Hearing them say mana regen is better when you sit, and right now, sitting in combat regens just as much mana but they say that "might" change.
Hoping they implement that your defense rating goes to zero or cut in half when you're sitting, so you take the risk, sit to regen and risk a one shot death, or stand to fight and hope what little mana regens will do what it needs to do.
See these links on meditation to consolidate threads:
https://www.pantheonmmo.com/content/forums/topic/5205/sit-to-meditate
https://www.pantheonmmo.com/content/forums/topic/7886/why-don-t-warriors-need-to-med
Taking aggro when meditating is talked about a number of times in this one, while not specifically dropping defense rating: https://www.pantheonmmo.com/content/forums/topic/3596/sitting-quot-medding-quot-vs-animations/view/page/1
But it also fits into the other one on the front page about warriors and meditate in the sense that you are also advocating for less meditation to regain mana during fights, only via making casters meditating a liability and likely to be one-shot.
Also, the casters have 2 different animations for meditating, while in-combat their meditate animation is standing up, puting thier hands together and "praying" but outside of combat they sit and meditate normaly, but there semeed to be a bug with the standing meditate animation, sometimes it would happen, other times it would not.
Unfortunately, this type of mechanic (sit aggro) can be used to great effect to keep a mob always on the move (and not actually attacking, just pathing) while DoT's tick, effectively reducing it's damage output to zero by just toggling sit/stand on a caster with aggro.
Used it all the time in EQ1 to pull mobs off of healers or to give the healer a chance to heal a tank that was getting critically low. Nuke, sit. mob paths to you. stand, mob paths away. sit. mob paths to you. Kind of silly, but there it is. And ridiculously effective if there are any pathing bugs or long paths, or z-level pathing issues, or other pathing futzery.
vjek said:Unfortunately, this type of mechanic (sit aggro) can be used to great effect to keep a mob always on the move (and not actually attacking, just pathing) while DoT's tick, effectively reducing it's damage output to zero by just toggling sit/stand on a caster with aggro.
Used it all the time in EQ1 to pull mobs off of healers or to give the healer a chance to heal a tank that was getting critically low. Nuke, sit. mob paths to you. stand, mob paths away. sit. mob paths to you. Kind of silly, but there it is. And ridiculously effective if there are any pathing bugs or long paths, or z-level pathing issues, or other pathing futzery.
A very good point there.
If that sort of thing might become a 'tactic' then the design needs to consider things like taking a *lot* of damage if attacked when sitting and that maybe you aren't forced to stand, but you get stunned and remain sitting (though no longer meditating) and continue to take damage rather than the monster running to you, you popping up and the monster running back to the tank.
In my tread contraversially titled "Why don't warriors have to meditate?" I suggested several alternatives to sitting to meditate with various pros and cons, the important bit being no matter what mechanics are used they need to have good risk vs reward to be balanced.
Iksar said:See these links on meditation to consolidate threads:
https://www.pantheonmmo.com/content/forums/topic/5205/sit-to-meditate
https://www.pantheonmmo.com/content/forums/topic/7886/why-don-t-warriors-need-to-med
Thank you, Iksar!
Please continue the discussion in one of the already active threads.