Pradah said:I feel spells like invis should not just be a randon algorithm to determine success. Rather, I would like for it to be based on a couple of different things:
1) The spellcaster's fluency/proficiency in casting that particular spell
2) the recipient's experience with having the spell/buff cast on them
This would allow for a couple different scenarios:
1) The spell has a potential to last to maximum duration if the spellcaster is proficient, and the recipient has equitable experience wearing the buff
2) The spell could drop nearly immediately if neither the spellcaster nor recipient have much experience
3) One is proficient and the other is not, it's more random.
4) Both are "in between" and it's random, but can expect a duration of maybe halfish?
I think of it like playing catch... just because someone can throw a ball doesn't mean the person their throwing to can actually catch it at first, and vice versa.
I kind of like your idea but the warrior would be getting the short end of the stick on this becuase they dont learn any type of heal, so would they get less healing for not knowing lateration, and buffs less effective becuase they dont know abjuration? i mean i know they dont and that you didn't mean it this way, at least i hope not, either way it should be the casters skill not so much the person receiving it mainly becuase if im a cleric and i rez you for 90% on you but it becomes a 57% rez becuase you stink at the spell type im sure people would have a problem with that.