I have an interesting observation from the video that, if anyone cares to comment on it, i would be honored. I was legitimately surprised to see the Arches of Havensong being constructed inside of Thronefast. Based on the original concepts, as well as a renderring we had seen previously, and some lore, I expected the arches were built at the ancient location of Havensong, outdoors.
See:
And:
Lore:
1. Havensong was founded in a forest at the base of the roans, thronefast is a costal city
2. Havensong, the first stronghold of humans on terminus was founded by king Amensol, father of Avendyr.
3. Amensol died on the battlefield the very night his city, his dream was lost to ossari's rage
4. Avendyr dredged up the city from the cliffs of ru'lun and built the arches from its debris.
5. To stand under the arches is to feel the travails of the humans on terminus.
What better place to experience the travails than to stand upon the battlefield and see the emptiness Ossari left behind, and to look upon the land that claimed its first king? Where would Avendyr build a monument to his father's city, his father's dream, than at the location itb used to stand?
I knew a carpenter who made very good custom kitchen cabinets that were quite expensive. I asked him why his cabinets were so expensive and he said 'because we sand smooth all those things you never see'. Basically he was saying because he paid a huge amount of attention to things nobody would ever notice if he did it or not, his cabinets were worth the price. When that stream started and they were talking about the grass and the undergrowth. It made me think of paying attention to things that so few people will ever really notice. While the foliage looks amazing, I just wonder how quickly it will become invisible.
I also wonder, still, how this will affect the system specs and what will be needed to display all this at 60FPS with 50+ people, particle effects, armor, weapons, etc all on a screen. I do not know how well the Unity engine deals with this and what type of video card software will be needed like AMD's FreeSyc or Nvidia's GSync. Are system specifications being taken into consideration with all this graphical wondery?
Great stream. My recap is here: https://www.pantheonmmo.com/content/forums/topic/7447/bazgrim-s-11-21-17-stream-recap-the-making-of-a-city
CanadinaXegony said:This is pre-alpha work in progress, those details will come Haskar. Under development, pre-alpha, then alpha then beta. This game isn't ready for early access or sneak peeks, whole lotta testing and feedback from testers to be done yet.
Cana
Thanks but I already knew that.
The impression this stream left on me was that the city will have a similar look and feel as i.e. Plane of Knowledge in EQ1. Some fancy houses (really fancy tbh) and a lot of free space in between. They said they put grey boxes to see how much space they have left. I never saw a grey box for ordinary houses. Also, in the design drawing of the training place I didn’t see any basic sketches (sinple boxes would have done it) for surrounding housing places.
Don’t get me wrong, I loved the stream and I can see that VR is putting a lot of effort and love in the game. I am just anxious that there will be awesome buildings and sounds and all that but the actual live or soul of a city is being missed out.
compare EQ1s Plane of Knowledge to Vanguards New Targonor.
I'm a bit sad the old Thronefast got scrapped, I preferred it's pointy towers, darker stones and "semi-gothic" architecture, made it feel like camelot in a way.
I'm liking the scale of the city it's huge and it feels epic, but at the same time all that empty space made the city appear uninhabited and not real.
This might be because the area we saw was the entrance/plaza so it's suposed to look spacious and grandiose, but a few living quarters for the nobles wouldn't hurt, it would give some life to the city and make it feel more cozy. Maybe the majority of the living quarters can be placed in the back of the city in a more cramped zone to give that authenthic feel of an actual city not just a castle with useful buildings.
Thank you for the stream, I really enjoyed it :D
It it always interesting to learn how things are done and now it is going to be really exiting to follow the development of the city (at least I hope I will be able to follow it), being able to see what is new from time to time. Thank you for taking the time to explain, really looking forward to next stream!
-sorte.
I like how the mobs move...like the snake actually slithering through the grass, COHH pointed his camera down at that, at the previous livestream there was a spider running through the grass. No more static mobs, they all move and are "living" things. :) Very impressed by the shadows cast by trees, tree leaf movement, cloud movement, and water. A living breathing virtual world. :) You've come a long way VR and I am very impressed. :)
Cana
CanadinaXegony said:I like how the mobs move...like the snake actually slithering through the grass, COHH pointed his camera down at that, at the previous livestream there was a spider running through the grass. No more static mobs, they all move and are "living" things. :) Very impressed by the shadows cast by trees, tree leaf movement, cloud movement, and water. A living breathing virtual world. :) You've come a long way VR and I am very impressed. :)
Cana
The snakes "wiggled" a bit unnaturally fast to me. Hopefully that is going to be tuned.