Appears there will be a stamina type of resource for melee classes. For example, rogue have a CC ability, but to use it, would require around 75% of their stamina and have little left for DPS until it replenished, so using it would be situational. Using abilities will obviously consume this resource as well. it does not appear combat will be press 1,2,3,2,4,1 everytime it refreshes. You will need to pick and choose what to use and when to use special abilities.
Melee will likely not leave combat to replenish as there will be auto attack, so DPS to a degree can continue, but the big and special abilities will require stamina and stamina management. this in turn will make resource replenishment for melee possible, so not just mana regeneration, but also stamina regeneration buffs.
"Yo, chanter, stop slacking. I lost my melee crack!" (pure speculation in regards to buffs and classes, but seemed reasonable.)
I’d like it implemented too SoWplz :) Roxxers gave a good example I think. Pantheon keeps looking better and better.
Love your name. Didn’t people have ‘got SoW?‘ t-shirts at one time? Also, melee crack made me LoL.
It appears that melee crack is something that warriors will be offering, per their reveal:
Challenger's Banner
Group - Increases the resource generation rate for the Melee classes in your group.
Self - Causes your Resilience to replenish automatically at a rate determined by your Constitution.
Enemies - Your attacks generate additional Hate on enemies in range of this banner.
Currently, I think only one or two classes use endurance or constitution, and it regens insanely fast, to the point that it's just a few seconds and you're back to 100%. In or out of combat, it doesn't appear to generate at different rates, either.
Applying the punitive "sit to med" mechanic to non-mana-casters would put a bullet in the head of this game before it was even in Beta. :) I don't think they're going to be that self destructive in their equality.
vjek said:Applying the punitive "sit to med" mechanic to non-mana-casters would put a bullet in the head of this game before it was even in Beta. :) I don't think they're going to be that self destructive in their equality.
Wait... Why? If casters have to sit and med why shouldn't non-casters?
Akilae said:vjek said:Applying the punitive "sit to med" mechanic to non-mana-casters would put a bullet in the head of this game before it was even in Beta. :) I don't think they're going to be that self destructive in their equality.
Wait... Why? If casters have to sit and med why shouldn't non-casters?
melee just have to get heart rate down which doesn't take as long as tapping into whatever force that gives mana. Stamina is inherit in everyone, and has to do with natural body function while mana is learned and not part of natural body function? I dunno, just what makes sense to me and how I justify.
Cuz, melee espcecially rogues, look ridiculous trying to meditate.
Not sure I really ment physically sitting down...
I just picture a human warrior swinging a 2 handed sword at a raid mob for 20 mins, the guy might need a breather, or a support class smart enough to come prepared to help invigorate him. A stronger class, say like an Ogre can go a bit longer in this. I don't know, maybe a small decrease in damage if the fatigue is ignored by the melee. And I am thinking bigger fights, not every small pull. But when things get hairy and repos and adds show up and the poor tank is bashing away to keep everyone alive.
it will be interesting to see if they have a sub-energy source something in the vein of EQ1s disciplines that used up a resource that was much slower to regen. Perhaps some very potent and powerful abilities that cannot be continuously utilized. Melee in turn after usage would need recooperation time and regen buffs.
Akilae said: Wait... Why? If casters have to sit and med why shouldn't non-casters?
Because it would be innovative and different than EQ1.
Also, this was attempted in EQ1, by giving spells like Acumen to offer Stamina regeneration. This was later removed, entirely. The entire mechanic was ripped out of the game, although they left the spell behind.
Likely, given the current rate at which melee resources regenerate and are generated, for all six classes that have those mechancis (and that aren't mana casters) it seems pretty clear the current design is the one that EQ1 went with, holistically.
Adding in something like med time for melee would, if not entirely unique, distinguish the game in an almost unique way. Broadening a punitive mechanic to a broader audience likely wouldn't be seen as a positive thing, to potential subscribers, imo.On the other hand, the current out of combat mana regeneration rate is about 5 times faster than EQ1 TLP, so.. if they stick with that realm of reasonable, something similar for combat fatigue or having melee sit after fighting, or have to sit while fighting.. maybe they could make it work? I'm skeptical, but it's possible.
There have been a number of interesting ideas for mana-casters to recover mana, in combat, but precious few implementations, discussed on Reddit since the November 29th streams which featured so much sitting in combat for non-melee.
I would like to see a different type of combat fatigue,
stat: "combat readiness"
you start with 100% , and every time you recieve critical damage (magical or physical) you lose 1% from this stat -> tanks will have some kind of reduction due to talent or even simply having a shield, like every crit is 0.33% etc.
and your main stats are always multiplied by the "combat readiness" stat, your abilties, attacks ,damage, saves etc. so the longer you are out in the wilderness in combat, you perform worse and worse.
the only way to replenish this combat readiness, is in the city in a pub or tavern, each minute spent drinking, dancing etc in the tavern restores 1% from combat readiness, back to 100%.
bards! while in taverns can cast a long term buff (1 hour and more), lets name it "song of courage" while the song of courage buff is active, you don't reduce your "combat readiness" in combat.
such mechanic will make player hubs usefull and make more player interaction for the game.