Forums » Crafting

“What We Know” Fishing

    • 266 posts
    December 5, 2018 6:48 PM PST

    “With the game in such early development these Harvesting, Crafting and Specializations are subject to change without notice.”

    So, what do we know about Fishing? We know a little more than we do about crafting as the harvesting section of the wiki has a lot of useful information. We also have the Official Pantheon Newsletter from October 10, 2018 that has the latest Harvesting Update. Here’s a link for those who haven’t seen it yet: Harvesting Q&A with the always insightful Corey LeFever. It’s worth the read! Most of my information will be from the January 17, 2018 Newsletter, here’s the link: Gathering Information - A Look at Pantheon Harvesting with an informative missive by  Corey LeFever. It shows a great description of each of the harvesting skills except the newly added scavenging skill which is discussed in the October newsletter. So onward…

    Here’s what we know so far,

    Once you’ve acquired your first pole, the next step is to find a fishable body of water. Many of the waterways in Terminus will be fishable, with shared fishing-related loot based on the local ecology.

    Expect to find certain wildlife that’s catchable only in brackish water, freshwater, saltwater, lakes, rivers, ponds, or swamps.

    Starting out you can expect to catch lots of algae and, occasionally, rusted or soggy goods.

    As your skill grows with use though you’ll find more exotic wildlife to use in crafting and clues to lost treasures.

    As an advanced fisherman you can acquire sturdier and more exotic fishing poles to fish in other bodies of liquid such as raw mana and pools of toxic ichor.

    Some examples of the wildlife you’ll encounter from fishing are: Brouter, Soldier Fish, Puzzin, Raytails, Severfish, Saltbelly Craws, Mudkings, Odamynx, Cuddlecreepers, Snapfishes, and Meatmauls.

    The primary use for fishing rewards is for crafting recipes by Provisioners (cooking/brewing) with some overlaps for Alchemists and Scribes.


    Various species of fish populate the many waters of Terminus. Some certain wildlife are expected to only be found in one area, such as brackish water or swamps.









    Saltbelly Craw



    Soldier Fish

    What’s different about the usual suspects (Fishing, Skinning, Mining, Woodcutting and Gathering) in Pantheon?

    We’re currently in the prototyping phase for each harvesting skill, so it’s hard to say how different they’ll be as we get further in development. Initially we’re sticking towards tried and true “find an appropriate tool, find an appropriate node, and get to work” approach. If we find opportunities to introduce some gameplay that better serves our audience we’ll certainly see what we can do to shake things up, but we need to make sure we don’t do so just for the sake of being ‘different’.

    That said, Fishing is probably the first skill we’ve had some discussions on for a different approach. Nothing concrete to share as of yet, however.