I can't remember if ive brought this up before or if im completely wrong about this anyway.
But i was looking at the classes and paladins, direlords and warriors are tanks, with tank based abilities.
Does this mean rogues are the only true melee dps class, surely im wrong but from what it looks like it is.
Can someone please put my mind at rest as i very much want to be a direlord dps or warrior.
Hi Grim Monk is mainly dps and secondary offtank. So there's two "main" meele dps classes. I would expect the tank class to do a decent amount of physical damage aswell. Also the ranger is a physical dps class but ofc ranged class, mixed with meele abilities aswell. Also a class like some summoner is expected to do a decent amount of physical damage, as the pet do physical and some of their skills are mixed magic and physical also. Hope this will help a bit best regards Bam.
As for warrior dps or dl dps I hope it is completely viable option to do so. But you will benefit from the tank aspects and might be overruned by rogues, monks and ranger in straight output of physical dps. Especially over a long fight. Not to say it is not viable, I my self hope it will hebe because it will open up a lot of grp options.
I may end up making a Warrior Alt built for Utility and secondary DPS. One of the benefits to Pantheon is the old EQ group structure where it's still challenging content but without the need for the best of each role to include DPS. Not to mention DPS classes having to worry about aggro and resource management, I don't see them falling into a routine of constant ability or spell chain rotations ad nauseum. For this reason you can have a full group with two tanks or two healers and missing a DPS. Then you have to account for their plan for soft-specialization. One of the benefits to this style of play is you can gear towards a play style with your class. I for one will be focusing heavily on my banners and support abilities to include War Hero which would, with a high enough charisma, save a party member who has aggro and subsequently reduces their aggro overall for a period of time by 30% or something.
Let's say I decide to use that ability regardless if they have aggro or not, constantly on a Wizard or the Cleric. They are now able to push out more healing or DPS with little worry for aggro. Essentially you were able to do that so that added DPS is factored by you as a player. That same thing is with War Banners which can be strengthened by you in how you gear for it. You can also use them more often as well as other support abilities. While this doesn't make you on par with other pure DPS classes in the direct sense, you have to factor in the passive DPS which also aids the group.
I'd say for the most part, your idea of a Tank class that works outside of the Tank role is very viable, especially when previous polling has shown a ton of Healers and Tanks compared to DPS which are at a severe numbers disadvantage. It would work more so if you group with friends who would be less judgemental as others may be in the beginning.
In most casual exp groups you can get by with a "tank" class dpsing.
Most players would expect you to be open to tanking if it was needed however.
But in higher end dungeons (assuming difficulty is high) you probably wont be viable as a dps class.
And its doubtful any serious raiding guild would allow you to raid as a dps direlord.
I've always wondered what it would be like if there were no DPS classes. All classes have one or two of Tank, Healer, CC, Buffer, Debuffer. They can stop doing their primary group role to exclusively DPS for higher DPS. The types of secondary roles could be split between a physical source, arcane source or divine source and would have appropriate strengths and weaknesses.
I prefer more specialized classes. I don't want tank monks or wizards and dps warriors and clerics. More specialized means better at the roles they are designed for. If you want to play a class that does dps as it's "thing" then play a dps class. If you want to tank, pick a tank class. It doesn't make sense to want all the characters to be watered down with similar capacities. Instead each one can have more impact for the role they are intended to fill.