I think I would have to say the Wizard class reveal. The class reveals in general are standout moments for me. They mark the point I can start to imagine an avatar and build an in game persona, does that sound weird? I want my red dress and stick back! I think I've answered my own question, yes that is weird.
Blood
Amberfaet is still my favorite! It looked awesome! I really liked the stream where Vress got to explore the world unscripted but you followed along. More of those!
My favorite standout part of pantheon is how the game is going to take team work and is a challenge. How yourself Kilsin and the rest of the devs are focusing on Risk VS Reward, and how so far and I hope you all stay true to this, how you want to make the game your way and not on how big business wants it for consumer reasons. I know this is not dealing in 2018; as far as a 2018 specific moment nothing beats what I posted above.
Kilsin said:What is your favourite standout Pantheon memory from 2018? #MMORPG #communitymatters
I'm not going to lie, I took a bit of perverse glee and joy every time I saw a group wipe. But that being said, the all-star stream while offering virtually nothing new in terms of things we hadn't seen already did provide one very good thing; it gave us a chance to watch a group of newbies to the game learn and adapt on the fly. So rather than being some canned and rehearsed show it was more of a legit view at the gameplay in action.
Besides, if we've learned one thing from 2018 it's that those hyper, super, duper, shiny, awesomesauce trailers that throw the flashy, super-polished, fluent gameplay up in your face with epic music (and I do love some epic music), jacking your hype up to 20 often only leads to massive disapointment. Just ask poor Atlas. :)
I pledged for Pathfinders in 2018, joined a guild in the waiting + noticed the importance of the forum. Pretty memorable for me, I won't forget it.
Newsletter of January/2018
Where information about harvesting was released.
Why is that such a big thing for me? I enjoy crafting, but foremost they explain what they have in mind with the environment and they also explain how they feel players should (be able to) interact with the environment. And for me, running around and interacting with the environment is one of the biggest impacts on my game experience. Fail on that and don't bother tossing mobs at me.
And so far, they have me interested. I'll patiently wait for more information to be reveiled concerning environment interaction and harvesting as time goes on.
My favorite of 2018 was definitely the class reveals, it gave us so much information to digest, along with the teaser that this was not everything. I can't wait to find out more in game!
And...I'll predict my favorite moment of 2019: The announcement of the alpha testing date so I can find out more firsthand!!