Apparently I'm bored today. I've thought it would be nice to have a profession whose aim is to acquire items. This person would spend a majority of their time harvesting, or obtaining items to be used in crafting. A sort of master harvester. This person would excel at camouflage, sneak, perception, whatever it takes to explore and harvest, at the expense of battle. Run speed would help. Armor would be non existent, as would weapons, as they would only hinder you in your efforts to harvest, unseen by the baddies you might encounter while out harvesting. Should this class exist? Would it be a stand alone class or merely a specialization option to other harvesting classes.
The scrounger would level up skills like "throw voice" to misdirect mobs away from a desired resource, "hold breath" to stay underwater longer. "run like the wind" when detected and forced to flee. Thoughts?
So, to start off with I'm a fan of the VG approach where harvesting a third "sphere" from adventuring and crafting and has its own progression, skills, and equipment.
That said, I could see foraging/scrounging as a potential harvesting profession - along with logging, mining, skinning/trapping, fishing, gardening, and so on :)
Nephele said:So, to start off with I'm a fan of the VG approach where harvesting a third "sphere" from adventuring and crafting and has its own progression, skills, and equipment.
That said, I could see foraging/scrounging as a potential harvesting profession - along with logging, mining, skinning/trapping, fishing, gardening, and so on :)
I also liked the Vanguard system. The idea of having different equipment depending on which sphere you were using was really cool. Plus it meant that if you were a high level crafter or harvester but a low level adventurer you were still useful.
Having said that I do like the idea of being sneaky and using stealth to avoid enemies to get what you want. That could be brought into the Vanguard system quite nicely perhaps with a focus on stealing treasure from enemy camps while their back was turned so a crafter could make some racial items for races that players couldn't play (for example Kobalds in EQ).
Nephele said:So, to start off with I'm a fan of the VG approach where harvesting a third "sphere" from adventuring and crafting and has its own progression, skills, and equipment.
Nephele said:
That said, I could see foraging/scrounging as a potential harvesting profession - along with logging, mining, skinning/trapping, fishing, gardening, and so on :)
Chimerical said:Apparently I'm bored today. I've thought it would be nice to have a profession whose aim is to acquire items. This person would spend a majority of their time harvesting, or obtaining items to be used in crafting. A sort of master harvester. This person would excel at camouflage, sneak, perception, whatever it takes to explore and harvest, at the expense of battle. Run speed would help. Armor would be non existent, as would weapons, as they would only hinder you in your efforts to harvest, unseen by the baddies you might encounter while out harvesting. Should this class exist? Would it be a stand alone class or merely a specialization option to other harvesting classes.
The scrounger would level up skills like "throw voice" to misdirect mobs away from a desired resource, "hold breath" to stay underwater longer. "run like the wind" when detected and forced to flee. Thoughts?
Vanguard had a wonderful harvesting system. Just the harvesting gear alone, not to mention the chance to harvest more by grouping. And rares and ultrarares were a nice incentive to harvest - one could craft decent things or get decent rewards from those, as distinct from just selling 100 pieces of low level materials.
Ceythos said:You'll have opportunities to rife through enemy supplies, treasure troves, various types of wreckage, etc.
This is WAY more than I was expecting for launch. I figured you'd just be able to deconstruct looted or crafted items.
That sounds like a TON of fun. Going through orc dumpsters may be my new hobby.