Forums » General Pantheon Discussion

How long do you wait...

    • 1584 posts
    July 17, 2018 5:23 PM PDT
    Personally when I was playing on agnarr, camp checks were called pretty fairly, but at the same time pretty cutthroat, for example people didn't usually try to take other people's camps, did people try sure, but they got a rep for it, and honestly they didn't last long on the server or name changed one or thee other, but at the same time the moment they saw you wipe and wanted your camp they took it, and by definition they did nothing wrong, and I have a feeling this is pretty much the way it is going to be just to be honest for a lot of players, granted their are some that will rez, and buff your grp but some might want to simply want to get the exp you were getting til your group wiped and therefore just take it, and again with this of you did wipe than they did nothing wrong
    • 755 posts
    July 17, 2018 6:13 PM PDT
    Exactly. People have developed a deep understanding of open world play nice in EQ1. Sure there were the people that didnt abide by it or just blatantly stole your mobs. And they were reported and others on the server were informed quickly. But i would say the vast majority stuck with the basics. It might seem a little cutthroat that someone would just steal your camp if you wipe, but with naked corpse runs its actually going to be a good thing that a group will be around where you died so that you can rez/loot without much issue. Early EQ1 was like this. People might have been more nice and let you take back a camp, but that was before things got toxic.
    • 2419 posts
    July 18, 2018 10:19 AM PDT

    Porygon said:

    To make this easy... let's assume camps are respected in Pantheon... I have 2 basic questions.

    1) You're in a dungeon, you want to go to a high profile camp (think frenzied in eq1).  You call a camp check and a group is already there.

    You set up in a different area and periodically venture over to see how they are doing.

    You eventually see them, or notice that they wiped... how long do you wait before you claim that camp as yours.  10 mins?  30 mins?  How long do you allow them to take to get back.  Are you allowed to pull their mobs and potentially their named in the mean time??

    2) Subsequently.  You zone in and see another group at the entrance buffing.  During a camp check they call the camp you want to head to.  Do you allow them to take the camp that they havent even gotten to yet... or do you treat it as first come first serve??



    1)  Immediately.  No second chances.  You wiped?  Too bad.

    2)  First to get there gets it.  You can't claim from the zoneline.

    • 23 posts
    July 24, 2018 11:47 PM PDT
    If a party at a camp dies then their “camp” is over. If a member like a monk or sk or necro fd - they used a critical skill to survive - the camp remains theirs and I will respect their corpse recoveries. Camping is about player skill and controlling terrain. If the group wipes then they lost. My turn.

    I’ve cleared up to a boss, sat to med, and then had some jerk trolling behind me jump right into the boss. But I don’t get mad. If he wins the boss will be back again - no sweat no worries. If he dies I don’t wait for the turd to recover his body and try again. He had his shot and blew it. My turn.
    • 690 posts
    July 25, 2018 5:42 PM PDT

    KrasnayaSolnza said:

    If a party at a camp dies then their “camp” is over. If a member like a monk or sk or necro fd - they used a critical skill to survive - the camp remains theirs and I will respect their corpse recoveries. Camping is about player skill and controlling terrain. If the group wipes then they lost. My turn.

    "breaking" a camp takes genuine work. If you feel that someone who dies lost the right to all their work, fine, you just believe in harsher death penalites. But what gives you the right to the work they put into breaking that camp?

    • 646 posts
    July 25, 2018 5:49 PM PDT

    Uhm, I'll be honest, I prefer systems with open tagging, and I've never even encountered the term "camp check". But I'm a very cooperative person by nature and tend to gravitate toward cooperative situations.

    I don't understand why, if you see someone camping a certain mob, you can't team up and kill it together.

    • 690 posts
    July 25, 2018 5:53 PM PDT

    Naunet said:

    I don't understand why, if you see someone camping a certain mob, you can't team up and kill it together.

    Group size limits, selfishness, guild wars, not wanting to help blacklisted players, the idea that someone who worked at a camp for really long might, understandably, not want to share their chances at finally getting that drop, etc. 

    • 646 posts
    July 25, 2018 5:57 PM PDT

    BeaverBiscuit said:Group size limits, selfishness, guild wars, not wanting to help blacklisted players, the idea that someone who worked at a camp for really long might, understandably, not want to share their chances at finally getting that drop, etc.

    That's the beauty of open tagging to me. We can all work together instead of fighting each other for whatever scraps. Cooperation rather than competition.

    • 523 posts
    July 25, 2018 11:26 PM PDT

    Naunet said:

    That's the beauty of open tagging to me. We can all work together instead of fighting each other for whatever scraps. Cooperation rather than competition.

     

    Eh, not sure that's how camps will work in this game.  Since we likely won't be having "Kill X or Kill so and so" style update quests, the entire point of most camps is likely to get the rare drop off the mob, not the tag on the kill.  And if it follows EQ, then the mob will be rare and the drop needed even rarer.  That rarity of the item is what makes completing quests fairly prestigious and difficult.  If the rare mob/camp was open tagging and dropped multiple quest drops, it would greatly decrease the challenge and prestige of the quest or item.

    Sharing camps is fine, but you'd better be sure the people you invite to share the camp with you or help you are trustworthy.  Nothing like a 48-72 hour camp and then having some new guy show up and gank your mob or item.  The rage is very real.  

    • 646 posts
    July 25, 2018 11:37 PM PDT

    Mathir said:Nothing like a 48-72 hour camp and then having some new guy show up and gank your mob or item.  The rage is very real.

    Who even has that time these days? @_@

    • 1120 posts
    July 26, 2018 12:09 PM PDT

    Naunet said:

    Mathir said:Nothing like a 48-72 hour camp and then having some new guy show up and gank your mob or item.  The rage is very real.

    Who even has that time these days? @_@

    I used to "sleep camp" efreeti lord and frenzied on the TLPs.  I would clear the mobs, sleep for 20 mins, wake up and kill the phs and named...rinse and repeat for as many hours as needed or until I had to work on monday.

    • 60 posts
    July 26, 2018 12:23 PM PDT

    The group who wipes should show respect for the community by allowing another group to take the named, instead of hogging a camp they cant clear right away.

    • 646 posts
    July 26, 2018 1:49 PM PDT

    Porygon said:I used to "sleep camp" efreeti lord and frenzied on the TLPs.  I would clear the mobs, sleep for 20 mins, wake up and kill the phs and named...rinse and repeat for as many hours as needed or until I had to work on monday.

    I can't imagine doing that... at all. Even weekends are busy until the evening.

    • 154 posts
    July 26, 2018 2:27 PM PDT

    Porygon said:

    I used to "sleep camp" efreeti lord and frenzied on the TLPs.  I would clear the mobs, sleep for 20 mins, wake up and kill the phs and named...rinse and repeat for as many hours as needed or until I had to work on monday.

     

    I do not know if this design will be successful in pantheon. It is fun to work hard for something but most players will be over 25 years old. I do not think I am alone when I say that I will definitely have less time playing than I used to. 

    Perhaps there are other ways we could speed up the named respawn. It could be different things. Let's say I need the snake boss that we've seen in one of the video, perhaps we will heard in a dialogue with a NPC that the snake really likes killing goats. So if the spawn is empty, I could place a trap with a goat and speed up the process by a decent amount. 

    Players that pay attention to the lore, that invest in the perception system will be rewarded this way.

    • 153 posts
    July 26, 2018 2:35 PM PDT

    Have to be there, wipe = lose the camp. 

    • 1120 posts
    July 26, 2018 3:15 PM PDT

    Naunet said:

    Porygon said:I used to "sleep camp" efreeti lord and frenzied on the TLPs.  I would clear the mobs, sleep for 20 mins, wake up and kill the phs and named...rinse and repeat for as many hours as needed or until I had to work on monday.

    I can't imagine doing that... at all. Even weekends are busy until the evening.

    I dont have a family.  So my days are only as busy as I allow them to be.  If I want to splurge on video games for a weekend.  There's noone to stop me.  Rest assured as well I'll be saving vaca from the time alpha starts until the game is released lol.

    • 646 posts
    July 26, 2018 4:24 PM PDT

    Porygon said:I dont have a family.  So my days are only as busy as I allow them to be.  If I want to splurge on video games for a weekend.  There's noone to stop me.  Rest assured as well I'll be saving vaca from the time alpha starts until the game is released lol.

    Heh, fair enough. I've got other people demanding attention from me IRL. And errands. Meals. The like. xD Can't help but be worried if the game hinges on people having 24-72 hours to set aside camping something, though.

    • 154 posts
    July 26, 2018 4:42 PM PDT

    Pantheon design will be challenging. We alreayd know the game will attrack different type of players but Pantheon has to please a decent amount of the community. Hopefully at least 50% so VR can make money and keep working on the game. The game needs to challenge the players that have less than 10 hours a week, and the players that have more than 50 hours a week. That is part of the complexity there. How do you make a design where everybody is having fun despite the huge difference in log time?

     

     

    • 1120 posts
    July 26, 2018 4:56 PM PDT

    Naunet said:

    Porygon said:I dont have a family.  So my days are only as busy as I allow them to be.  If I want to splurge on video games for a weekend.  There's noone to stop me.  Rest assured as well I'll be saving vaca from the time alpha starts until the game is released lol.

    Heh, fair enough. I've got other people demanding attention from me IRL. And errands. Meals. The like. xD Can't help but be worried if the game hinges on people having 24-72 hours to set aside camping something, though.

    The game never hinged on it in EQ.  But the golden efreeti boots and flowing black silk sash were both high money items in classic so it was worth it to farm a bunch out over a weekend and sell them in order to fund my characters.  I never NEEDED to camp things like that l.  I found it fun tho.

    • 154 posts
    July 26, 2018 5:19 PM PDT

    I like that. Not mandatory, but useful and rewarding for people that want to spend the time. 

    • 114 posts
    July 26, 2018 7:00 PM PDT

    to your first question.

     

    help res their group , get them on the feet without losing my camp , during all the /tells of thanks you guys are

    awesome for letting us recover our camp ask them to let you know when you can take it over.  make some, hopefully, long

    lasting good will and reputation.  you will most likely be seeing these same people again and again through the expansions and zones.

     

    -valhalla