 130 posts
    March 11, 2019 11:20 AM PDT

    @stellar I see PvP as a means to an end. It's hard to express why in just a few words :p

    • 264 posts
    March 11, 2019 11:54 AM PDT

     For MMORPGs with easy PvE I gotta play on a PvP server. For MMORPGs with difficult PvE I will usually favor the PvE server. I'm looking for a challenge where I need to work with other players, so that is largely what determines what kind of server I go to in MMORPGs. As for the type of PvP servers I play on I find pure FFA PvP intolerable there at least needs to be factions, a bounty/reputation system, etc. I think ArcheAge was a close as I got to enjoying FFA style PvP but it had safe zones and a jail/court system for PKs. Players who got too many crime points turned 'pirate' with everyone hostile to them. It was awesome being able to just purple up to kill same faction pests interfering with raids though.

     Pantheon is not PvP focused from the sound of things, but will have PvP servers. So if Pantheon's PvE is too easy I will certainly hop over to the PvP server.

    • 627 posts
    March 11, 2019 11:59 AM PDT
    Pvp ofc only noobs play PvE only ;)
    • 42 posts
    March 11, 2019 12:28 PM PDT

    PVE to me is boooooooring,

     

    I do like the PVE part of the game but having PVP mixed in so that you never feel completely safe in most areas is well like living.  You just never know when some bad thing is gonna come your way, whether its a cold, a car accident, you got caught in the middle of a drug war, or some jerk stole your lunch out of the community fridge at work.  Point is I like it when I have to worry about what I'm actually doing and whats around me. 

    I got ganked mostly when I was tired and had lost my situational awareness.  99% of the time if I was aware and saw it coming I could either "run, hide, the highland way".  Or know I could survive the fight.  But yes once in a great while you could come across some poor soul who was low on life and well its better sometimes not to let someone suffer and just put them out of their misery.  A poor soloing wizard whom just nearly got his arse beat like a rented mule may have take a few shots from me and my Trueshot ability a few times.  But then turn about is fairplay as I know his meteor spell crushed my sorry but a few times too.

    I admit I'm usually not the best at PVP but I liked it and had fun with it.  

    Some days you're the bone.  Some days you're the dog. Best days are when you're the dogs master.

     

    • 42 posts
    March 11, 2019 12:32 PM PDT

    BamBam said: Pvp ofc only noobs play PvE only ;)

     

    Careful BamBam,  a lot of those PVE folks get to know the knowledge and lay of the land a lot faster then us PVP folks. merely cause they do not have to worry about some little cut throat stabbing them in the back all the damn time.  Calling them noobs may offend them.  I prefer to call them carebears.  It excites Tanix when I do that.  =)

     

    Of course I only say it in a "loving" "caring" manner. The way I know a lot of them embrace and own it.

     

     

     

    • 41 posts
    March 11, 2019 12:49 PM PDT

    I prefer PvE, but I have done some PvP. That said, I don't like having my PvE nerfed because an ability is to OP for PvP. If each ability/spell had sperate PvE/PvP powers it would help balance things better IMHO.

    • 1033 posts
    March 11, 2019 12:54 PM PDT

    Nathos said:

    BamBam said: Pvp ofc only noobs play PvE only ;)

     

    Careful BamBam,  a lot of those PVE folks get to know the knowledge and lay of the land a lot faster then us PVP folks. merely cause they do not have to worry about some little cut throat stabbing them in the back all the damn time.  Calling them noobs may offend them.  I prefer to call them carebears.  It excites Tanix when I do that.  =)

     

    Of course I only say it in a "loving" "caring" manner. The way I know a lot of them embrace and own it.

     

     

     

    So what you are saying is that when you say such, you are doing it with a glowing bright heart on your chest. 

     

    Now who is the care bear? 

    *chuckle*

    • 73 posts
    March 11, 2019 1:01 PM PDT

    Kilsin said:

    Community Debate - PvE vs PvP, which play-style do you like best and why? #MMORPG #communitymatters

    I grew up in PvP playing EQ before we had any sort of voice chat system, then moving onto Vanguard till pvp servers were shutdown. I would still want my main character in Pantheon to play on a PvE server, I want my character to experience the world that is being built, not constantly spending hours upon hours fighting others just because they wish to interupt you over and over... even if I win the fight. Loot and Scoot community rule set... was not followed by many, because it wasn't a "true rule" 

    All the post regarding the reasons why people won't play pvp are true and on point.  I've seen to many immature antics in pvp from the "Winners" Some players don't just want to win they want to rub your face in it over and over for some reason. I just don't understand that mentality it only hurts pvp, people leave, servers die...bubye pvp. I suggest that Pantheon runs a pvp server, but logs all data from it, you will find every exploiting bug that way, because some players will find and use bugs to gain any advantage. 

    Saying all this... I still really enjoyed some big fights in EQ and Vanguard. Playing ESO pvp was fun also, cause when you decided that you were all heading to Cyrodiil, thats where your going to go and pvp fight, so you could make a night of it if you wanted, but even playing there... capture the flag got boring.

    • 1436 posts
    March 11, 2019 1:13 PM PDT

    @nathos it'll be fine regardless.  pvpers will be on seperate servers anyways.  we can only grief each other.  it'll be days of frustrations, but those moments is what drives us.  what we get from it?  well who knows :D

    • 287 posts
    March 11, 2019 2:11 PM PDT

    With death being something that matters in Pantheon, I would lose my mind if I got ganked while deep in some zone far away from my bind point. Imagine a 10+ minute naked run back to your corpse where you know a PvP'er is likely still looming. That would be rough.

    • 1436 posts
    March 11, 2019 2:15 PM PDT

    @randomrob82 that sounds lovely.  long walks back to my body, the stars in my eyes, thinking about how i'm going to slay the bastard.  so exiciting i can't wait.

    • 1 posts
    March 11, 2019 2:19 PM PDT

    PvP all the way.

    I really Hope this game has a PvP system similar to rallos zek.  The all gold plus one item loot system was fantastic.  It gave a whole new dynamic to the game for risk/reward.  I get bored with computer mobs and the dynamic gameplay of PvP is what keeps my interest.

    • 271 posts
    March 11, 2019 2:49 PM PDT

    I cannot be sure if this will remain or be moderated like other game development-related posts i've made in the past; before i gave up entirely that is. Nonetheless, lol

    It's worrying to even ask this question now, after i forget how many years of development. Very worrying. Unless that is you aim for your clientele to be of the ignorant variety, with which there's nothing wrong per se, albeit, again, worrying; very worrying. Be it your considering this now (PvP in any before undisclosed form or way), or your having no issue to catering to an ignorant playerbase (not cognisant of what the mixture of PvE+PvP may entail, and usually does).

    I won't start analysing, as last i did this Brad proclaimed me a troll, only here to allienate his fanbase; rather than, say, responding to my very specific questions and thus eliminating any and all worries ^^

    Alas.

     

    But i will request that in the future you take some care in the phrasing. For example: 'Would PvP servers be of interest to you?' Or even better, 'If you just had to choose between a PvE and a PvP server, which one would you pick?' and so on.

    - still worrying, but, O.K., you (hopefully) just want to know how financially viable it would be for you. Still worrying though, yeah? You're neither the first nor the last MMO to promise that PvP 'balance' changes won't affect PvE. Phrase ring a bell?

    - you've got something going here. Something that no one expected to see the light of day and yet here we are, with Angel Investors, team expansion after team expansion and proper, regular news coverage from sites that wanted nothing to do with you (if any devs aren't aware of what i'm talking about, PM and will gladly relate); perhaps it would be best if you all stuck to what brought you here in the first place. And it wasn't PvP, or the multitude of design and coding headaches it brings along; by necessity.

    - yes, i know everything that's been stated regarding PvP and servers thus far. Except if so, why ask again and why phrase it so loosely? See what i mean? Given the context, worrying. We may not post, but twenty+ years later, we sure can dot some Is and cross some Ts. Am only typing all this so you get a glimpse of what the non-forum spamming variety may think, no matter how 'noble' your original intention.


    This post was edited by Aenra at March 11, 2019 2:55 PM PDT
    • 1484 posts
    March 11, 2019 3:13 PM PDT

    PVE : I'm just fond of the old Tabletop experience brought to videogames and including a lot of team synergy and dependance. Games have been to much about "everyone can solo with every class" to the point it's completely senseless, and it feel indeed unrewardfull.

     

    The common quote beeing : If everybody is special, then no one is.

    • 287 posts
    March 11, 2019 3:27 PM PDT

    Nathos said:

    I do like the PVE part of the game but having PVP mixed in so that you never feel completely safe in most areas is well like living.  You just never know when some bad thing is gonna come your way, whether its a cold, a car accident, you got caught in the middle of a drug war, or some jerk stole your lunch out of the community fridge at work.  Point is I like it when I have to worry about what I'm actually doing and whats around me. 

    I want to agree but there's no way to make PvP in an MMO anything at all like real life. In real life we have law enforcement who will hunt down murderers.  There is a very real risk of quite serious consequences in committing murder.  Murder is super rare IRL compared to an MMO as a result (in terms of percentage of population murdering/murdered).  Unless you can bring this same risk to PvP there can be no comparison and no relative fairness.

    In an MMO with world PvP there will always and very regularly be high level players "hunting" low level players.  Most aren't interested in a fair fight.  This largely results in large groups of players struggling to level up at all and when they finally do all they want is revenge.  By killing low level players instead of the tools that ganked them repeatedly.

    If the game introduced a random chance of having your character "incarcerated" (read: banned) for a significant amount of time, with the chance roughly equal to the rate law enforcement catches murderers IRL, then we'd have a good start.  Gank someone and within 24 hours you're probably suspended for a few months (subscribed months, can't escape it by cancelling your sub for a quarter).  Might make people really think before attacking someone.  It certainly wouldn't be worth camping that level 10 hunting area.

    Hey, if you're going to compare PvP to RL then fair is fair, right?

    • 287 posts
    March 11, 2019 3:34 PM PDT

    Kilsin said:

    PvE vs PvP, which play-style do you like best and why?

    PvE.

    I do enjoy some world PvP but it has its problems.  Battlegrounds and arenas should never have existed.  I hate very few things but competitive PvP is one of them.  It absolutely ruins otherwise good PvE games simply because all the focus on balance in the game is around PvP.  This inevitably screws up PvE over and over again. 

    Then there is the distinction between PvP and PvE skills, talents and gear and you have a major headache on your hands.  Those out grinding or questing are at a serious disadvantage as they'll be kitted out for PvE and won't be able to defend against an otherwise equal who is kitted out for PvP.

    Throw in high levels killing low levels and you have a recipe for angst and lots of it.

    It can be fun at times but to make it an enjoyable part of the game for everyone it needs to be built into the game design from the beginning and systems invented to address the problems.  The game also has to avoid competitive PvP if it hopes to be an enjoyable PvE game as well.

    • 89 posts
    March 11, 2019 5:08 PM PDT

    Syrif said:

    I thoroughly enjoyed the old-school Sullon Zek deity team-based PVP server on Everquest. Strategy, geography, races, classes, factions, and deities all mattered. Where communication and guild alliances on your team were critical at times. So many things in a world that could make a big difference. And the zone control maps, and daily guild and player rankings where the 3 deity-based teams competed (evil, neutral, and good). I was thrilled to learn that Joppa also played on Sullon Zek. 

    #communitymatters #makenightmatteragain

     

    I was on Sullon Zek as well and it was the most intense and immersive gaming experience I have ever had the pleasure of experiencing.  3 teams based on deity. 

    You really felt like your contribution to your team really made a difference.  It was deeply challenging and that is what made it so much fun.

    • 259 posts
    March 11, 2019 5:37 PM PDT

    PVE here!

    • 1436 posts
    March 11, 2019 7:01 PM PDT

    i'm not really sure why you pvers are complaining about pvp.  they have already said that the servers are going to be seperate and that the focus is going to be on pve for content.

    • 65 posts
    March 11, 2019 7:03 PM PDT

    I do love some PvP games, but MMORPGs have very rarely been good enough to make it fun without sacrificing PvE. Battlegrounds were fun in WoW and Rift. Nowhere else did I have fun. I think it was because those were parallel to the regular game, instead of a built-from-the-ground-up design, like DAoC.

    Honestly, I find PvP tiring when someone can not only negatively affect your gameplay for no reason, but also completely prevent you from playing at all for as long as they decide to be a jerk. If I did something to you, I understand PvP. If I didn't, you're a criminal. Why foster that server-wide?

    PvE in Pantheon all the way. Co-op is always my preference, outside of a somewhat fair fight.

    • 305 posts
    March 11, 2019 7:25 PM PDT

    PvP but I prefer to play PvP in a game with solid PvE. I like to do dungeons to get loot that I can then use to kill people brutally with so PvP without normalization or full loot is sort of what I like.

    Not that PvE sucks, I can do that but it just doesn't have the same thrill. An NPC can never be as unpredictable as another player; PvP gives a game with good systems infinite content and an infinite skill cap.

    • 32 posts
    March 11, 2019 9:58 PM PDT

     

    PvP all the way. It adds another dimension to all aspects of the game. Everything is contested, if you are working on a quest/mob, grinding whatever. every kill/achievement is more satisfying because of what you had to go thru/endure to complete that end. It simply is the pinnacle of difficulty.  Do people get heated. Oh yes. Tempers flare in PvP just the way it is but everyone i know would nopt trade it for any PvE server. Would i play Pantheon w/o PvP servers, yes i would. However i probrably wouldnt play it as long i think.

     

    Furthermore, just to clarify, definately not an instanced/battleground situation. Open world all the way.


    This post was edited by Hemlock at March 11, 2019 10:08 PM PDT
    • 9115 posts
    March 11, 2019 10:05 PM PDT

    stellarmind said:

    i'm not really sure why you pvers are complaining about pvp.  they have already said that the servers are going to be seperate and that the focus is going to be on pve for content.

    That is correct, anyone saying otherwise is misinformed.

    Otherwise, I love the replies so far folks! :)

    • 124 posts
    March 12, 2019 12:27 AM PDT

    PVE, simply because i like to work together instead of against eachother. Sure PvP offers both, but then you have the gear differences, the grieving, the level differences and all of that stuff. From Rift i did PVP a lot, but only because it was one of the faster ways to level up and get gear. All the while it was boring, you didn't have time to really communicate with the community as you were simply trying to target the first player and had to act quickly. I like the more laid back approach of PvE. Go to a spot, camp it, pull it, and talk in the meantime.

    So i what it boils down too. There is not really a community aspect (for me) in PvP.

    • 3 posts
    March 12, 2019 3:37 AM PDT

    SoWplz said: PvE all the way. When I think of fantasy I think of trolls, orcs, giants. That's the stuff I want to see at the end of my blade. Not just another human. If I want PvP I go play a shooter game.

     

    I totally agree with this :)