I did and to have an open discussion about the topic.
Krixus said:Ghroznak said:Also have to keep in mind that having the game run multiple calculations for a single attack is not ideal for overall performance of the game.
That kind of logic is trivial and has no real bearing on performance. Database queries and other expensive network calls are what cause issues.
dayhjawk said:I dont' like the idea of it being an active skill. I rather it be passive. I figured like in EQ, you gain points at your trainer that you can spend skilling up skills. If that ends up being ingame, then that can help. Maybe adding a zone where players can duel one another could be another. (No i'm not getting into pvp talk) I am talking about being able to duel someone and the first one to hit 25% hit points or something calls the duel. The idea that two players can go and train skills together, I like. I remember doing this in EQ for a few things, sometimes with a hireling. I think this is some ways to help out.
You could go out and grind on some weak mobs and slowly skill it up, or you can spent points and/or coins and skill up from a trainer, or you can take a friend and both go somewhere and train together.
I HOPE I have the option to toggle duel off. lol Memories from past years, you're busy with something and some newbie spams you with duel requests. I was a pvper over the years, not interested in that these days...although I may take a look see at the pvp ruleset server when it is available for old time's sake.