Forums » General Pantheon Discussion

Character Creation...ughh...again

    • 1021 posts
    September 1, 2018 6:23 AM PDT

    Yes anoher one of these threads, but it's different!

    I don't care much about the sliders or the color tone of the skin I choose.  Chris has even said it's going to be your typical what you're used to seeing character creation screen.

    However, I think you (VR) could scrap all of that noise and just give us the ability to change two things, you'll completely change the way people (consumers) and developers look at future character creation.

    1)  Give us the ability to be Left or Right hand dominate.  (I've been left handed my whole life and have never once seen a game give me the option to be left hand dominate)

    2) Let us choose our walk and sit (rest) animations.  [No one has ever recognized another person in an MMO by looking at the shape of their eyebrows or the color of their eyes.  If anything I would recognize a friend, or someone I've spent many hours running around with by their walk.]

    Giving us even a preset of 5 walking animations per race and 5 resting animations per race makes your total combination of differing charcters (9x5x5=392910. My math might be a bit off) But still, these little additions to character creation would add so much depth and actual customization for players Pantheon could truely be a game changer without even changing anything in the game.


    This post was edited by Kittik at September 1, 2018 6:24 AM PDT
    • 239 posts
    September 1, 2018 7:43 AM PDT
    By changing hand, I am assuming your talking about what hand your character holds main weapon and their stance as to which foot stands in front? I would THINK that would be an easy thing, just flipping the toon. But what would I really know, never programmed a game before.
    I think most people recognize their friends by the big color letters above their heads in game. ;) I do get your point with the minor facial features that jo one ever sees because your playing in 3rd person. I think it is their so YOU, the player feels your character is different from everyone else. I usually do hair/color, maybe scar and random the cheeks/eyes/nose/chin....
    • 96 posts
    September 1, 2018 7:51 AM PDT

    I think the left handed option is a great idea, and as SoWplz said it is probably just a matter of flipping the toon.

    For different running/sitting animations, I'm not sure that is something I care about at launch because I imagine that being an incredible amount of work. I'd be happy if each race had only 1 for male and 1 for female, as long as those animations are top notch.

     

    • 156 posts
    September 1, 2018 8:13 AM PDT

    Love the left handed idea! If this isn't too onerous a programing task, please make it happen!

    • 646 posts
    September 1, 2018 8:30 AM PDT

    While I definitely care about character creation, right down to the little details like jaw shape or brow angle, these are great ideas!

    Your second suggestion kind of reminds me of FFXIV's different idle stances and sitting animations you can toggle between, as well as ESO's various poses. I've never seen changeable walk/run animations, but that would be a cool addition.

    • 1247 posts
    September 1, 2018 12:06 PM PDT

    All are great ideas so far guys and gals!

    • 1315 posts
    September 1, 2018 12:12 PM PDT

    I firmly support the Lefty Movement movement.  I have yet to play a game that doesn't feel like the combat animations are backwards to me.

    • 73 posts
    September 1, 2018 12:53 PM PDT

     

    Cool thoughts gang!

    It got me thinking, while not trying to derail thread, how bout a in game, going to a shop where a character would pay some coins to a npc and would sit down and get their hair cut or styled, a shave or ears lowered, or perhaps a tattoo even.... every other game has that option in character creation and then some real money transaction to change something, which I think sucks. "Server 1st killing Raid Boss tattoo on every guildmates arm would be pretty cool!


    This post was edited by Soaren at September 1, 2018 12:53 PM PDT
    • 190 posts
    September 1, 2018 3:35 PM PDT

    I know in EQ2 they had "moods" you could put your character in that would change their overall idle animations and neutral facial expressions. My Warlock Dark Elf was always /angry. She would stand there, scowl, fold and unfold her arms, then place them on her hips and shift her weight from foot to foot. They had others like /sad, happy, etc that would have similar stance alterations. It actually made me feel like my character had more personality.

    • 646 posts
    September 1, 2018 5:17 PM PDT

    Soaren said:It got me thinking, while not trying to derail thread, how bout a in game, going to a shop where a character would pay some coins to a npc and would sit down and get their hair cut or styled, a shave or ears lowered, or perhaps a tattoo even.... every other game has that option in character creation and then some real money transaction to change something, which I think sucks.

    Absolutely, a barber shop is a must have!

    Though small correction - I know several MMOs that include an in-game barber shop that only costs in-game currency. :) A couple of them even give you access to the entire character creation options (minus changing your race) for in-game currency.

    • 1484 posts
    September 1, 2018 5:25 PM PDT

    Naunet said:

    Soaren said:It got me thinking, while not trying to derail thread, how bout a in game, going to a shop where a character would pay some coins to a npc and would sit down and get their hair cut or styled, a shave or ears lowered, or perhaps a tattoo even.... every other game has that option in character creation and then some real money transaction to change something, which I think sucks.

    Absolutely, a barber shop is a must have!

    Though small correction - I know several MMOs that include an in-game barber shop that only costs in-game currency. :) A couple of them even give you access to the entire character creation options (minus changing your race) for in-game currency.

     

    It usually ends up in game improving their graphisms to the point people have to play around a few times before representing their character again. Namely Eq and Wow. The latter had little choices but to do it as they had to fix their improved face graphisms month after beeing released because of weird tones, looks, eyebrows position and such with a ton of reports and complaints.

     

    I prefer to stick to the basics : anything that is optionnal and non permanent ; namely hairs, beards, makeup, and a special case for scars and tatoos (which should be permanent but heck it's a game).

    • 411 posts
    September 1, 2018 7:09 PM PDT
    I wonder how tough it is to make a really great walking/running animation. Making the player animations work well is really crucial and I wonder if doing it multiple times would take reduce the chances that anyone one of them is truly great. If not, then I think having an aggressive or defensive battle stance would be great too, even if it is just used as the passive stance before ability animations kick in.

    Also, the math is indeed wrong. Your formula as written (9x5x5) is correct and yields 225 options given that you cannot mix and match choices. The race choice locks you into one of five animations for sitting and for walking, so exponentials don’t enter into it. Regardless that’s still more than 9 choices.
    • 646 posts
    September 1, 2018 7:33 PM PDT

    MauvaisOeil said:It usually ends up in game improving their graphisms to the point people have to play around a few times before representing their character again. Namely Eq and Wow. The latter had little choices but to do it as they had to fix their improved face graphisms month after beeing released because of weird tones, looks, eyebrows position and such with a ton of reports and complaints.

     

    I prefer to stick to the basics : anything that is optionnal and non permanent ; namely hairs, beards, makeup, and a special case for scars and tatoos (which should be permanent but heck it's a game).

    WoW's added more stuff to their barber shop besides just hair style and color lately. Rift and WildStar have full character recustomization in their barber shops, purchasable entirely with in-game currency. FFXIV let's you change most options, except for things like face/nose/eye style. LotRO has a barber shop as well.

    My point was that barber shops are pretty common, and you are totally right to expect/hope for one in Pantheon!

    • 394 posts
    September 1, 2018 8:34 PM PDT

    Barber shop is a great idea. Give us a basic character creation and leave stuff like barber shops and etc fluff for the first expansion.

    Just GET THE GAME OUT AND PLAYABLE. 

    ADD FLUFF LATER. 

    at this point I would be happy if you released just ONE continent and a lev 40 cap. (i know thats not happening, but thats how excited i am for this game) 

    I am Pantheons number one cheerleader. I tell dogs about it at the dog park. I leave pantheonmmo.com up on computers at best buy and apple and everywhere.

    If I hear 'gamer' I am like: HEY have you heard about pantheon.. no? lemme tell you !! 

    them: "sounds Awesome, sign me up, when is it releasing?" 

    me: "umm 2-5 years... no idea... the devs won't even so much as ballpark a Year. much less a month"

    them:  ...... * crickets**   ...... o_o 

     


    This post was edited by Flapp at September 1, 2018 8:36 PM PDT
    • 769 posts
    September 2, 2018 12:49 AM PDT

    I also like the idea of a Left hand mainhaind option. But indeed it can't be changed after your character is created.

    But perhaps it might be more complicated then that. The fightinganimation must coordinated. If the combat animation is all set up right hand as Main hand only and left hand as secondary/block. Then it might require more work with the Left hand option. Seeing that a player would need to block with a shield equipped on his right hand for example. This may sound little, but it might be more complicated to make it appear nice in combat. You might end up making the slicing movement with  your shield and the blocking movement with your sword. If you see what I mean here.

     

    All in all, yes it's a fun indea...is it easy to acomplish in the context of in combat animation and reaction...I just don't know. Perhaps a more skilled person can answer me on that part. I fear it's indeed more complicated then it looks. Then again, I just might be overthinking it.

     

    On the other suggestion, I do believe there already a long thread concerning resting and walking animation. hint Bazgrim ...threadlink? :)

    I like the idea, but it seems odd to add such things in later on, as most people would not be deleting their toon based on a different preference of the running or resting animation. Moods are a different thing. 

    • 96 posts
    September 2, 2018 8:31 AM PDT

    Barin999 said:

     

    I like the idea, but it seems odd to add such things in later on, as most people would not be deleting their toon based on a different preference of the running or resting animation. Moods are a different thing. 

     

    If the progeny system makes it into the game I imagine people will be restarting quite a bit and can pick different animations. Kinda cool idea.

    • 9 posts
    September 2, 2018 10:20 PM PDT

    I dont personally think that being left handed or right handed brings much immersion into the game, or at least as much as your 2nd suggestion. To expand on your 2nd suggestion i think having a set of characteristics of our choosing (possibly with a slider) for our class will be good immersion that reflects in stances, resting, idle posturing and future animations.

    • 1021 posts
    September 3, 2018 8:09 AM PDT

    Riot said:

    I dont personally think that being left handed or right handed brings much immersion into the game, or at least as much as your 2nd suggestion. To expand on your 2nd suggestion i think having a set of characteristics of our choosing (possibly with a slider) for our class will be good immersion that reflects in stances, resting, idle posturing and future animations.

    Because you're right handed!  Stop oppressing me! (Just kidding).  But yes, my 2nd suggestion is the one that would add more "life" to the world.  When we are standing in an area waiting for a raid to start, seeing 25-30 people all standing exactly the same, all doing the exact same dance moves is a bit of a let down.  If Brad wants to create worlds, those worlds need a varity of life to give it the feel of a real world.  (not just PC's but NPC's should all be exactly the same either, but as someone mentioned maybe this is something that can be a secondary focus after release)

    • 3016 posts
    September 3, 2018 5:55 PM PDT

    Riot said:

    I dont personally think that being left handed or right handed brings much immersion into the game, or at least as much as your 2nd suggestion. To expand on your 2nd suggestion i think having a set of characteristics of our choosing (possibly with a slider) for our class will be good immersion that reflects in stances, resting, idle posturing and future animations.

     

    I have to be honest and say..how does that change game play if your character wields right or left?  I use a mouse and keyboard,  pretty sure I would do it the same way right or left?   Maybe I am not seeing what the difference would be. :)

     

    Cana

    • 105 posts
    September 4, 2018 4:08 PM PDT

    CanadinaXegony said:

    Riot said:

    I dont personally think that being left handed or right handed brings much immersion into the game, or at least as much as your 2nd suggestion. To expand on your 2nd suggestion i think having a set of characteristics of our choosing (possibly with a slider) for our class will be good immersion that reflects in stances, resting, idle posturing and future animations.

     

    I have to be honest and say..how does that change game play if your character wields right or left?  I use a mouse and keyboard,  pretty sure I would do it the same way right or left?   Maybe I am not seeing what the difference would be. :)

     

    Cana

     

    Identifying with your character and other RP aspects.  Sure, you personally are going to hit the same button either way but some people want to really get deep into their character.

     

    One important thing for me, even if they don't add in the left-hand option, is to make sure the animations are consistent.  There's nothing more jarring than a character that is clearly right handed suddenly being left handed every time they use one particular ability.  Also the whole dual-wield grip thing...

    • 198 posts
    September 4, 2018 4:14 PM PDT

    The different character dispositions and accompanying animations is a fantastic idea.  ESO has this and it's pretty neat, but you have to unlock them and it would be nice if there were more available.

    With that said, who knows how practical that is from a development standpoint.  I would not place it way up in my personal priority list.  But it would be cool if it was something they could add, even if it was eventually :)

    • 1021 posts
    September 4, 2018 5:20 PM PDT

    Unlockable animations isn't a bad idea.  (Fortnite does this via tiers (levels) or just outright buying it.)

    Just think how cool it would be to actually have many animations, some learned, craft quested for, quested for, or "found".

    Race and/or Class specific.

     

    Like a resting animation for an Elf leaning/sitting on the hilt end of his sword while the blade tip is in the ground.  But any other race couldn't have that pose because they'd weigh too much and push the sword into the groud.

    • 190 posts
    September 4, 2018 5:45 PM PDT

    It looks like they might have some of these stances??   https://www.pantheonmmo.com/newsletter/2017_december_dev_roundup/ 

    • 158 posts
    September 5, 2018 1:05 PM PDT

    Left hand is a neat idea i like it.

    It might take alot of work making all  races and classes have left hand abilitys though. 

    I love the idea of picking our animations if it can be done sounds like alot of work.