Celandor said:I see a fundamental difference here.
Vertical progression consists of ways to make your character more powerful - more levels, more gear, higher stats. I think the downside of vertical progression is that it eventually trivializes much of a game's content.
Horizontal is all about giving you new outlets for the abilities you already have or let to you grow in new directions with your character.
If your primary goal is to simply get more HP/AC/STR/DMG, then you're only looking at one dimension, regardless of what you call the stat improvements.
I understand that some players only want to grow vertically and see everything else as a waste of time. If that describes you, then maybe you're just not interested in horizontal progression. However, I'd be surprised if you weren't keenly interested in something like contested regions or dynamic AI driven changes to the environment which required players to respond to defend settlements, etc...
The point of a good MMORPG is that it has horizontal breadth of activities to attract many types of players and not merely a race for end game content.
If I ever a acquire a boat in an MMO, the first thing I will do is create a rap video titled Boats 'N Hoes. I'm semi-serious about that. In all seriousness though, a lot of what you are saying resonates with me Kaen. I feel tangible vertical progression is very important in an MMO, even if I have to endure near-endless horizontal progression to get there. In fact, I would argue that my favorite kind of vertical progression is that which is gated behind a mountain of horizontal progression. The "Oubliette of Descension" concept I shared on page 3 of the "Ideas" thread is designed to do exactly that. Would love to hear some honest feedback from you about that idea if you get the chance to read over it.
oneADseven said:If I ever a acquire a boat in an MMO, the first thing I will do is create a rap video titled Boats 'N Hoes. I'm semi-serious about that. In all seriousness though, a lot of what you are saying resonates with me Kaen. I feel tangible vertical progression is very important in an MMO, even if I have to endure near-endless horizontal progression to get there. In fact, I would argue that my favorite kind of vertical progression is that which is gated behind a mountain of horizontal progression. The "Oubliette of Descension" concept I shared on page 3 of the "Ideas" thread is designed to do exactly that. Would love to hear some honest feedback from you about that idea if you get the chance to read over it.