Forums » General Pantheon Discussion

Why do you support Pantheon?

    • 9115 posts
    December 6, 2018 4:01 AM PST

    Why do you personally support Pantheon: Rise of the Fallen? #MMORPG #communitymatters

    • 438 posts
    December 6, 2018 5:05 AM PST
    Been waiting a long time for group centered leveling. Slower paced game. Something that is closer to my first and favorite mmo experience which was EQ1. (I know that reference has been beaten to death already)
    • 61 posts
    December 6, 2018 5:06 AM PST

    I support Pantheon because I have not enjoyed a MMORPG in quite awhile due to the loss of player dependency and community necessity. A MMO where social community is actually part of the game and not just chat room. As well, having a world where you are dropped in and your options are fully open. Where your are not following a series of breadcrumbs to max level and then a follow a specific process of activities in the same order every day.

    I do not expect to recapture the same feeling I had when I first played EQ, but I do hope to have the experience of accomplishment even from the little things, something current MMOs seem to fail to generate.

    • 15 posts
    December 6, 2018 5:18 AM PST

    I played (lived) EQ from its release 1999 to 2004. With each expansion after Velious the game started to lose its appeal. I thought the newly introduced quality of life features (bazar, nexus, maps, etc) really sounded great in theory but I could never figured out why the feel of being part of a Community disappeared and when  WoW released I moved on. I got bored of WoW and I have gotten bored of every MMO I have tried since then. Now fast forward a couple of years. In 2015 I found project 1999. In the beginning I thought I would enjoy it for nostalgia reasons. Today I still play p1999 and now I know that nostalgia has nothing to do with it. The design of classic EQ is vastly superior every other MMO I have played. 

     
    3 years ago I find out that Brad McQuaid is designing a new game based on the same philosophy used in EQ. Pantheon a PvE, non instance MMO world with no easy fast travel where it's all about the journey. A "game" where classes have highly specialized roles, where grouping is almost a must and where death matters.
     
    So I would like to ask you Mr Kilsin: 
    Why on earth would I not personally support Pantheon? :)
    • 624 posts
    December 6, 2018 5:22 AM PST

    ...because bards just want to have fun.

    ...because I want Kilsin to top 10,000 posts.

    ...because I believe in the Pantheon difference.

    • 63 posts
    December 6, 2018 6:28 AM PST

    Kilsin said:

    Why do you personally support Pantheon: Rise of the Fallen? #MMORPG #communitymatters

     

    I support challenging, group-centered content that requires thought and coordination, where decisions matter.   I appreciated Brad's vision for EQ and Vanguard, which seems to have been somewhat translated here.

    What's more, I appreciate this team's transparency with the process and the steps they take to get the community involved, even if the product is not as polished as we'd like yet.

     

    That's where my pledge came from. 

     

    Also, crowd control FTW. 

    • 523 posts
    December 6, 2018 6:30 AM PST

    Brad McQuaid.  EQ1.

     

    Even with the crap that was delivered as Vanguard, he still gets unlimited good will from me for EQ1.  Got a solid decade out of that game.  That and CounterStrike were the only games to hold my attention that long.

     

    That's why I supported Pantheon.  The reason I continue to support Pantheon is Chris Perkins.  Love hearing him talk, love his direction for the game.  The dude is a developer badass.  If Brad and this guy can't deliver the game I want, than the MMORPG genre can go kick rocks permanently.  (Get that Bard in Chris, tick tock...)

    • 3852 posts
    December 6, 2018 8:32 AM PST

    I did not play EQ beyond a brief try though I go back to the MUDs in my multiplayer experience. I mostly play solo in MMOs these days - more because groups are unnecessary for most content than because I am antisocial. I consider "training" an atrocity that has no place on a pve server. I firmly disagree with many forum members on issues ranging from solo play to world chat to auction houses to death runs. Though my views are not always and even not mostly in the minority on the many issues relating to Pantheon's development. Did I pledge and become active here because I didn't understand what kind of game Pantheon was likely to be - heck no I read many scores of posts before I decided to become a Patheon supporter. So. Why? Not in any order of importance.

    1. I wanted a game that had a lot of content before the endgame. More, I wanted a game where the goal was to enjoy that content and not race through it to the endgame. I want things to do at maximum level, as we all do, but not things that are better than getting there. Maybe things that are not as much fun as getting there. So there would be no huge rush. I have gotten to level-cap in EQ2 and Rift in days with a new character (after learning the games). I want a game where things are far slower and level-cap is months if not years off.

    2. Apart from speed, I want some challenge. Fights are not meaningful if everything other than trying to solo group content is trivially easy. Fights are not meaningful if you can go afk while autoattacking an enemy higher level than you are and come back to find that enemy and maybe 5 others that attacked one by one while you were gone dead at your feet.

    3. Similarly I want death to be more than a convenient means of getting to a respawn area faster than walking. I want it to be painful enough that I care whether I win or lose a fight. A difficult fight where if I lose and die I respawn 10 feet away with no loss of experience or gear and go back to try again gives no feeling of accomplishment if I finally win on the 5th try. It gives no feeling of pleasure and relief if I win on the first try. So what? I saved a 10 foot walk. Oooohhhhhh!!!

    4. I want a detailed world with different races and different classes. I want a realistic (yes realistic in a fantasy game - once the basic parameters are set one thing should flow logically into the next) world where choices matter - there are factions and if I am hostile to a race's interests maybe ((gasp)) they treat me poorly. As in kill-on-sight. Maybe even if I am neutral - xenophobia has been widely practiced even among humans where we are all the same species. 

    5. I do not want tedium just for the sake of tedium but I want some compexity. I don't want instant travel all around the world. I don't want automated worldwide trading. I don't want instant mail delivery, (with attachments, no less) anywhere in the world. I don't want magic banks where if you deposit an item it is magically available instantly in any of scores of other branches wherever situate.

    I won't get precisely all of what I want and nothing I don't want. None of us will not even the head of VR who will need to sacrifice some of his personal preferences where other choices work better for his customers.

    What I want is Pantheon and Gods of Terminus willing I will get it.


    This post was edited by dorotea at December 6, 2018 8:36 AM PST
    • 1921 posts
    December 6, 2018 8:37 AM PST

    Because during Beta, there's the slightest chance all the illogical design choices will be fixed by the weight of 3000 voices, and we'll end up with a great game with many years of longevity.

    I didn't support the Kickstarter because of things like "Enchanters will be able to control groups of charmed of enemies", but instead, when things were scaled back to the land of rational thought, then I pledged.

    • 363 posts
    December 6, 2018 9:02 AM PST

    vjek said:

    Because during Beta, there's the slightest chance all the illogical design choices will be fixed by the weight of 3000 voices, and we'll end up with a great game with many years of longevity.

     

    Which illogical design choices are those? Care to elaborate?

    • 1247 posts
    December 6, 2018 9:04 AM PST

    I support Pantheon because I would like to play a community, group-centered MMORPG again that includes things like progression depth, challenging death penalty/corpse recovery, meaningful travel, tricky raids, guild-play that actually matters, strategic adventuring, risk vs reward, meaningful regen, ultra rare drops on rare spawns, intense dungeons, RP, and fun but limited race/class combinations that fit the lore.. to list a few. The single thing that brought myself and many others back is Brad Mcquaid and the Old EQ & VG that he had a major role in; communities that have truly enjoyed his games. Hundreds of thousands of people played these games and it’s nice to see them returning. After playing Old EQ then Vanguard, I see Pantheon as the next great game in this direction. I was also thrilled when I learned that some VR devs played Brad’s games as well. 

    I will say that I am quite impressed with what VR has already achieved. This game looks absolutely amazing thus far. 


    This post was edited by Syrif at December 6, 2018 1:18 PM PST
    • 363 posts
    December 6, 2018 9:05 AM PST

    Kilsin said:

    Why do you personally support Pantheon: Rise of the Fallen? #MMORPG #communitymatters

     

    Because Pantheon is offering us an experience like none other currently available. VR intends to bring back challenge, mystery, travel, interdependency, and class identity to MMOs, and I like that!


    This post was edited by Flossie at December 6, 2018 9:05 AM PST
    • 3852 posts
    December 6, 2018 9:07 AM PST

    ((Which illogical design choices are those? Care to elaborate?))

    Please don't. 

    This is a thread devoted to listing reasons to support the game, as you did in your answer. 

    Let us not sidetrack it into a debate on the many issues that you and I and others have debated (sometimes on the same side and sometimes not) in many other threads.

    • 363 posts
    December 6, 2018 9:09 AM PST

    Cuz Pantheon good....ug.

    • 470 posts
    December 6, 2018 10:15 AM PST

    Kilsin said:

    Why do you personally support Pantheon: Rise of the Fallen? #MMORPG #communitymatters

    Everything about the design tennets (group-focused, slower, traditional, more challenging, death that stings, ect.) is a virtual world I've been waiting to come along since EQ/Vanguard. Pretty much every MMORPG over the last decade has dissappointed on that front. And given that I'm not a huge fan of the action combat MMO, very little has released in the last half a decade for me. So I have high hopes for Pantheon as it may very well be the last time we get an MMORPG like this.

    • 627 posts
    December 6, 2018 10:55 AM PST
    Cause of the team play focus

    Cause of realistic grafics and not cartoonish

    Cause of an engaging world that let the player explore and slowly unwieldy it's secrets

    Cause of item and lvls are earns, not just tossed in ur back for litteraly doing nothing for 15 mins (wow warfronts)

    Cause of nostalgia of what Eq once was, and the hope of a modern version of the old school mmo

    Because classes and races matters and that players should stand out from one another

    Best regards Bam

    • 201 posts
    December 6, 2018 11:02 AM PST

    Because when I fantasize about having billions of dollars and self funding the MMO of my dreams and the choices I would make...nothing out there or on the horizon is even in the same hemisphere except Pantheon.  Now, we may not be living next door to each other, but so far it looks like we are in the same area code and frankly, that is enough for me.

    • 1281 posts
    December 6, 2018 12:08 PM PST

    I support Pantheon because most other MMO's out there try to dumb down their game to the least common denominator.

    VR isn’t afraid to build a game for a target audience.

    • 49 posts
    December 6, 2018 12:13 PM PST

    I have absolutely no interest in any MMOs that are currently available and I haven't for many years. Pantheon: Rise of the Fallen is the best last hope for the genre.

    • 394 posts
    December 6, 2018 12:58 PM PST

    I believe in Brads (and VR's) vision. I want to play EQ1, but sony/Daybreak -whoever- killed the game with KRONO. 

    Pantheon will be the updated EQ/Vanguard that I have been waiting for.  I gave money hoping for a real mmo that isn't a DPS meter. 

    Daybreak should get ready to close down their EQ franchise and file bankruptcy.  Pantheon will empty the servers on EQ1 and EQ2 if it ever releases.  

     

    • 646 posts
    December 6, 2018 1:24 PM PST

    - The unique world design and fascinating lore that provides tons of great opportunities for stories

    - The promise of challenge throughout the game

    - In a similar vein, the promise that the game will not start at level cap, but rather have meaningful content throughout

    - Group-focused play

    - Creative race design that's more than just bland high fantasy human/dwarf/elf

    - Class gameplay customization through limited action sets should prove to be entertaining

    • 287 posts
    December 6, 2018 1:56 PM PST

    I support Pantheon because it's not just another shameless cash grab aimed at the young and lazy.  It's not yet another action MMO, twitch-based, first-person platformer.  

    I've been playing MMOs since the dawn of MMOs, at least until I gave up on the genre 5 years ago.  I've been looking for a real MMO since then and nothing that has been released is worth a second look, until Pantheon. The team behind this game has been behind some of my favorites so there is every possibility this will add to that list of favorites.

    I even went to the trouble of learning how to execute all the roles necessary to create an MMO from design to layout to art to animation and mechanics.  All that did was give me a deep appreciation for how complex building an MMO can be, not to mention running it.  I'm a career software engineer but now that Pantheon is a possibility it's far (far, far, far) easier to support one already in progress than to build my own even if the final product isn't exactly what I would have built.  And who has that kind of time?

    I support Pantheon in the hope that it will turn out to be a place I can get involved, meet new friends and kick some virtual ass for many years to come.

    • 151 posts
    December 6, 2018 3:21 PM PST

    I came here because of McQuaid. I stayed here because of Perkins. I'll be around for a long time.

    • 839 posts
    December 6, 2018 3:40 PM PST
    I was pretty much literally searching every second day for something it there that was a new game that was also a throw back to eq's style.. damn I was beaming when I found Pantheon, pledged that day. Love what you guys are doing, honestly .. I haven't looked into another mmo since I found Pantheon cause I know I am going to love it and i have plenty of patience now I know it exists! Thanks VR
    • 1247 posts
    December 6, 2018 3:49 PM PST

    Wow awesome thread. I share many of your sentiments and reasons for supporting Pantheon. <3