Porygon said:To make this easy... let's assume camps are respected in Pantheon... I have 2 basic questions.
1) You're in a dungeon, you want to go to a high profile camp (think frenzied in eq1). You call a camp check and a group is already there.
You set up in a different area and periodically venture over to see how they are doing.
You eventually see them, or notice that they wiped... how long do you wait before you claim that camp as yours. 10 mins? 30 mins? How long do you allow them to take to get back. Are you allowed to pull their mobs and potentially their named in the mean time??
2) Subsequently. You zone in and see another group at the entrance buffing. During a camp check they call the camp you want to head to. Do you allow them to take the camp that they havent even gotten to yet... or do you treat it as first come first serve??
2) First to get there gets it. You can't claim from the zoneline.
KrasnayaSolnza said:If a party at a camp dies then their “camp” is over. If a member like a monk or sk or necro fd - they used a critical skill to survive - the camp remains theirs and I will respect their corpse recoveries. Camping is about player skill and controlling terrain. If the group wipes then they lost. My turn.
"breaking" a camp takes genuine work. If you feel that someone who dies lost the right to all their work, fine, you just believe in harsher death penalites. But what gives you the right to the work they put into breaking that camp?
Uhm, I'll be honest, I prefer systems with open tagging, and I've never even encountered the term "camp check". But I'm a very cooperative person by nature and tend to gravitate toward cooperative situations.
I don't understand why, if you see someone camping a certain mob, you can't team up and kill it together.
Naunet said:I don't understand why, if you see someone camping a certain mob, you can't team up and kill it together.
Group size limits, selfishness, guild wars, not wanting to help blacklisted players, the idea that someone who worked at a camp for really long might, understandably, not want to share their chances at finally getting that drop, etc.
BeaverBiscuit said:Group size limits, selfishness, guild wars, not wanting to help blacklisted players, the idea that someone who worked at a camp for really long might, understandably, not want to share their chances at finally getting that drop, etc.
That's the beauty of open tagging to me. We can all work together instead of fighting each other for whatever scraps. Cooperation rather than competition.
Naunet said:That's the beauty of open tagging to me. We can all work together instead of fighting each other for whatever scraps. Cooperation rather than competition.
Eh, not sure that's how camps will work in this game. Since we likely won't be having "Kill X or Kill so and so" style update quests, the entire point of most camps is likely to get the rare drop off the mob, not the tag on the kill. And if it follows EQ, then the mob will be rare and the drop needed even rarer. That rarity of the item is what makes completing quests fairly prestigious and difficult. If the rare mob/camp was open tagging and dropped multiple quest drops, it would greatly decrease the challenge and prestige of the quest or item.
Sharing camps is fine, but you'd better be sure the people you invite to share the camp with you or help you are trustworthy. Nothing like a 48-72 hour camp and then having some new guy show up and gank your mob or item. The rage is very real.
Naunet said:Mathir said:Nothing like a 48-72 hour camp and then having some new guy show up and gank your mob or item. The rage is very real.Who even has that time these days? @_@
I used to "sleep camp" efreeti lord and frenzied on the TLPs. I would clear the mobs, sleep for 20 mins, wake up and kill the phs and named...rinse and repeat for as many hours as needed or until I had to work on monday.
Porygon said:I used to "sleep camp" efreeti lord and frenzied on the TLPs. I would clear the mobs, sleep for 20 mins, wake up and kill the phs and named...rinse and repeat for as many hours as needed or until I had to work on monday.
I can't imagine doing that... at all. Even weekends are busy until the evening.
Porygon said:I used to "sleep camp" efreeti lord and frenzied on the TLPs. I would clear the mobs, sleep for 20 mins, wake up and kill the phs and named...rinse and repeat for as many hours as needed or until I had to work on monday.
I do not know if this design will be successful in pantheon. It is fun to work hard for something but most players will be over 25 years old. I do not think I am alone when I say that I will definitely have less time playing than I used to.
Perhaps there are other ways we could speed up the named respawn. It could be different things. Let's say I need the snake boss that we've seen in one of the video, perhaps we will heard in a dialogue with a NPC that the snake really likes killing goats. So if the spawn is empty, I could place a trap with a goat and speed up the process by a decent amount.
Players that pay attention to the lore, that invest in the perception system will be rewarded this way.
Naunet said:Porygon said:I used to "sleep camp" efreeti lord and frenzied on the TLPs. I would clear the mobs, sleep for 20 mins, wake up and kill the phs and named...rinse and repeat for as many hours as needed or until I had to work on monday.I can't imagine doing that... at all. Even weekends are busy until the evening.
I dont have a family. So my days are only as busy as I allow them to be. If I want to splurge on video games for a weekend. There's noone to stop me. Rest assured as well I'll be saving vaca from the time alpha starts until the game is released lol.
Porygon said:I dont have a family. So my days are only as busy as I allow them to be. If I want to splurge on video games for a weekend. There's noone to stop me. Rest assured as well I'll be saving vaca from the time alpha starts until the game is released lol.
Heh, fair enough. I've got other people demanding attention from me IRL. And errands. Meals. The like. xD Can't help but be worried if the game hinges on people having 24-72 hours to set aside camping something, though.
Pantheon design will be challenging. We alreayd know the game will attrack different type of players but Pantheon has to please a decent amount of the community. Hopefully at least 50% so VR can make money and keep working on the game. The game needs to challenge the players that have less than 10 hours a week, and the players that have more than 50 hours a week. That is part of the complexity there. How do you make a design where everybody is having fun despite the huge difference in log time?
Naunet said:Porygon said:I dont have a family. So my days are only as busy as I allow them to be. If I want to splurge on video games for a weekend. There's noone to stop me. Rest assured as well I'll be saving vaca from the time alpha starts until the game is released lol.Heh, fair enough. I've got other people demanding attention from me IRL. And errands. Meals. The like. xD Can't help but be worried if the game hinges on people having 24-72 hours to set aside camping something, though.
The game never hinged on it in EQ. But the golden efreeti boots and flowing black silk sash were both high money items in classic so it was worth it to farm a bunch out over a weekend and sell them in order to fund my characters. I never NEEDED to camp things like that l. I found it fun tho.
to your first question.
help res their group , get them on the feet without losing my camp , during all the /tells of thanks you guys are
awesome for letting us recover our camp ask them to let you know when you can take it over. make some, hopefully, long
lasting good will and reputation. you will most likely be seeing these same people again and again through the expansions and zones.
-valhalla