Buff Ranger!
Just kidding - can't really tell much from these unfortunately due to so many variables.
Although it does seem that the tank has a lot higher hate than the DPS are able to generate. It seems so long as you give the tank a few seconds to build hate you aren't going to get agro.
Thallium said:Buff Ranger!
Just kidding - can't really tell much from these unfortunately due to so many variables.
Although it does seem that the tank has a lot higher hate than the DPS are able to generate. It seems so long as you give the tank a few seconds to build hate you aren't going to get agro.
Joppa said:I can say that in general, the main issue right now is not in the quality/amount of the Tank's Hate generation, but more that the DPS and Healer classes aren't generating enough Hate.
I've been reworking the Hate formulas quite a bit and have found a good foundation point to tune the tanks around. I'm in the process of getting the rest of the Classes updated around that foundation point, but several of them simply aren't there yet. By the next stream, you should see a tangible improvement in this area, with Hate gaining/holding being more of a meaningful exercise.
That should give you a quick answer !
The wiki has all the video's listed, right side. https://pantheonriseofthefallen.gamepedia.com/Pantheon:_Rise_of_the_Fallen_Wiki
Good job guys on keeping that wiki up to date.
zewtastic said:The wiki has all the video's listed, right side. https://pantheonriseofthefallen.gamepedia.com/Pantheon:_Rise_of_the_Fallen_Wiki
Good job guys on keeping that wiki up to date.
I wasn't asking for them, I was providing screen caps of all the kill's stats that Joppa's client put in his chat.
Snozzberry said:Where's that extreme hate for sitting. We need max hit damage on a person sitting too. I can hear the mobs "You think you can sit down on the job while fighting me?" *crunch*
There was one point where a green conned NPC attacked Hive while he was sitting, right after it had been explained that green mobs will ignore you haha
From these numbers, I don't know if Hate:DPS is a 1 to 1 ratio. Force had tons of hate but also lost aggro a lot. Maybe it was that he's aggro compounded as time went on so thats why his numbers (for hate) look higher even though he wasn't holding the mobs.
I'd like to see Hate:DPS as a 2:1 or maybe even a 3:1 ratio. Better safe than sorry.
I personally don't see the point to give big hate factors to everything in the game. I mean :
If a tank generate around 3 hate for 1 dps overall, and deal a third of a dps's damage, the ratio remain the same as if a tank was generate 6hate for 1 dps and a DPS was doing twice his dps in hate.
I mean, to me, it's simpler to make a common scale of 1 damage = 1 hate and scale every other number around, tank and heals included, maybe make big or exceptionnal hits generate more threat (critical hits ? ) because they are more likely to draw attention ?
If a tank generate 15 or 20 time his damage in threat, a DPS generate 10 time his damage in threat and a healer generate 8 time his heals, isn't it more simple to tweak it to 1.5 to 2, 1, and 0.8 scale factors ?