I just want to address the idea that this game's appeal is "old school". Please refer to this interview with the maker of PUBG, a game I've never nor will ever play.
https://www.youtube.com/watch?time_continue=203&v=tvHa8eUxm1A
So TLDW, this speaker's main argument is that the consumers of this wildly popular game like it because it is difficult, not despite it. There is obviously a lot of demand for this kind of product. There is huge potential for Pantheon to be the PUBG of mmos, so I wouldn't begin with the idea that this is anything less, or some niche thing for older player and masochistic younglings.
Just my two cents, thanks.
M
*Edit* I see there's already a thread on this subject, sorry for posting another.
Thats a good point. And I think everyone is thinking this game is going to be so "hard" it'll keep whatever they classify as rif-raf away. This ins't going to be the case. No game company, even VR, is going to make a game hoping they only have 2,000 players. Our best hope is that VR has a learning curve that increases as time goes on. Also, hopefully, the community here understands that we need to give a little to ensure the game we want not just gets made, but stays alive.
I've been watching a few Death of a Game videos on youtube and nerdSlayer makes good points about many reason games fail. We need to hope the dev team at VR is watching those same video's and has a realistic expectation of what they are doing, how they are doing it and when to say enough is enough.
Because, through watching these forums it seems the dedicated fans of Pantheon want to cut our noses off to spite our face.
Sometimes we do focus too much on "idealogical purity".
If a totally "old school" no compromises game is 10 on a scale of 1-10 and a typical modern MMO is 2 we should *all* be delighted if Pantheon is released at 6 if that is what VR feels will make the game succeed. Because if it is released at 10 and fails guess what? We will be back to games at 2.
Thanks for the interest guys. dorotea synopsises the issue pretty well. kittik, I pretty much agree with everthing you said, but I'm trying to keep the criticism of folks to a minimum as it gets people's back up and they stop listenining, no matter how good my point may be. Those Death of a Game and the arstechnica series War Stories are great.
I agree there's a lot of passion in the community and it's tricky trying to build something that will accomodate as many individual's vision for the game as possible.There's bound to be compromise and disappointment on some level for someone, but as dorotea argues, I think most of us will be very satisfied with a 6-7, which is how it seems to be shaping up. if they focus on the core and flesh it out with bells and whistles later down the road, i'd be happy. Look at how many people are playing ancient games, regardless of the graphics and such, because the core gameplay is that compelling.
Mobius said:I just want to address the idea that this game's appeal is "old school". Please refer to this interview with the maker of PUBG, a game I've never nor will ever play.
https://www.youtube.com/watch?time_continue=203&v=tvHa8eUxm1A
So TLDW, this speaker's main argument is that the consumers of this wildly popular game like it because it is difficult, not despite it. There is obviously a lot of demand for this kind of product. There is huge potential for Pantheon to be the PUBG of mmos, so I wouldn't begin with the idea that this is anything less, or some niche thing for older player and masochistic younglings.Just my two cents, thanks.
M
*Edit* I see there's already a thread on this subject, sorry for posting another.
That's a good comparison actually. You spend a lot of time running around looting stuff without even seeing another player only to possibly lose it in 5 seconds of action. And there is a good risk vs reward comparison too. If you want really good loot early on, you take a risk with a handful of other players who are willing to risk losing early in the match by going to straight to those good areas (school?).
Not only do players do this themselves (as apposed to being just thrust into action the second they connect), they spend a lot of time watching others do it on twitch. The same is true for fortnight where the first 5-10 minutes are spent looting, harvesting material, etc.
Mobius said:I just want to address the idea that this game's appeal is "old school". Please refer to this interview with the maker of PUBG, a game I've never nor will ever play.
https://www.youtube.com/watch?time_continue=203&v=tvHa8eUxm1A
So TLDW, this speaker's main argument is that the consumers of this wildly popular game like it because it is difficult, not despite it. There is obviously a lot of demand for this kind of product. There is huge potential for Pantheon to be the PUBG of mmos, so I wouldn't begin with the idea that this is anything less, or some niche thing for older player and masochistic younglings.Just my two cents, thanks.
M
*Edit* I see there's already a thread on this subject, sorry for posting another.
dorotea said:Sometimes we do focus too much on "idealogical purity".
If a totally "old school" no compromises game is 10 on a scale of 1-10 and a typical modern MMO is 2 we should *all* be delighted if Pantheon is released at 6 if that is what VR feels will make the game succeed. Because if it is released at 10 and fails guess what? We will be back to games at 2.
Or back to doing other things with our lives, like I have been doing since Vanguard. I'm not saying it should all be like it was in EQ, but should Pantheon become watered down in attempt to please too many people, I probably won't play it, or any other MMORPG out there. Fortunately, the game will be absolutely awesome. :-)
Jabir said:dorotea said:Sometimes we do focus too much on "idealogical purity".
If a totally "old school" no compromises game is 10 on a scale of 1-10 and a typical modern MMO is 2 we should *all* be delighted if Pantheon is released at 6 if that is what VR feels will make the game succeed. Because if it is released at 10 and fails guess what? We will be back to games at 2.
Or back to doing other things with our lives, like I have been doing since Vanguard. I'm not saying it should all be like it was in EQ, but should Pantheon become watered down in attempt to please too many people, I probably won't play it, or any other MMORPG out there. Fortunately, the game will be absolutely awesome. :-)
Exactly, Pantheon or bust for me as well. I'm not playing any MMO right now. Last two I played and maxed out were GW2 and ESO. Full time job, Father, significant other, hit up the gym a few times a week, in basketball leagues year round, etc... Life is BUSY!! Some nights I don't have time to play and that's ok. I don't want Pantheon to turn easy mode or more casual (plenty of games out there including MMO's that are exactly this). I don't care if friends and family out level me. I'll still be playing and finding more friends :) I dont want to get to max level in a week or a month or with my play schedule, even 3 months. No thank you.