Forums » General Pantheon Discussion

Game Outlook (including if Necro is really necessary)

    • 1247 posts
    August 6, 2018 9:43 AM PDT

    Naunet said:

    I'm just gonna leave this here: Necromancer healer class.

    Bring my dreams to life, VR.

    This is a pretty good idea. Maybe Cleric has strongest heals followed by the druid/shaman, then necromancer slightly below that.


    This post was edited by Syrif at August 6, 2018 9:43 AM PDT
    • 1247 posts
    August 6, 2018 9:45 AM PDT

    Naunet said:

    Bronsun said:I never played GW2, so I can't really comment other than it sounds cool. I agree with the rest. :D

    Necromancers in GW2 human society are often seen caring for the remains of the dead - maintaining cemeteries, preserving a space where those passed on can be visited, respected, and loved. They're fundamental in ensuring that the dead receive proper care and treatment. Necromancy in general is considered just another type of magic, and while necromancers themselves may be seen as rather weird (obsession with death? that's pretty odd!), they're not shunned. Sylvari are often fascinated by the magic and other necromancers. Norn are the exception, as there's only one necromancer in their society that they see as a force for good, so they can be wary of others.Grenth - a half-god over death, ice, and darkness - is responsible for judging the dead, and though he has a rather ghastly appearance, he's actually venerated as something of a hero (and worshipped by many, in an earnest, non-creepy/evil way). He defeated Dhuum (the previous god of death), who enjoyed a reign of  terror over lost souls.

    I think it's a really clever take on necromancy and the role of death magic in society.

    Agreed.

    • 1247 posts
    August 6, 2018 9:46 AM PDT

    Naunet said:

    MyNegation said:and i think that we should stop with the necromancer is dot DPS with pet.

    Necro heeeeeeaaaalerrrr!!!

    Who better to mend wounds and prevent death (not necessarily in a pleasant way!) than the one who understands death the most? 8D

    Very good point!

    • 1247 posts
    August 6, 2018 9:47 AM PDT

    GoofyWarriorGuy said:

    Bronsun said: Currently we have the four group dynamics. Tank, healer,  dps, and caster . Three tank classes, three healers, three melee dps classes and three caster classes. Within most of these classes so far we have the abilities to provide different roles as they are needed. Be it crowd control, extra DPS, off tanks, or buffer. Plus they have some cool extra utilities to get out of situations.

    The 4 class types are Tank, Healer, DPS and Support/CC.

    • 3 Tanks (Warrior, DireLord, Paladin)
    • 3 Healers (Cleric, Druid, Shaman),
    • 5 DPS - 3 Physical DPS (Monk, Rogue, Ranger), 2 Spell DPS (Summoner, Wizard),
    • 1 Support (Enchanter). Bard is planned as the second Support class, hopefully ready at launch.

    If they decide to add Necro it could either be the 3rd Spell DPS or 3rd Support class depending on how they build the class.

    Kreed99 said: ... help balance the good vs evil classes ...

    Why is it that people associate faction with 'Good' or 'Evil'. Your Race does not make you Good or Evil. It only may define who likes you and who hates you at the start of the game. This has nothing to do with Evil or not. If Ogre's and Humans don't like each other at the start it doesn't mean one is good and the other is evil, it simply means they don't like each other.

    A Class also doesn't have to be a pre-defined Good or Evil. Paladins may not actually be Good. Think of the Children of the Light in the Wheel of Time, they talked about Righteousness and fighting Evil, but ultimately they were one of the most Evil groups in the world based on their actions.

    Necromancers may not actually be Evil. You assume that because they deal with the Dead that links them with demons or evil spirits. But perhaps they are those who care for the souls of those who die by giving them a chance to live on after they have passed. Or maybe it's about honoring the Bodies of former living beings by giving them new life after the spirit has left. It's not the Power that a class wields that defines good or bad, it's the way that they use that power. If they use it to do Evil deeds then maybe they are Evil, but if they use it to do good deeds this could define them as Good even though they do it by reanimating bodies of the dead.

    I forgot about this in Wheel of Time. It's been a while lol. Thanks for bringing this up.

    • 1247 posts
    August 6, 2018 9:49 AM PDT

    Flapp said:

    Necro is 100% necessary IMO.  It will be my class of choice once released. I honestly wouldn't mind if they just simply dragged and dropped EQ1 necro into Pantheon, but, I also really hope they find something fun, NEW and UNIQUE, most importantly; FUN. 

    I agree with you.

    • 1247 posts
    August 6, 2018 9:52 AM PDT

    Feyshtey said:

    Necro is definatley something I want in the game. It brings a balance to the spectrum of classes, with the holy paladin at one end and the necro at the other. No other class really epitomizes rot, stench and evil like the necro. Not even the rogue. Not to mention that no other class plays like the old school EQ necro. it's a completely different experience than anything else. Sure, the enchanter and mage had summoned pets. But the comparison rapidly fails from there. I personally dont think you can ever have too many classes if you continue to find ways to make them play in unique ways. EQ did that well even with the volume of classes that were available. And on the list of reasons EQ and WoW have declined in quality over the years, you would have to scroll quite a ways down to find class/race quantities.

    Right, races/class quantities amongst a number of other things were factors in the decline of EQ and WoW. I agree with you regarding the necromancer.

    • 134 posts
    August 6, 2018 2:21 PM PDT

    I could see Necromancer fitting the support role very well, similar to Enchanters. That way we will have 3 CC classes in the game.

    Bard with short, quick Mezzing.

    Enchanter with long duration mezzing.

    Necromancer with medium duration fear/mez.

     

    Have two tiers of fear. Tier 1, which is traditional fear that makes mobs run like crazy.

    Tier 2, however, would be the CRIPPLING type of fear, that makes the mob cower and lose all sense of what is going on and cower in place, trembling with fear.

     

    That would make the Quadrinity even better! More options.

     

    3 tanks (Paladin, Dire Lord, Warrior)

    3 healers (Shaman, Druid, Cleric)

    6-8 classes that can fit the DPS role (Main DPS : Ranger, Rogue, Monk, Summoner, Wizard) (Off DPS : Bard, Enchanter, Necromancer)

    3 classes that can fit the CC role (Bard, Necromancer, Enchanter)

     

    It would be NEARLY perfect!


    This post was edited by Dhampir at August 6, 2018 2:22 PM PDT
    • 314 posts
    August 6, 2018 4:22 PM PDT

    Necro as a CC class would also give Skar the ability to cover all 4 roles!

    • 646 posts
    August 6, 2018 5:37 PM PDT

    Syrif said:Very good point!

    To elaborate on my necro healer thoughts, because I just desperately want SOMEONE to do this someday...

    - Leeches, so many leeches

    - MAGGOTS! Eat away and clean out infected tissues (good theme for a cleanse-type spell)

    - Death/life are cyclical in nature, so spells could be themed around diseases that consume the flesh of one (the enemy) to restore the flesh of another (your party member/yourself)

    - Along that line, debuffing mobs with diseases that heal friendly players that attack them? Or that create auras of restoration around the mob?

    - Summoning/creating undead and sacrificing them for strategic burst healing (different types of summons could have different sacrificial effects?)

    - Could synergize well with druid spells, if VR has any plans for spell interaction

    - Ritualized bloodletting? Either your own or another players'... could be used to create blood-based undead golems - maybe attached to the person whose blood was used, follows them around as a HoT effect?

    - Breaking down the barriers between the dead and the living. Temporary zombification to make a player more durable (think single-target or AoE damage reduction cooldown)

    - Oh, oh so continuing on the zombification idea... zombify someone and if they're hit by something that would have killed them, it doesn't, but you have to restore their flesh back to the living within a certain time frame or the person does die.

    - Or maybe the zombification could be more fundamental to the healing style, where the necro healer is triggering "undead healthbars" on players (zombifying parts of them maybe), and healing involves replenishing that undead flesh. Would be kind of like absorb shields in a way. Could turn this into a cyclical thing, where the necromancer alternates between manipulating living flesh more "traditionally" and manipulating undead flesh

    • 23 posts
    August 6, 2018 9:17 PM PDT
    NECROMANCER - should be guardians of society not just bad guys. Maybe their paint their faces to look like skeletons. Maybe their look a little gothic and emo but that is all aesthetics. Sure, maybe like an executioner of old, they were a necessary evil so on the fringe of society. But who you going to call? As masters in the paranormal and undeath they are the perfect arbiters to defend and protect their communities from the undead and like. They study the dark arts to fight the dark arts. Some people want to live forever or are scared of death and will do anything to conquer the inevitable.

    WARLOCK/SORCERER & DREADNOUGHT - I wish that a warlock class with a dreadnought type hybrid fighter - a demon occult class that likewise fights the occult with the occult - that specializes in fighting demons from dimensions called into the world due to people seeking powers from pacts and such and dabbling in things beyond their scope. Crap goes wrong. Portals stay open to long yada yada and demons get loose to terrorize. Maybe their coven is rumored to be cannabalistic, maybe they use blood magic. Maybe they smell bad. Dreadnougts paint their bodies red and wear the horns of the demons they slay affixed to their helms as a display of their fearlessness. They wear necklaces made from the teeth of the demons they vanquish.

    Room for more classes for sure as long as the story fits into lore and isn’t game irritating.

    Frankly I don’t think that the shaman and druid should get summonable pets since the cleric gets squat and the ranger is pet based already.

    BEASTLORD - I think that versatile pet summons should go strictly to the beastlord who as a hybrid shaman morphs into the essence of different animals to tank, to dps, to melee, to cast, or to heal in an animal form with the support of a called animal creature. Who like the bard is a jack of all trades master of none kind of class.

    BARD - honestly always felt that bards were the hybrid enchanter. Chant after all is in the name of enchanter. Chanting or Incantations as a form of magic had made a name for itself in EQ 1. Too much emphasis on illusions but whatever floats your boat. Enchanters should also be song styled to some extent since the bard is the fighting version of this caster class.

    BERSERKER - this class never sold on me.
    • 12 posts
    August 6, 2018 9:22 PM PDT

    I think necro is necessary. I like having equal melee and casters

    DPS Melee - Ranger, Monk, Rogue

    DPS Caster - Summoner, Wizzard, Necromancer

    CC Melee - Bard

    CC Caster - Enchanter

    • 96 posts
    August 6, 2018 9:53 PM PDT

    zoltar said:

    Necro as a CC class would also give Skar the ability to cover all 4 roles!

    Yeah Buddie! Skarred for life!

    • 1714 posts
    August 6, 2018 10:13 PM PDT

    Necro with healing capabilities makes perfect sense. Perhaps the closer one is to death the stronger the heal gets, or a spell that drains life from one target and transfers it to another. 

    • 646 posts
    August 8, 2018 9:44 AM PDT

    Keno Monster said:

    Necro with healing capabilities makes perfect sense. Perhaps the closer one is to death the stronger the heal gets, or a spell that drains life from one target and transfers it to another. 

    Also a good idea. It puts an interesting twist on healing, where you're having to manage the health of the person you're healing and balancing it with maintaining the health of yourself (or another player).

    Please, VR! Gimme my necro healer!


    This post was edited by Naunet at August 8, 2018 3:15 PM PDT
    • 1247 posts
    August 8, 2018 11:59 AM PDT

    Naunet said:

    Keno Monster said:

    Necro with healing capabilities makes perfect sense. Perhaps the closer one is to death the stronger the heal gets, or a spell that drains life from one target and transfers it to another. 

    Also a good idea. It puts an interesting twist on healing, where you're having to manage the health of the person healing and balancing it with maintaining the health of yourself (or another player).

    Please, VR! Gimme my necro healer!

    Yes, good discussion!