Forums » General Pantheon Discussion

Heavy piercing weapons, is there a reason they do not exist?

    • 2752 posts
    July 21, 2018 9:56 PM PDT

    Trasak said:

    Reach weapons could be an interesting addition to the game in general. If the mob has a reach of a 1 handed weapon and is medium sized it will get in range of the person highest on its ago table. When it does any aoe attacks it is limited to a 1 handed weapon range.

    If a player does not have agro and is wielding a reach weapon they could dps from outside of the reach of the mob and be safe from melee aoe. If the reach player gains ago and the mob closes to 1 handed range the dps of the reach weapon either completely stops ("you can't reach your target from here") or you could gain the close combat debuff where your damage drops in half if at close melee range.

    This would require pretty good hit box vs combat range control and I just don't know what Unity can handle.

    That would be pretty cool, I think there is a lot of potential to be had with the idea. Another option could be that the range dictates the damage type, max range and you are thrusting while up close/normal melee range the damage type would switch to any damage type depending on the polearm (a blade, hammer, or pick)