Wife incoming, six o'clock, high! =8^\
First key element :
-Fatigue
Then any of the next ones :
-Bad streak
-Wipe
-Waking up in less than 5-6 hours
-Group disbanding main roles
-Important step finished in a major quest
-Crafting list finished
As long as fatigue is here, one element of the second list is enough to make me call it a day.
However as long as I'm not tired, nothing well be enough to make me quit.
When i fall asleep on keyboard.
Nothing like your friends laughing because you were snoring into microphone.
Go out to dinner.
Family holidays.
Work.
Will play between when kids go to bed and a time that allows me about 6 hours of sleep (ie. on a work night 8pm-1am) On non-work nights it will be dependant upon family plans. This means if I can't complete an objective within 4 hours (to include finding a group, forming a group and navigating to destination), or if I have a chance of being abandoned in a dungeon at like 11:30pm because the casters all gate or people are falling asleep... being forced to spend my next entire game session attempting corpse runs, I probably won't "go on an adventure" that day. If the crafting is interesting I will likely play around with that or attempt to accomplish something that doesn't require a group... like raising my swim skill :p
Generally a group breaking up.
One thing that really aggrevated me in other MMO's was when people wiped two or three times and then said screw it and left.
I'm worried about this in pantheon as I expect there to be a lot of wipes. Im guessing it will take a good year to weed out the 2 wipe rage quitters.
The solution to this, is to make it easy to find a group and start rolling again .a must is to have a group finder. Not something that teleports everybody together, but just a list of others wanting to group. Granted, if everybody is a 45 min run to meet up because the world is so big, it won't be worth it to a lot of people too.
TLDR
Group breaks up, too much effort to start another group to squeeze out the last hour you wanted to play .
After completing something or if im nowhere near getting something complete.
I get on and grind with a goal in mind i.e. getting that next lvl, crafting/farming something, upgrading a piece of gear. Something like that depending on how long it takes, but if im not even close to getting something done I'll log off. Or when group disbands =(
Kilsin said:How do you decide that it's time to log off for the night, what typically ends your session? #MMORPG #communitymatters
When my head smashes into the keyboard because I fell asleep while playing.
When some idiot driver decides to not pay attention to where they are going and hits the telephone pole on the corner knocking out the power.
Work, but only if I can't think of an excuse I haven't already used recently.
Onset of deep vein thrombosis.
When I literally cannot remember what day of the week it is...or the month.
When the server goes down for patch updates.
Nuclear holocaust.
The clock usually ends my session.
On weeknights? if its 11:30pm, its late and time to camp. If we wipe at 10:00pm, it's not a good time for me for another attempt, at 9:30- maybe, depending on the situation.
on weekends? I may get tired on friday by midnight but I will muscle through. But if you're around at 7:30am on Sat? yeah I'll be there! and can go straight till noon, maybe break for a bit, then straight till 4- break a bit, do some pugs or questing perhaps? prep dinner but have a raid at 8, so that will tke however long. Sunday I'll be on around 11-ish then all day, pause at 6-ish, then till 10, but have to camp at 10:30.