Forums » General Pantheon Discussion

Roleplayer Server - Possible Idea to encourage roleplaying

    • 27 posts
    March 3, 2018 9:01 PM PST

    Hi everyone,

     

    If you don't know anything about someone you often open dialog just to find out more about them. That's what I believe needs to be in place on a roleplaying server. There should be no identifable commands to identify a player other than if a player is online. If you don't know what class or level they are you are forced to interact with them and ask them. If they lie about their level, it starts to show in their weak ability and it's something to roleplay and discuss about. 

     

    Best regards,

     

    LordJJ

    • 3852 posts
    March 4, 2018 8:55 AM PST

    As a long-term roleplayer I can't say I'm enthusiastic about this approach. 

    Even on a RP server most time is spent doing the same crafting and adventuring as on other servers and this may just make forming groups more difficult. I don't see this as really encouraging roleplaying either, though you may have a better handle on that than I do.


    This post was edited by dorotea at March 4, 2018 8:56 AM PST
    • 580 posts
    March 4, 2018 6:31 PM PST

    In EQ we had /role and /anon to handle various combinations of hiding guild tags and level/class information.   It was up to the individual player to set how much information they wanted to share about themselves with the general server population.  If you went overboard on keeping your character information private, you had a much harder time finding groups.  Many people went /anon to hide from groups who were looking for party members.

    It would be crippling overall to not be able to do things like

    /who all 50 60 shaman

    I don't see any advantage to blocking this ability across the server and as Dorotea has pointed out, it would make it horrible to replace group members.   Are we supposed to run to town, inspect people and chat them up in RP sessions in the tavern if our cleric needs to log for the night?

    If I can get a list of online players of a certain class and level range, I can send them tells and chat with them to see if they'd like to join in on our adventures.

    Since we don't know what the group finder tools are going to be like, it's pure speculation on my part, but I believe we're going to need solid tools for seeing who's online and appropriate for the various roles we may want to fill in our groups, whether those groups are on RP servers or otherwise.

     

    • 69 posts
    March 6, 2018 10:02 AM PST
    This is a good idea but should be an easy optional setting for the player to decide what information to hide. I enjoy RP but in online games I like to have the option to streamline certain aspects... like I'd rather someone just passively see my level rather than trying to explain how powerful I am in most cases. It would get tedious, otherwise.

    That said I'm totally on board with various roleplay friendly mechanics. I'm especially fond of certain restrictions to chat (eg no global/zone chat, trade chat only in designated spots, language barriers etc)
    • 1456 posts
    March 6, 2018 11:02 AM PST

    I wonder if this could be a good fit for Happytrees suggested 

    Immersion Server