Forums » General Pantheon Discussion

New Stream!

    • 126 posts
    August 5, 2018 1:07 PM PDT

    That was worth the wait! It’s only an hour long so spouse faction should be ok! :D

    I have a suggestion: After watching and seeing the gorgeous terrain, what about having a tent we could get so we can camp in the forests? There is certain a lot of area and it would give a new perspective on things!

    Can’t wait to get my Druid in and start really getting to know this new world. Each look gets better and better. Thanks to all who participated today!

    • 190 posts
    August 5, 2018 1:19 PM PDT

    I especially enjoyed the "oops" moments. Though, I think the Devs misunderstood one of Cohh's questions. He asked if there would be advantages to positioning no matter your class. IE: Flanking bonuses even if you aren't a rogue-type, just because the mob is surrounded.

    Do we know if something like that is in the works?

    • 65 posts
    August 5, 2018 1:22 PM PDT

    Yep very nice stream, even with the late start!  I haven't been able to see too many of the streams live due to work, but 10,000+ viewers...well done people, well done!  Can't wait for tomorrow's stream, and the newsletter on Wed will hopefully have the caster class reveals :)  Looking forward to the enchanter and summoner write ups!

    The game is looking great VR, keep it up!

    • 363 posts
    August 5, 2018 1:27 PM PDT

    First time watching a stream and saw a dev in the crowd that works at one of my old studios. Funny. Good job on the stream Cohh and Dev's. Can't wait for tomorrow nights event. 

    • 2138 posts
    August 5, 2018 1:38 PM PDT

    I like how the dire lord sort of satisfies the 2-hander/Mele/tank/DPS itch

    • VR Staff
    • 587 posts
    August 5, 2018 1:51 PM PDT

    wildenightwolf said:

    I especially enjoyed the "oops" moments. Though, I think the Devs misunderstood one of Cohh's questions. He asked if there would be advantages to positioning no matter your class. IE: Flanking bonuses even if you aren't a rogue-type, just because the mob is surrounded.

    Do we know if something like that is in the works?

    Joppa would have the details, but positioning is an important part of the tactical nature of Pantheon, so I can see it sprinkled around and used for a lot more than, say, a Rogues backstab.

    • 627 posts
    August 5, 2018 2:05 PM PDT
    Great stream indeed! Rly nice to see the ranger and Dire Lord in action.

    @Wilden i heard defensive skills like parry, repose, block, dodge. Will work to a lesser degree, or not at all from flank or behind.
    • 363 posts
    August 5, 2018 3:31 PM PDT

    I hope to see a two handed run animation and attack swing. Looks funny seeing a character holding such a heavy weapon as if its weightless. All in good time.

    I believe it was Benjamin Dean who mentioned pre-alpha 4 coming up next. What is the last version of pre-alpha before Alpha begins?


    This post was edited by Willeg at August 5, 2018 3:37 PM PDT
    • 1281 posts
    August 5, 2018 4:10 PM PDT

    Bronsun said:

    I hope to see a two handed run animation and attack swing. Looks funny seeing a character holding such a heavy weapon as if its weightless. All in good time.

    I believe it was Benjamin Dean who mentioned pre-alpha 4 coming up next. What is the last version of pre-alpha before Alpha begins?

    I think he said that there would be a rough outline of what's coming next with regards to PA4 and Alpha.  No specific dates, but a rought outline.

    • 190 posts
    August 5, 2018 4:49 PM PDT

    Aradune said:

    Joppa would have the details, but positioning is an important part of the tactical nature of Pantheon, so I can see it sprinkled around and used for a lot more than, say, a Rogues backstab.

    Ah! Good to know, sir! We'll keep our eyes peeled for more information later.

    • 47 posts
    August 5, 2018 4:57 PM PDT

    Great stream guys! I stayed on the Visionary Realms twitch site and watched it there... Didn't want the distraction of the Cohh chatspam...

     

    Looking forward to the next one tomorrow! 
    This post was edited by StormCloud at August 5, 2018 4:58 PM PDT

    • 4 posts
    August 5, 2018 5:08 PM PDT

    Loved todays stream! Always love to see how much progress is being made. Can’t wait to see the streams tomorrow!

    • 646 posts
    August 5, 2018 5:34 PM PDT

    Best stream yet IMO.  I can't wait until they feature a chanter or druid or summoner but this has been terrific.  

    • 52 posts
    August 5, 2018 5:44 PM PDT

    Oh man, healing a Dire Lord is going to be fun! ... and " spikey "

    <3

    • 7 posts
    August 5, 2018 6:27 PM PDT

    I really enjoyed the stream once again VR!  The game is looking amazing, especially the fluidity of it.  I can't wait for alpha to start to dive in and test <3

    • 755 posts
    August 5, 2018 7:00 PM PDT

    After watching how the new resource system is working: this is exactly how i imagined a melee character would utilize a resource/mana pool.

    I am really digging how the bear and panther animations just pop in when one of those skills are used. This is the game i am really starting to get excited about.

    And the direlord might have more spikey heals and such, but i am loving the resource control and abilities demonstrated in the stream. The exponential aggro ability may make them a more desired crowd control tank. They can literally lock the hate onto them.

    I also like how even though the skills may be powerful they have a shorter duration meaning you really need to manage those resources. I am just really digging the Direlord right now. Cant wait to see other classes in action. 

     


    This post was edited by kreed99 at August 6, 2018 11:36 AM PDT
    • 396 posts
    August 5, 2018 9:39 PM PDT

    Just watched the stream and I'm very pleased with the improvements all around! The DL class abilities are really cool and the gameplay of it looks like lots of fun. I'm jazzed that Cohh said he could think of so many ways to weave the abilities. When someone says they want to spend the next 6 hours digging into the class it means there's some meat and grisltle on the bones. That's awesome.

    Another thing I really liked was seeing the new spell and ability visual effects. Although a couple appeared to dominate the overall visual space (sorry not to be able to state which ones though). But I understand there is no optimization yet. So no worries there.

    Also, the zone looks really sweet from the different vantage points shown in the stream. Looking good!

    Thanks Cohh and VR for a really great stream! 

    • 394 posts
    August 5, 2018 9:52 PM PDT

    Fantstic Video. Dire Lord looks stupid FUN, can't wait to play one. The Orc area, absolutely LOVE it. Great job!! 

     

    • VR Staff
    • 587 posts
    August 5, 2018 11:50 PM PDT

    Thanks all -- very encouraging responses which just fuels us further :)  Onward!!!!!!!


    This post was edited by Aradune at August 5, 2018 11:51 PM PDT
    • 317 posts
    August 6, 2018 1:20 AM PDT

    Thank you and company, Aradune! Zones are looking sauceome!

    • 839 posts
    August 6, 2018 3:07 AM PDT

    Awesome work guys, the world is looking amazing! Amazing advancements every time we see it in so many areas. Cant wait till alpha!

    Looking forward to tomorrow's stream.  Hopefully they get a bit of a run for their money re difficulty.

    • 23 posts
    August 6, 2018 6:55 AM PDT
    One of the most annoying aspects to FFXIV was positioning. I played a ninja and so if you had a crappy tank that kept moving like many of them do for no reason other than they suck, you can’t get any of your flanking attacks in. Some of my abilities were for behind the mob only and some from flanking (side) only. Playing a range caster was ease pease while playing melee with a **** tank was annoying as hell. But I could see how someone thought - I am only going to allow this class attack abilities if they are attacking from a back or side position this should make choices interesting. Except it wasn’t interesting because there was no choice. If I was behind the mob I would hit my combos and move to the side and hit my combos. It was just a lot of work with no interest or thought required.
    • 2138 posts
    August 6, 2018 7:15 AM PDT

    I also liked seeing the all-gnome group on the ramparts along with the casual comment that "they were keeping things clear, there" . Plus to see them jumping up and down on the ramparts before the group got into blackrose keep ws a bit of whimsy that made me smile.

    What I found intersting about that was just that, the all-gnome group. It was clearly non-standard due to class selection limitations. Plus they were holding down that camp on the ramparts (and jumping for friends between spawns) 

    I imagine: they were fighting like gnomes and from a world immersion perspective how strange it would be for a gnome in Terminus to come accross other races with different class abilities and have to learn how to group with them. I also liked seeing the different masks, I think one gnome had a black mask under a white cowl but that may have been a shadow from the cowl.

    • 2 posts
    August 6, 2018 7:23 AM PDT

    KrasnayaSolnza said: One of the most annoying aspects to FFXIV was positioning. I played a ninja and so if you had a crappy tank that kept moving like many of them do for no reason other than they suck, you can’t get any of your flanking attacks in. Some of my abilities were for behind the mob only and some from flanking (side) only. Playing a range caster was ease pease while playing melee with a **** tank was annoying as hell. But I could see how someone thought - I am only going to allow this class attack abilities if they are attacking from a back or side position this should make choices interesting. Except it wasn’t interesting because there was no choice. If I was behind the mob I would hit my combos and move to the side and hit my combos. It was just a lot of work with no interest or thought required.

     

    For those of us who cut our teeth on Everquest orginally, tanking was ingrained into you. There's no hopping around, moving, goofing around while tanking or you can wipe the party to easy. With cone effects, riposte dmg, and other nasty tricks from mobs that the developers throw in, Tanks were trained to put the mobs back to the group and everyone is trained to stay on the backside of the mob to avoide those types of additional dmg coming in. For those people who haven't played EQ, they will get a very quick lesson as to what to do and what not to do.

    • 23 posts
    August 6, 2018 8:20 AM PDT
    Welstiel my comment was about Cohhs question regarding flanking abilities. I played EQ from the get go and have played all the big name mmorpgs to the highest level. in regards to tanking...EQ tanking required no skill. Keep your back to a rock/wall/corner to avoid backstabs, push attacks, etc. really quite boring. In other games dodging mob attacks meant moving slightly to the left or right or moving through the mob to avoid devastating spike dmg from an attack that could one shot the tank. Sometimes these attacks could be mitigated with a coordinated healer by using a gcd. My point being was that adding in gimmicks for tanking and aspects for flank attacks does not make the game play more engaging, challenging, or versatile. Flanking can be a forced feature that is more annoying than anything.